grim_reaper68 Posted April 20, 2024 Posted April 20, 2024 Hi How do you do to have a light with such an appearance? I'm talking about the flare effect. It seems that it's using a texture, but I don't understand how it's made in 3DSMAX. If someone could explain it to me.
Solution razo+r Posted April 20, 2024 Solution Posted April 20, 2024 It consists of 3 planes, one on each axis. Then assign this light texture to it, and set the material property to bano.
grim_reaper68 Posted April 20, 2024 Author Posted April 20, 2024 I presume that I should use a visibility arg to light it up?
razo+r Posted April 20, 2024 Posted April 20, 2024 Correct. Visibility arg for turning the light on/off/dimming.
grim_reaper68 Posted April 20, 2024 Author Posted April 20, 2024 OK. But how about the dimming, I can't add keys or draw a curve while using visibility arg. Only go straight from 0 to 1. I surely missed something.
grim_reaper68 Posted April 20, 2024 Author Posted April 20, 2024 (edited) I already saw this video, but the method works only on target spot. Edited April 20, 2024 by grim_reaper68
grim_reaper68 Posted April 21, 2024 Author Posted April 21, 2024 (edited) I finally managed to make it work! After a good observation at the M2000 and the Mirage F1, I saw that the flare wasn't vary in intensity, but grows up... So it's linked to a Argbased Scale. And here is the result. For the light dimming, it's an ArgBased Float on the multiplier of the lightsource... Dcs World Openbeta 2024.04.21 - 19.37.18.02.mp4 And here ingame Digital Combat Simulator Black Shark 2024.04.21 - 20.14.34.05.mp4 Edited April 21, 2024 by grim_reaper68
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