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maybe a confusion with args? the 3dmax animation shows arg 276, in modelviewer you move 277. also there are more than one movement in 3dmax in you 276 animation, like the cylinders and the ring. did you adress these under 276?

Posted

The args 276 and 277 are used to move forward / backward and left/right, and the problem is the same with arg 274 (up/down). It's about the fact that in EDM all the parts moves together, as in 3DSMAX, you can see that the base of the cylinder stays in place. Does it come from the method. I use the point helper to set the arg animations, and all the parts are then linked together. 

 

Posted
On 5/1/2024 at 4:05 PM, grim_reaper68 said:

The args 276 and 277 are used to move forward / backward and left/right, and the problem is the same with arg 274 (up/down). It's about the fact that in EDM all the parts moves together, as in 3DSMAX, you can see that the base of the cylinder stays in place. Does it come from the method. I use the point helper to set the arg animations, and all the parts are then linked together. 

 

hi can you share the 3D max to check in ?

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