lengro Posted April 28 Share Posted April 28 (edited) The F1CE has a guarded button "LARG. EXT." which releases the wingtip missiles. This button seems to have been removed from the F1EE. I'm curious why, anyone knows? Edited April 28 by lengro 1 Link to comment Share on other sites More sharing options...
Iron Sights Posted April 28 Share Posted April 28 So the guarded button is to be used once you select the stations to be jettisoned. There is a switch next to it and up is outer pylons middle is inner and down is the belly. However, the outer pylons do not include the wingtips, but rather their pylon closest to the wing tips. There is not much weight or drag with the wingtip missiles. You can fire them off pretty quick if you wanted to get rid of them. There is also an emergency jettison button, that drops all stores, but still not the tips. Link to comment Share on other sites More sharing options...
lengro Posted April 28 Author Share Posted April 28 Yes sure, I know how the jettison works, I was just wondering why F1CE has a dedicated button for the wingtips but not the F1EE? 1 hour ago, Iron Sights said: You can fire them off pretty quick if you wanted to get rid of them. I did try, but I'm clueless as to how to launch them unarmed and without a heat source Link to comment Share on other sites More sharing options...
Iron Sights Posted April 29 Share Posted April 29 Just hold the button if you have selected them and they will launch. Might take a few seconds. Link to comment Share on other sites More sharing options...
lengro Posted April 30 Author Share Posted April 30 Thanks, I've tried holding the button for at least 10 secs, but for some reason I can only launch F1EE wingtip missiles on a hot target (other jet or sun) There is another thread regarding an issue with the standby growl sound. I've experienced that too. Maybe it's related and the launch logic is still work in progres. Link to comment Share on other sites More sharing options...
fausete Posted April 30 Share Posted April 30 Hi guys, The logic is not WIP, a refactor was carried out a couple of months ago to prepare the code for the F1M and the F-104, which introduced some bugs (the fix will be available in the next update). Regarding the missiles, launch only occurs when a heat source is present. We will ask our SMEs why the jettison button was removed in the EE. 1 Link to comment Share on other sites More sharing options...
Solution fausete Posted May 2 Solution Share Posted May 2 Hi, our SMEs have responded. Apparently there is a little mistake in our implementation, as the wingtip missile jettison was not protected by a weight on wheels switch (we will correct this). This means that, IRL, this button was extremely dangerous, as the jettison could be activated on the ground. As a consequence, at least in the SpAF, the button was deactivated very early on and then removed in subsequent versions of the aircraft (EE and M). 3 Link to comment Share on other sites More sharing options...
kontiuka Posted May 2 Share Posted May 2 29 minutes ago, fausete said: as the wingtip missile jettison was not protected by a weight on wheels switch (we will correct this). Looking forward to blowing up trucks on the tarmac 3 Link to comment Share on other sites More sharing options...
BonerCat Posted May 2 Share Posted May 2 Appreciate the quick feedback, even tho i wasn't the one asking Amazing to see devs actually staying in contact with the community! 1 1 Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430 Link to comment Share on other sites More sharing options...
fausete Posted May 2 Share Posted May 2 Thanks! We try to do our best 1 Link to comment Share on other sites More sharing options...
lengro Posted May 2 Author Share Posted May 2 Yeah thanks @fausete for looking into this - great explanation! 1 Link to comment Share on other sites More sharing options...
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