cfrag Posted May 7, 2024 Posted May 7, 2024 Players and multiplayer server hosts who play missions provided by contributors often face a dilemma: the chosen start-up (hot/cold)option for player aircraft. No matter what the mission designer chooses (hot/cold), there will always be lots people who would prefer the other option. This is especially true for popular missions that run on many servers and require a lot of maintenance work any time there is an update to a mission. I would like to request the following mission-global setting that affects how the mission is read when it starts up: start-up becomes a multiple-value pop-up (much like road traffic) where we can choose between the following values: individually - use what is provided in the original mission cold - all eligible player aircraft start cold hot - all eligible player aircraft start hot Something along the lines of this: With 'eligible planes' being those player aircraft that start 'from ground' or 'from parking/ramp Rationale: since 'mission' is read at the start of a mission, this option can be quickly applied while reading it into main memory. Since the structures for player slots are immutable after reading them, this can't be done with Lua scripting while the mission is running (I've tried), so a player slot's cold/hot status when starting up must be determined when the mission loads. Providing such an option greatly reduces the amount of work for anyone who wants to change a mission's hot/cold player starts without having to spend significant time to edit/change each individual aircraft in the mission 6
Mistermann Posted May 7, 2024 Posted May 7, 2024 Oh heck YES. The number of times I've updated someone's mission to cold starts is numerous. I was especially tedious for missions like Pretense back when it was a thing. System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
TEMPEST.114 Posted May 7, 2024 Posted May 7, 2024 TBH I don't think this should be in the Mission Editor. I think it should be on the Multiplayer Screen where you pick your jet - there should be a tick box in that row, to start hot, otherwise it would be cold. 1
cfrag Posted May 7, 2024 Author Posted May 7, 2024 Just now, TEMPEST.114 said: I think it should be on the Multiplayer Screen where you pick your jet TBH, silly me did not think that far. Yes, that would be even better, thank you! But I'm thinking small... 2
Exorcet Posted May 7, 2024 Posted May 7, 2024 22 minutes ago, TEMPEST.114 said: TBH I don't think this should be in the Mission Editor. I think it should be on the Multiplayer Screen where you pick your jet - there should be a tick box in that row, to start hot, otherwise it would be cold. Seconding this, if ED does add smarter slotting options (like choose a plane, etc) this should be part of that menu/revamp. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Grindmetal Posted May 7, 2024 Posted May 7, 2024 a simple thing that hasn't existed for years urgently need an option like this 1
Tippis Posted May 7, 2024 Posted May 7, 2024 I'd argue for both. Sometimes you want timing or challenges that require it to go one way or another, and letting the player choose removes some of that. Or just, the mission has a kajillion aircraft and you just want to have a switch to flip them all over to the preferred start. Other times, it should definitely be more of a player choice, and again you might want the default to be one start type if the player has no preference — but you still want it to be easy to switch universally — and they still have the option to override that. So +2 for a combo. 2 ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
cfrag Posted June 22, 2024 Author Posted June 22, 2024 Just a short notice to you all the the kind people over at the DCS Web Editor have heard my pleadings and implemented an incredibly cool feature that does exactly this: change all player (client) aircraft intro HOT or COLD - at a click: I've used this feature in my Expansion mission (see here), and used it to change some 170 client aircraft from HOT to COLD in a little less than a second. So, yay for us mission designers - and HUZZAH for the people at DCS Web Editor (and a heartfelt THANK YOU!) -ch 2 1
sirrah Posted June 26, 2024 Posted June 26, 2024 On 6/22/2024 at 6:34 PM, cfrag said: Just a short notice to you all the the kind people over at the DCS Web Editor have heard my pleadings and implemented an incredibly cool feature that does exactly this: change all player (client) aircraft intro HOT or COLD - at a click: I've used this feature in my Expansion mission (see here), and used it to change some 170 client aircraft from HOT to COLD in a little less than a second. So, yay for us mission designers - and HUZZAH for the people at DCS Web Editor (and a heartfelt THANK YOU!) -ch Admittedly, I haven't had time yet to look into/test the DCS Web Editor yet, but what you describe they implemented, does not really match with what you ask in your OP. Isn't this option only useful for the mission designers to quickly swap between hot and cold start? (don't get me wrong; looks like what DCS Web Editor did is super handy and I really value all the effort they put into this, but I much rather see these kind of tools/mods/addons as part of DCS core). Personally, I think what you suggest in your OP is a great idea! In contrary to what @Exorcet says (no disrespect mate ), I think this additional option does belong in the ME environment. It should be up to the mission designer to decide what's needed or allowed (cold start, hot start, or "individual"), as the various choices can have major influence on mission triggers and/or balance. For missions where it doesn't matter how the player starts, all options would be just fine. But, for instance, I have created and shared missions, where I purposely set the player to cold start. If a player starts that mission and can then select to start in a hot aircraft, that will break my mission. So, I'd say, it's up to the mission designer to allow this or not. 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
cfrag Posted June 26, 2024 Author Posted June 26, 2024 1 minute ago, sirrah said: what you describe they implemented, does not really match with what you ask in your OP. No, it's a work-around for something that DCS is severely missing. I have created a sandbox mission ("Expansion") that currently holds some 170 player slots, all hot. Changing them to cold is a mind-numbing exercise, and Web Editor protects you from that excruciatingly soul-crushing exercise. If we, as mission designers could allow players to determine for themselves which startup they would prefer - now that would be infinitely better 1 1
sirrah Posted June 26, 2024 Posted June 26, 2024 13 minutes ago, cfrag said: If we, as mission designers could allow players to determine for themselves which startup they would prefer - now that would be infinitely better Exactly, we're on the same page then System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Exorcet Posted June 26, 2024 Posted June 26, 2024 2 hours ago, sirrah said: In contrary to what @Exorcet says (no disrespect mate ), I think this additional option does belong in the ME environment. It should be up to the mission designer to decide what's needed or allowed (cold start, hot start, or "individual"), as the various choices can have major influence on mission triggers and/or balance. The design of the mission and the intent of the creator should absolutely be taken into consideration. I didn't want control to be taken from the mission creator, but instead was advocating for rolling part of this request into another popular request, which is the revamping of aircraft selection in MP. If the mission maker so chooses, the slot should be configurable by the player selecting that slot. Of course if the mission is designed to require a cold start, then that should be possible as well. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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