DigitalEngine Posted June 9, 2024 Posted June 9, 2024 Does the "X: COCKPIT ARGUMENT IN RANGE" cockpit trigger work with the FC3/Su25-T aircraft? If so, do the argument numbers to be used in the Mission Editor match the "3D Model Viewer" arguments numbers for that item (for example Engine RPM's = 16 & 17)? CPU = Intel i7-6700K Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset, RAM = 64 Gigs of Ripjaws V F4-3400C16Q. GPU = Zotac GTX980ti Amp Extreme Hard-drive = Samsung V-NAD SSD 950 PRO M.2
Rudel_chw Posted September 3, 2024 Posted September 3, 2024 (edited) On 6/8/2024 at 10:27 PM, DigitalEngine said: Does the "X: COCKPIT ARGUMENT IN RANGE" cockpit trigger work with the FC3/Su25-T aircraft? If so, do the argument numbers to be used in the Mission Editor match the "3D Model Viewer" arguments numbers for that item (for example Engine RPM's = 16 & 17)? Hi, Sorry for the late response, but I just found this thread while looking for something else. Regarding your questions: a) yes, the "X: COCKPIT ARGUMENT IN RANGE" works with non-clickable aircraft too. b) Yes, the argument for the Tach needles can be used that way, however for RPM it is probably better to use the parameters BASE_SENSOR_LEFT_ENGINE_RPM and BASE_SENSOR_RIGHT_ENGINE_RPM with the X:COCKPIT PARAM IN RANGE instead. A value of 0.5 is 50% rpm. Edited September 4, 2024 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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