LimePartician Posted June 23, 2024 Posted June 23, 2024 I don't know if this an AI or game limitation but the taxiways on the Syria map connect in a strange way. Instead of a smooth connection it's a rapid connection: 2
Silver_Dragon Posted June 23, 2024 Posted June 23, 2024 (edited) It has TDK (terrain develop kit) functionality. Surely required some fixes / best implementations. Old TDK video (surely no show the more updated version), but you can see as the runway lines are placed at minute 30:00. Edited June 23, 2024 by Silver_Dragon 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
LimePartician Posted June 24, 2024 Author Posted June 24, 2024 14 hours ago, Silver_Dragon said: It has TDK (terrain develop kit) functionality. Surely required some fixes / best implementations. Old TDK video (surely no show the more updated version), but you can see as the runway lines are placed at minute 30:00. So will the taxiways be fixed or nah
draconus Posted July 24, 2024 Posted July 24, 2024 On 6/23/2024 at 9:32 PM, Silver_Dragon said: It has TDK (terrain develop kit) functionality. It's not TDK fault. Other maps show examples of correct lines at junctions. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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