Kilo_60 Posted May 4, 2009 Posted May 4, 2009 I'm having problems with the ZOOM Out Function of my new TiR Pro clip? It works great in BS but for some reason I can't zoom back from the default view/center position??? I can zoom in fine but when I try to move my head back to Zoom Out it moves my view back a real tiny amount then I hit an invisible wall of some sort? Tried maxing my zoom silders to no avail in TiR Programing? Does BS support moiving your head back to zoom back from the default view?
71st_Mastiff Posted May 4, 2009 Posted May 4, 2009 I'm having problems with the ZOOM Out Function of my new TiR Pro clip? It works great in BS but for some reason I can't zoom back from the default view/center position??? I can zoom in fine but when I try to move my head back to Zoom Out it moves my view back a real tiny amount then I hit an invisible wall of some sort? Tried maxing my zoom silders to no avail in TiR Programing? Does BS support moiving your head back to zoom back from the default view? it only works for 1/3rd of zoom feature u need to assign a key to the zoom in and out key in the game itself. I have my x52 slider on it. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
slug88 Posted May 4, 2009 Posted May 4, 2009 I'm having problems with the ZOOM Out Function of my new TiR Pro clip? It works great in BS but for some reason I can't zoom back from the default view/center position??? I can zoom in fine but when I try to move my head back to Zoom Out it moves my view back a real tiny amount then I hit an invisible wall of some sort? Tried maxing my zoom silders to no avail in TiR Programing? Does BS support moiving your head back to zoom back from the default view? Moving your head forward and back with TIR in Black Shark doesn't zoom like it does in LO:FC, instead it actually moves the position of the viewpoint forward and back within the cockpit. In other words, your view doesn't zoom in when you lean closer to the monitor, it just gets bigger because you're closer to it. So, to actually zoom, you need another control. As stated above, the slider on the X52 works brilliantly for this, as do the rotaries. [sIGPIC][/sIGPIC]
Kilo_60 Posted May 5, 2009 Author Posted May 5, 2009 Moving your head forward and back with TIR in Black Shark doesn't zoom like it does in LO:FC, instead it actually moves the position of the viewpoint forward and back within the cockpit. In other words, your view doesn't zoom in when you lean closer to the monitor, it just gets bigger because you're closer to it. So, to actually zoom, you need another control. As stated above, the slider on the X52 works brilliantly for this, as do the rotaries. So BS doesn't have 6DoF cause Zoom isn't useable with TiR??? :mad:
slug88 Posted May 5, 2009 Posted May 5, 2009 Err, no, it does have 6DoF, which is exactly why you no longer zoom with the Track IR. In Lomac, and other similar games, you had 3DoF: 1. rotational vertically (look up and down) 2. rotational horizontally (look left to right) 3. zoom (shift head in and out) In BS, you have 6DoF: 1. rotational vertically (look up and down) 2. rotational horizontally (look left and right) 3. rotational axially (tilt head side to side) 4. displacement horizontally (shift head left and right) 5. displacement vertically (shift head up and down) 6. displacement longitudinally (shift head in and out) As you can see, 'zoom' is not one of the degrees of freedom in a true 6DoF environment. Just like in real life, moving your head forward doesn't allow you to see farther. [sIGPIC][/sIGPIC]
nomdeplume Posted May 5, 2009 Posted May 5, 2009 You may actually be able to map the zoom controls to TrackIR input and use it like I'm gathering it worked in Lock-On. But for realism I'd stick with "moving your real head moves your virtual head" and have a separate zoom if you want to be able to zoom in.
Mugenjin Posted May 5, 2009 Posted May 5, 2009 Err, no, it does have 6DoF, which is exactly why you no longer zoom with the Track IR. In Lomac, and other similar games, you had 3DoF: 1. rotational vertically (look up and down) 2. rotational horizontally (look left to right) 3. zoom (shift head in and out) In BS, you have 6DoF: 1. rotational vertically (look up and down) 2. rotational horizontally (look left and right) 3. rotational axially (tilt head side to side) 4. displacement horizontally (shift head left and right) 5. displacement vertically (shift head up and down) 6. displacement longitudinally (shift head in and out) As you can see, 'zoom' is not one of the degrees of freedom in a true 6DoF environment. Just like in real life, moving your head forward doesn't allow you to see farther. actually the zoom in lomac is not shifting your head in and out iirc. rather your FoV decreases and gets magnified, but your head stays at the very same position. i suppose you just worded it wrong.
Boulund Posted May 5, 2009 Posted May 5, 2009 ... I can zoom in fine but when I try to move my head back to Zoom Out it moves my view back a real tiny amount then I hit an invisible wall of some sort? Does BS support moiving your head back to zoom back from the default view? The reason you can't "zoom" farther back is because your ingame head (i.e. the pilots head) hits the headrest of the seat. Really why you can't zoom has been properly explained in post above this one; here there are 6 full degrees of freedom. Moving your head forward/backward just moves the ingame head forward/backward, no zooming involved — just like in real life =) I bet you can modify it so that it still alters your field-of-view when moving your head forward and backwards, but why loose the genuine 6DoF? Instead I opt that you map a set of keys or a slider or buttons on your joystick for that "zooming". Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
Feuerfalke Posted May 5, 2009 Posted May 5, 2009 You can only move your head with 6DOF. You need the numpad keys / and * to zoom in and out. In LoMac there was no 6DOF possible, so the Z-axis was mapped to the zoom for compensation. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Kilo_60 Posted May 5, 2009 Author Posted May 5, 2009 The reason you can't "zoom" farther back is because your ingame head (i.e. the pilots head) hits the headrest of the seat. Really why you can't zoom has been properly explained in post above this one; here there are 6 full degrees of freedom. Moving your head forward/backward just moves the ingame head forward/backward, no zooming involved — just like in real life =) I bet you can modify it so that it still alters your field-of-view when moving your head forward and backwards, but why loose the genuine 6DoF? Instead I opt that you map a set of keys or a slider or buttons on your joystick for that "zooming". O.K. this makes sense now "Hitting Headrest" when trying to move head back. I just prefer the default view to be a touch rearward when I fly for better situational awareness and to be able to see the full front windshield/HUD and the Shaval camera at the same time. I hate how the default view, although probably realistic, only gives you about half of each. Thanks everyone for clearing this up for me. :thumbup:
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