Sandman1330 Posted May 27, 2024 Posted May 27, 2024 (edited) I'm not submitting this as a bug yet, as I'm not sure if it's realistically modelled, or whether I'm doing something wrong, or whether it may be a bug. I'm finding the radar gunsight to be severely inaccurate. Against even a target in a constant steady turn (no jinking), the bullet stream goes nowhere near where the reticle says it will. Attached is a video and a track demonstrating my issue. I'm including both in case there's something with my DCS install that's causing the issue, as it won't replicate on someone else's track replay. I'm aware that the radar gunsight on an older jet like the Phantom won't be laser accurate like the new 4th gens. However, not only does it seem very far off, but it's worse than the Sabre, which is a much older, first generation radar gunsight. A few things about my video and track: 1. I've done my best to maintain smooth controls against a moderately maneuvering target. The target is not jinking, just turning in a constant rate turn. This should provide a stable gun solution. 2. I'm aware the target isn't always perfectly under the reticle when I fire (again, I was trying to prioritize smoothness). However, the rounds miss by such a large margin that it's not really relevant. 3. The last shot where I do kill him, I ignored the gunsight and fired off dead reckoning. You can see how far off the gunsight actually was when I scored the hits. Thanks. Again, I'm not going straight to calling this a bug. If it's something in my setup, or something I'm doing wrong, I'm OK with that. Just looking to find out why I can't get an accurate radar gun solution. Video: Track Below: phantom gunsight.trk Edited May 27, 2024 by Sandman1330 Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
KlarSnow Posted May 27, 2024 Posted May 27, 2024 You are not locked to the target and the gunsight is showing the incorrect range. Look at the range wrap on the right side of the gun reticle, and you need to QC the radar for what it is actually tracking. It looks like you have a bad/spurious lock on ground clutter and it is showing you ranging out to 6,000 feet, which is where the gunsight is calculating your lead to, and the target appears to be well inside 1000 feet. You should see the range wrap almost completely unwrapped (at the 6 o clock position or non existent) instead of fully extended. 1
Sandman1330 Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, KlarSnow said: You are not locked to the target and the gunsight is showing the incorrect range. Look at the range wrap on the right side of the gun reticle, and you need to QC the radar for what it is actually tracking. It looks like you have a bad/spurious lock on ground clutter and it is showing you ranging out to 6,000 feet, which is where the gunsight is calculating your lead to, and the target appears to be well inside 1000 feet. You should see the range wrap almost completely unwrapped (at the 6 o clock position or non existent) instead of fully extended. Interesting. I have never not had it do this, so I’m lead to believe I’ve never had a correct lock. So what could I be doing wrong? I go cage, sidewinder on pinky, NWS to lock, switch to guns. Why am I never getting a valid lock? Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
IronMike Posted May 27, 2024 Posted May 27, 2024 52 minutes ago, Sandman1330 said: Interesting. I have never not had it do this, so I’m lead to believe I’ve never had a correct lock. So what could I be doing wrong? I go cage, sidewinder on pinky, NWS to lock, switch to guns. Why am I never getting a valid lock? It's important you are looking up with it, not against ground clutter. You can see in your radar that the lock is bad, the ASE circle is not expanded and the aim dot is all over the place. Try to lock him on the up turn, looking up, from below the bandit. You can also use CAGE and command Jester to lock with context action, within 5nm, if not too close, and if within the gunsight. 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
some1 Posted May 27, 2024 Posted May 27, 2024 (edited) From what I've checked during the weekend, the sight is quite accurate with radar lock. Even seems better than F-14. Edited May 27, 2024 by some1 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Sandman1330 Posted May 27, 2024 Author Posted May 27, 2024 Having a bit more success with the above tips, thx all Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
nikoel Posted May 27, 2024 Posted May 27, 2024 (edited) 7 hours ago, some1 said: From what I've checked during the weekend, the sight is quite accurate with radar lock. Even seems better than F-14. Yes, but that's because F14's is bugged. It undershoots under all aspects of flight, and you must lead computed solution unless your target is as long as a Cadillac. I believe you may have been taking part of those bug threads? Edited May 27, 2024 by nikoel
Recommended Posts