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Bombing Table - Poor Experience in VR - Suggestions


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Posted

Heatblur,

Congrat's on a great launch for the F4, it hasn't disappointed i will just start with that!

However certain aspects are questionable for VR and general use, the bombing table calc being one of them.  This is not down to the window size or location which i know is work in progress.

Release altitude, with click up and down - why is it in such low feet increments, its practically useless as would take minutes holding the mouse upto 15,000 or higher.  Why not have it in blocks of 500 feet makes ALOT more sense, for VR and non VR alike.  So each press of the button cycles up 500 feet (with blocks of 50 feet below 500).  Have the table default to 3000 for quick alterations either way.

Airspeed - same really blocks of 25 i would suggest starting at 300 but default value being 450.

Also the one thing that is really needed for usability is a keyboard scratchpad built into that page so we dont have to try and fumble with the keyboard - its a non starter in VR and cumbersome to say the least.  Needs some dev time for sure to make it usable.  Another option would be in the jester wheel to have some preset release airspeeds and altitude's.  Target altitude could be set with a jester wheel that takes you into a 0-9 wheel.

Hope this helps but really feel like it needs more meat on the bones.

 

  • Like 6

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Posted

I haven't started yet with A/G in the F-4 but based on what I have seen from content creators, your suggestions seem to be more than reasonable 🙂 
I had some concerns as well about it since I don't even have a keyboard in my simpit 🤷‍♀️

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Posted
1 hour ago, ricktoberfest said:

Be aware that there seems to be a computation error in the bombing table right now. 

Yes away from that, its EA - but what im on about is the core usability and interaction with the player - whether it calculates correctly at this stage is less of a concern as HB will sought.  Get the basics right first, aka the ergonomics to the player.

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 DCS & BMS

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Posted

Hi,

id also like to add the perspective of a VR user who also uses controllers instead of a mouse. 
both the bombing table and the manual are really hard to navigate with the controllers. The reason is that both those windows can be moved around with the controllers freely . At times I want to adjust the values, but instead just grab the window and move it around. The scroll bar in the manual is unusable with controllers at the moment. It would be nice if they could be scrolled with the thumb sticks of the controllers. Currently the scroll bar on the right cannot be grabbed with the controllers, it just grabs the whole

window and again moves it around. 
 

therefore, the manual is not very usable in VR with controllers at the moment. I prefer to use apps like Open Kneeboard. However, with the manual hyperlinks being bugged that’s not an option at the moment either. So please, fix at least one of these sooner than later so I can study the manual in flight 🙂

thanks for this amazing piece of work!

Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3

  • Solution
Posted (edited)
On 5/31/2024 at 6:36 PM, Hawkeye_UK said:

Release altitude, with click up and down - why is it in such low feet increments, its practically useless as would take minutes holding the mouse upto 15,000 or higher.  Why not have it in blocks of 500 feet makes ALOT more sense, for VR and non VR alike.  So each press of the button cycles up 500 feet (with blocks of 50 feet below 500).  Have the table default to 3000 for quick alterations either way.

Airspeed - same really blocks of 25 i would suggest starting at 300 but default value being 450.

We have adjusted the defaults and step-size, thanks.

Edited by Zabuzard
  • Like 1
  • Thanks 3
  • 3 weeks later...
Posted
On 6/12/2024 at 11:16 AM, Zabuzard said:

We have adjusted the defaults and step-size, thanks.

 

Sorry just picking up on the forum posts - thanks that's great news and im sure othe players will find this much more sensible/useful too.

  • Like 1

---------------------------------------------------------------------------------------------------------------------------

 DCS & BMS

F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 |  L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq

 Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat

  • 3 weeks later...
Posted
On 6/12/2024 at 11:16 AM, Zabuzard said:

We have adjusted the defaults and step-size, thanks.

 

@Zabuzard Got to try this last night (just got caught up with the patch).  Thank you for implementing this i'm sure that anyone that uses it will agree its so much better now for interacting with the incremental jumps in the units.  So much quicker to change now especially in VR.

Thanks again.

 

  • Like 1

---------------------------------------------------------------------------------------------------------------------------

 DCS & BMS

F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 |  L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq

 Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat

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