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Posted
14 minutes ago, Dunska said:

@Mistermann - just finished this remastered campaign with a friend in co-op.  Great fun - thanks again for doing this and thanks to @Dagobert666 for the original campaign.

You are welcome.  Appreciate the kind words.  It's encouraging to know people downloaded and enjoyed.  Thank you.

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

  • 4 weeks later...
Posted

@Mistermann I have a question about some of the enemy units that are placed in the missions for the players to encounter.

Some groups are set to Late Activated and there is a trigger zone that counts the number of players that are flying the mission, and activates the appropriate number of groups.  But there are also groups with "RNG" in their name, and are not Late Activated, but during runtime only a few of these groups appear.  How does this RNG mechanic work in the ME, and is there a way to increase the chance of some of these groups appearing?

We flew "M05 - Moonlight" last night, and after reviewing the mission in TacView, it doesn't appear that any of the RNG groups were present.

Thanks for everyone's work bringing these missions to the community!

Posted

Hey @Floyd1212 - Thanks for the question.  Its been quite some time since I've cracked open the ME on these missions so my memory is a little fuzzy on this.  Looking back at the ME I believe what I am about to write is accurate

1)  The AAA units called RED-RNG-AAA-* are randomly spawned in.  They are not placed by number of players, rather a RNG calculation.  I am a little embarrassed to admit, I left out the RNG trigger in the initialization.  I corrected this and uploaded a new mission!

2)  The infantry units called RED-RNG-inf-* started out as random spawns, but I changed them to always spawn.  I never went back and updated the name of the group.

3)  Additional spawns based on number of helo's in the game is something I always add to my missions, but don't always use.  After some playtests it didn't appear as though this mission called for it and therefore there's no additional spawns based on number of helo's.  I was too lazy to go back and remove the code.

If you want to add enemy units based on number of helo's, its pretty simple to add additional late activated units/groups and spawn them in based on the variable "Player_Count".

Thanks for playing this!

  • Like 1

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

Posted

Actually, I did some more testing and figured it out, and learned something in the process. 🤓

I was assuming it had something to do with the Random_Num flag, but it turns out to be a different sort of RNG feature in the ME.

The value shown here is a percentage chance that the group will exist at mission start.  And 10% is not a very high chance, so that is why there were very few of these groups to encounter.

image.png

So to answer my own question, bumping this number up to 50% (or whatever) will produce a higher probability of those groups being there waiting for us. 🙂

Posted (edited)

That is a carry-over from the original campaign.  I had no idea those units were set that way.  I may have blindly copied them and propagated the condition.  Thanks for the sleuthing.  

Edited by Mistermann

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

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