Jump to content

Recommended Posts

Posted (edited)

After a lot of testing ls6-100 here are the results :

- Target select (area mode) - 100 % direct hit - 10/10 targets destroyed
- Target locked (point mode) - No direct hit - 7/10 targets destroyed
- PP point - No direct hit - 6/10 targets destoyed

1) inacuracy of target locked is due to target not centered after being locked (coordinates are not accurates)

Target selected, area mode, (coordinates are good, target is centered) 100 % hit

Target centered.jpg
 

Target locked, point mode, coordinates are not good (need to be the same as "area mode"), target  not centered, no direct hit
Target locked.jpg
 

 

2) Inacuracy of PP point is because Map coordinates <> JF-17 Coordinates

PP point, coordinates are not good (not the same as "area mode"), no diect hit
PP point.jpg

I moved the PP point for JF-17 to have same coordinates as "area mode" and 100% direct hit
PP point2.jpg
The conclusion is :
guidance is perfect, but 2 things need to be correct
1) Locked target need to be centered
2) Jf-17 coordinates need to be the same as Map coordinates (tested on caucasus map )

 

The difference between map coordinates and Jf-17 coordinates affect all LS6 and GB6, but LD-10 too(Often slightly off), i mentionned it on Deka discord (my discord name is : Kaenzdhi)

Edited by sylkhan
  • Thanks 1
Posted

Hi,
I did some bombing runs with ls6-250 recently and was unable to hit my targets most of the time, this was both in area and point track modes.
Aiming was on the base of the target in area mode, as I always (successfully) do with JDAMs in other modules. Target coordinates on the pod and the weapon page always match.
JF17 was Bluefor so no restriction on GPS capabilities, and HNS was on. I understand that the systems on the JF17 are maybe modelled as being less accurate, but the number of misses seems too extreme to me.
I also noticed consistent WMD7 crosshairs shifting to another location when overflying my target, any thoughts on this ? Despite the shift the coordinates don’t seem to change on the pod, very strange.

Thanks

  • 2 weeks later...
Posted (edited)

That's a weird observation about the shift.

In other modules you have to manually shift the TGP to be on the vehicle's lower half (tracks). This is because otherwise TGP would look too far behind the target - it doesn't stop on the target when tracking, the line goes all the way to the ground.

 

EDIT:

I've ran some tests on 6 targets I hit all 6 with point track, dead on. Only issue I can see is you have to be really careful when passing the target. TGP starts shaking a little the moment target is slightly behind your 3-9 line, even if you pass properly while making a light turn.

If you pass above or too close to the target that gets worse and you have a good chance missing the target.

I have noticed a bug with the track file though - either it registered wrong where my tgp was looking or the AI in the track scattered to different positions (probably the latter). So in the track replay I hit only the first target.

Edited by tekwoj
Posted (edited)
On 5/4/2024 at 2:14 PM, tekwoj said:

I've ran some tests on 6 targets I hit all 6 with point track, dead on. 

Have you look precisely at the impact point, it should be slightly off, and what ls6 do you use , the 100 ?

Edited by sylkhan
Posted
On 5/9/2024 at 5:51 PM, sylkhan said:

Have you look precisely at the impact point, it should be slightly off, and what ls6 do you use , the 100 ?

 

I've used LS6-100. All hit dead on. The point is offset when looking at flat angle, which is normal. When you're passing above the locked target you see that it's locking exactly the point on the ground where the target stands. At what distance and altitude are you locking and launching? TBF I saw somewhere that the pod shouldn't be able to track objects above 6nm or so.

Posted
15 hours ago, tekwoj said:

I've used LS6-100. All hit dead on. The point is offset when looking at flat angle, which is normal. When you're passing above the locked target you see that it's locking exactly the point on the ground where the target stands. At what distance and altitude are you locking and launching? TBF I saw somewhere that the pod shouldn't be able to track objects above 6nm or so.

6NM is little to nothing, anyway, it depends in conditions i guess

Posted
9 hours ago, paco2002 said:

6NM is little to nothing, anyway, it depends in conditions i guess

It is, but WMD-7 is not exactly a modern, state of the art pod.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...