whataboutbob71 Posted June 14, 2024 Posted June 14, 2024 There have been multiple times I've seen George stop lasing when using the gun or refusing to fire because a target is out of range. My work around for these has always been to select no weapon with the AI helper controls and commanding him to lase. Then selecting the Gun again and he will fire after that. But with the recent patch he is no longer behaving like that and simply keeps saying the target is out of range or he can't shoot now. It may be my changing of weapons and going in and out of auto launch authority quickly. Here is an example of it happening with me going against an AI Cobra. The first part of the video is of George shooting, after we separate and re-engage he stops lasing so I perform my workaround mentioned above. The AI finally gets within shooting range and George keeps refusing to shoot, the angles were good to shoot and the range was close enough for the AI to shot me. But George acted like he was too far away, I've had this with going after ground targets too but don't have any evidence. The track file is attached and here is a clip from the stream when it happened. https://www.twitch.tv/videos/2170362911 You can see around 1:10 we are at an angle to shoot and he shoots but at the end we are at the same angles but he cant shoot. The gun is still on the craft and in working order because I try to shoot the cobra again a little while later and it fires. Grayflag Persian Gulf 1980s A-20240611-180316.trk 1
whataboutbob71 Posted June 15, 2024 Author Posted June 15, 2024 It just happened again but with a ground target. I was gunning trucks at over 3km and then I get close to one at around 2km and he said it was too far. Eventually he does shot. https://drive.google.com/file/d/1ulMbWsS63rFBR7IsUOrawRIVz6jrE4B2/view?usp=drive_link <-- Track file. 1
whataboutbob71 Posted June 18, 2024 Author Posted June 18, 2024 So this is a known issue ED is "looking into". If more people report issues eventually something will get done.
ED Team Lord Vader Posted June 21, 2024 ED Team Posted June 21, 2024 On 6/14/2024 at 5:46 PM, whataboutbob71 said: There have been multiple times I've seen George stop lasing when using the gun or refusing to fire because a target is out of range So, if the target is out of range, what exactly do you want George to do? Again, like mentioned multiple times, George will lase again periodically when he's coming closer to range. In some circumstances with you or the target moving, this cadence can coincide with an "in range" condition and you may experience an unintended "refusal". We will, of course, continue to train George to be more conscious of ranges and laser ranging with motion. Please remember this is an AI and needs to be fine tuned. 1 Esquadra 701 - DCS Portugal - Discord
FalcoGer Posted June 26, 2024 Posted June 26, 2024 @Lord Vader As seen here The helicopter is within range (2500m) and yet george still refuses to fire because the range readout does not say he is in range because he does in fact not periodically lase the target again. I even provide a track with a stationary target. The easiest solution would be to simply have him activate the laser range finder when ordered to fire, and then make the decision to shoot or not. When in free fire, just keep the laser on.
whataboutbob71 Posted June 26, 2024 Author Posted June 26, 2024 (edited) The issue I'm bringing up is that the target is Not out of range. He was actually shooting targets further away and as I got closer he stopped saying the target is out of range. When manually lasing without a weapon selected the range was closer than when he was shooting before he stopped due to range. Ive had him shoot targets that are 3.8km and get some hits to where the unit is destroyed. Target another, now closer and again he kills the target, get closer still and he says its out of range. If its out of range I understand, its the fact that he says its out of range when its actually isn't. It seems that when cycling through the AI menu quickly causes it occur much quicker. Sometimes manually lasing using the AI menu or cycling to hellfire will clear this and other times it like he goes on strike. I was streaming during that track file above, here is a link to the episode https://www.twitch.tv/videos/2181599089 I lock him at around 3.2km and get as close as 2.6km. It took what appeared to be going to the hellfire to clear it. During this sortie I was slaving him all over the place pretty rapidly. Edited June 26, 2024 by whataboutbob71
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