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Posted

Hi, MP UI is a very basic one, and it has been said in the future the only UI will be the single player one, that is the modern technology UI. I hope this will bring, among others, multiplayer debriefings and, I hope, some kind of mp campaign mode.

 

The question is if the patch will bring an unified UI.

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Posted

Lets hope so, as loading the MP UI takes a hell of a lot longer that the SP UI.

 

Mithandra

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Posted

mhhh I'm not sure different terrain engines are used. I think it's just the UI technology.

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Posted

an other thing that can be usefull in a patch is to have acess to the option in MP

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Posted

I also strongly doubt that these are 2 different engines.

 

From my impression I'd say the different exe-files are only for the GUI and then launch the same 3D-output-engine.

 

The different GUIs make sense, though. At the moment you have a decent SinglePlayer-GUI and a rather superficial Multiplayer-GUI, but from the statements made and from the path ahead, I bet the MP-GUI will be upgraded much more, so you have everything you need for SP in the SP-GUI and can configure servers, lobbies and online-stuff in the MP-GUI.

 

Remember, this is just the first step into a bigger world.

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Posted

^^^^

Correct. The MP UI is currently undeveloped - as stated above, the SP UI is a separate program from the actual simulation.

Hopefuly at some point a better MP interface will be developed.

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Posted

What we have is the same engine for both, but a different front end / UI .exe, at least as far as I've noticed...

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Posted

What about the 3rd party GUI Source Package? will it be released soon so we can speed up things?

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Posted

It has been said before that it will be announced when it is ready. Wags posted some approximate targets that ED is aiming for, no promises, in the 3rd party tools thread.

 

If there are changes, that post will be updated.

 

What about the 3rd party GUI Source Package? will it be released soon so we can speed up things?

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