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grim_reaper68

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Everything posted by grim_reaper68

  1. As so long that there is no other aircraft at the tanker, you will have to use the left one. If it's occupied, then it 's the right one.
  2. Hi Sorry to bother you for such a detail, but i noticed that the tail lights, whose should be strobelights are steady. IRL the F1 (In France for sure) there where blinking alternately.
  3. Hi I'm starting modding, but I encounter a strange pink light in my learning model. I checked for hidden object, but nothing. Does anyone have an idea from where it comes?
  4. I finally managed to make it work! After a good observation at the M2000 and the Mirage F1, I saw that the flare wasn't vary in intensity, but grows up... So it's linked to a Argbased Scale. And here is the result. For the light dimming, it's an ArgBased Float on the multiplier of the lightsource... Dcs World Openbeta 2024.04.21 - 19.37.18.02.mp4 And here ingame Digital Combat Simulator Black Shark 2024.04.21 - 20.14.34.05.mp4
  5. Hi I have a problem with my blurred rotor blades. I'm using the arg 40 for rotation and for the switching from normal to blurred blades. So Ihave 2 different meshes, with their own textures. I 3DSMAX, my blurred mesh is translucent (almost invisible) but in DCS not. I've tried several different opacity maps, also changing the alpha channel make no difference... If I look at the KA-50 or other heli, they used the arg 40 too for the rotation and blurred effect. So if some modder can help me through this.
  6. I already saw this video, but the method works only on target spot.
  7. OK. But how about the dimming, I can't add keys or draw a curve while using visibility arg. Only go straight from 0 to 1. I surely missed something.
  8. I presume that I should use a visibility arg to light it up?
  9. Hi How do you do to have a light with such an appearance? I'm talking about the flare effect. It seems that it's using a texture, but I don't understand how it's made in 3DSMAX. If someone could explain it to me.
  10. Hi Damien, I've send you a MP for fixing the landing gear.
  11. Hi look into the pilot.lua file, for this lines GT.Transportable = { size = 100, valide = true }; you just have to add valide = true and it will work, but don't forget to add the comma after size = 100, or it won't work.
  12. File updated https://www.digitalcombatsimulator.com/fr/files/3332173/ Make sure to have the original files (DCS repair) to be sure that it works.
  13. I will take a look this evening. Hope they didn't modify the whole strucutre again, last time I spent aa lot of time to make it work again... Just tested now, no module break, but the pylons aren't visible.
  14. Hi i encouter a strange thing with the windows... And when I made a cold start, no wheels are an the ground.
  15. Hi I'm just trying to make some test to mod an heli, the gears works reverse, they go down as it's airborne...
  16. Hi It's mods/aircraft, but take a look at the archive, there are sereral subfolder, just take the Mods folder, and copy it to your root saved games DCS open beta folder.
  17. Hello, after looking at the Ka-50 and the MI24, it seems that the front gear is arg = 0, right main gear arg = 3 and left arg = 5 I saw in your models that you used the args 1, 2, 4 and 6 for the bumper loading (the fact that the gear goes a little up, when the heli is touching the ground), and turning the front gear. Maybe you should define the arg (I don't know how it works in DCS creating mods), or maybe the gear should be named PlaneGear like it's in the lua files from the MI-24 and Ka-50.
  18. Hello Damien Thanks for that great mods, I just have a little problem with the Lafayette... Maybe the size doesn't matter, but .... I also have ground around the helipad.
  19. Hi Could it be possible to have the ATC clearing for an ILS landing instead of the visual when the weather conditions are bad (heavy fog on the runway)? Despite the fact that I set up heavy fog (100ft visibility), it announce cleared visual approach , either if I can't see the runway...
  20. WIP, color adjustment with French pack vehicles. Don't worry about the strange colors, it's for locating the pieces on the texture file. there are a lot of little hex nuts that are textured, also the handle. Unfortunately, the tubes from the windscreen and the tent aren't mapped , so i can't modify their color.
  21. As far as I know, the Willys isn't a part of the Frenchpack. Maybe a little paintwork like this will satisfy you? WIP of course.
  22. Hi With Purzel monitor configuration, both screens set on the right (if you have this configuration), try the attached lua. If your left MFCD is correct, you only need to shift 800 pixel more to be on the screen. _ = function(p) return p; end; name = _('AH-64D'); Description = 'Left MFCD on the bottom left monitor,Right MFCD on the bottom right and camera on the center Montor Resolution 3440*2040' Viewports = { Center = { x = 0; y = 0; width = 3440; height = 1440; viewDx = 0; viewDy = 0; aspect = 43/18; } } LEFT_MFCD = { x = 0; y = 3500; width = 600; height = 600; } RIGHT_MFCD = { x = 0; y = 4300; width = 600; height = 600; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center AH-64D.lua
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