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light "texture"


Go to solution Solved by razo+r,

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Posted

Hi 

How do you do to have a light with such an appearance?

Capture d'écran 2024-04-17 225048.png

Capture d'écran 2024-04-17 225108.png

Capture d'écran 2024-04-17 225058.png

I'm talking about the flare effect. It seems that it's using a texture, but I don't understand how it's made in 3DSMAX. If someone could explain it to me.

 

Posted (edited)

I finally managed to make it work! After a good observation at the M2000 and the Mirage F1, I saw that the flare wasn't vary in intensity, but grows up... So it's linked to a Argbased Scale. And here is the result. For the light dimming, it's an ArgBased Float on the multiplier of the lightsource...

 

And here ingame

 

 

Edited by grim_reaper68
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