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Posted

Interactive mission creation is crippled by the inability in Multiplayer missions to know when a player aircraft has tuned to a specific radio frequency correctly (or at all).

A world.event generated whenever ANY player in the mission tunes a radio, or switches to a radio that provides not only the unitName, but also the radio unit AND the freq it's tuned to would be tremendously helpful.

Yes, if they were tuning from say 120.0 to 127.50 then it would fire an event for every frequency in between, but it's not hard to capture the last one and compare to the next event. Or, perhaps this can only fire when the tuning has stopped (i.e. waiting for a time > 'a specified delay' = final freq).

 

Either way, knowing when a MP aircraft has tuned to the correct frequency allows the mission creator to be able to play specific audio/send specific text to that unit and update that Group's (better if it was UNIT level) F10 Radio Menu with options based upon what they're now hearing/reading. 

  • 4 weeks later...
Posted

Have a look at this thread. 

You can use cockpit param equal to, to capture the frequency and then trigger actions to play a radio transmission or fire a flag, create a menu or whatever. Im pretty sure that with a combination of triggers you can also determine which button was used to tune which radio, it's been a while since I did it. Your solution would be more elegant but it is possible to do it now. Hooe this helps until a better solution is implemented. 

Posted (edited)
1 hour ago, Iceviper said:

You can use cockpit param equal to, to capture the frequency and then trigger actions to play a radio transmission or fire a flag


that type of trigger does not work on multiplayer 

Edited by Rudel_chw

 

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