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[BUG] HeatblurUI.exe network requests


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Posted (edited)

So, my worries has been confirmed, HeatblurUI.exe is making requests to cdnjs.cloud flare.com and cdn.mat omo.cloud, triggering my firewall allerts. (both domains and IP ranges are in my blocklist)

Is it possible to add an option in special menu to disable those requests and add the privacy policy and the purpose of network requests in the ED shop product page? Thank you.

Best regards.

BJ

heatblurui 02.jpg

heatblurui 01.jpg

Edited by IronMike
  • Like 10

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Posted

Interesting. They said it didn't make any network connections. In the EU, that is a major violation.

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Motorola 68000 | 1 Mb | Debug port

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Posted

I would also like to point out it is using ~5-8% cpu usage (5600x) in many mission files, even when the ui is closed, no manual is opened, no youtube has been played, etc etc. That's pretty insane considering DCS itself is only using 47-60% and somehow a UI layer is doing ~10-12% of the games load.

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  • Solution
Posted (edited)

Hi, thanks for the feedback.

I posted in here shortly after this thread was made but wanted to confirm a detail on one of the items and subsequently got sick and didn't circle back.

Our privacy policy is linked in the EULA in the game folder, this is the avenue we as module makers for those sorts of things, but I will touch on this subject to link it somewhere more prominently (e.g. the store page). It's also available directly on our website.

I agree otherwise, we will add a offline checkbox which should inhibit any http requests for those who do not want any connectivity to happen at all. Note though, that while our UI elements will always be fully usable offline - if we e.g. add baseline functionality to use e.g. Olympus or anything else, it will not obviously not work as these elements will be dependent on connectivity.

 

Edited by Cobra847
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Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted
1 minute ago, Cobra847 said:

Hi, thanks for the feedback.

I posted in here shortly after this thread was made but wanted to confirm a detail on one of the items and subsequently got sick and didn't circle back.

Our privacy policy is linked in the EULA in the game folder, this is the avenue we as module makers for those sorts of things, but I will touch on this subject. It's also available directly on our website.

I agree otherwise, we will add a offline checkbox which should inhibit any http requests for those who do not want any connectivity to happen at all. Note though, that while our UI elements will always be fully usable offline - if we e.g. add baseline functionality to use e.g. Olympus or anything else, it will not obviously not work as these elements will be dependent on connectivity.

 

Thank you very much Cobra, appreciate you taking these privacy concerns seriously and looking forward to the offline checkbox!

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Posted

can we confirm what exactly this is trying to connect to and why - what does it drive in the game?  Olympus means zero to me also?

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  • IronMike changed the title to [BUG] HeatblurUI.exe network requests
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