CapnCoke Posted May 19, 2024 Posted May 19, 2024 Noticed it when chasing a heli over water at low altitude and started firing my 30mm at it. All of the sudden I get a giant water splash as if I fired rockets or dropped a bomb on it which obstructed my view. To recreate, use 30 mm cannon and observe the different splash effects when firing on water. You'll get a couple of correct effects but eventually you'll get the "hedgehog" explosion water effect, sometimes in a row. F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
Flappie Posted May 19, 2024 Posted May 19, 2024 I've just tested it. It's not just with the Hind cannon. I get the same result with the Ka-50. Bug or feature? I can't make up my mind at the moment. Do we have real footage of 30mm rounds entering the water? ---
Flappie Posted May 19, 2024 Posted May 19, 2024 I also tested shooting rockets in the water and they make even bigger "hedgehogs". ---
CapnCoke Posted May 19, 2024 Author Posted May 19, 2024 (edited) 1 hour ago, Flappie said: I've just tested it. It's not just with the Hind cannon. I get the same result with the Ka-50. Bug or feature? I can't make up my mind at the moment. Do we have real footage of 30mm rounds entering the water? I assumed it was a bug because the splash effects size disparity. Only footage I can find of 30mm effects on water are naval guns. Not sure how different they are from GSh-30K in terms of explosives. 30mm starts at 0:37 https://www.youtube.com/watch?v=ycS2qvk1o_A. Also, I'm not sure if the effects are randomized or if its from the belt and one of the bullet types caused that weird effect. Edited May 19, 2024 by CapnCoke F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
martin.kloubek Posted July 2, 2024 Posted July 2, 2024 Its seems to me precize 4575669386119795109.mp4 On 5/19/2024 at 4:50 PM, Flappie said: I've just tested it. It's not just with the Hind cannon. I get the same result with the Ka-50. Bug or feature? I can't make up my mind at the moment. Do we have real footage of 30mm rounds entering the water? here is real footage, its seems to me fine. Like in the game. 1
CapnCoke Posted July 2, 2024 Author Posted July 2, 2024 1 hour ago, martin.kloubek said: Its seems to me precize 4575669386119795109.mp4 here is real footage, its seems to me fine. Like in the game. Yes some parts of it is fine. Then one of it is not and it's big like an explosion. Look at example Flappie provides, this one is fine Then sometimes you get this which is like a bomb dropped in water: F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
martin.kloubek Posted July 2, 2024 Posted July 2, 2024 Its more like when you shoot fire line or when you shoot "group" close to each others so its looks like bigger splash
CapnCoke Posted July 3, 2024 Author Posted July 3, 2024 (edited) 8 hours ago, martin.kloubek said: Its more like when you shoot fire line or when you shoot "group" close to each others so its looks like bigger splash But unfortunately it doesn't work this way. It seems from what I understand that it randomizes what effect to load upon impact to have some variation splashes. But one of the effect is a 20 meter high water splash that S-5 rockets also use. I am not sure if this is intentional, or if its not supposed to be in 30mm cannon effects list and ED accidently included S-5 rocket water explosion effect. https://streamable.com/vfy0v8 Edited July 3, 2024 by CapnCoke F/A-18C Modern MPD - JHMCS II https://forum.dcs.world/topic/347416-fa-18c-modern-mpdsuperhornet-mpd-mod/ F-15E MPCDs and Grayscale FLIR v1.46 https://www.digitalcombatsimulator.com/en/files/3331664/
Flappie Posted July 4, 2024 Posted July 4, 2024 Thanks to the video posted by @martin.kloubek, I think it is indeed a bug. I'll report it and we'll see what devs say. 1 ---
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