RvEYoda Posted May 5, 2009 Posted May 5, 2009 (edited) I'm adding a feature for fun to AMRACT. It's new and improved kill messages :). So far i'm thinking of copying some from Quake, and then entering a whole bunch of others that we can come up with. Here's what we have so far! Please don't take offense if your name is mentioned, this is all a joke :P Help us make a long list and then ill put this functionality on the server! ___________________________________ Exmples so far: Ninja chewed on Vlad's Archer - from Quake Vlad was ETd by Mick - from Quake Ninja ate 2 loads of Vlad's Adder - from Quake Vlad was slammed by Ninja - from Quake Mick eats Ninja's Adder - from Quake Vlad rides Ninja's Amraam - from Quake Ninja accepts Vlad's Sidewinder - from Quake *GG made a hole in the ground* - By Yoda *Yoda took GG's AMRAAM suppository* - by GG GG's AMRAAM made Breakshot's maskara run - by GG Fusion thought he could dodge AMRAAMs. He was wrong. - by GG GG was dumb enough to take an ER in the face - by GG "Feuerfalke's SIDEWINDER makes Yoda feed the worms" - by Feuerfalke "=RvE=Yoda's SIDEWINDER cooled down Frost1e heatsource" - by Feuerfalke "GG never saw =RvE=Yoda's AMRAAM coming" - by Feuerfalke "=Frost1e's guns shreddered Frost1e plane" - by Feuerfalke "=RvE=Yoda's guns turn Feuerfalke's plane into swiss cheese" - by Feuerfalke "Yoda took GG's slammer up his ***" - by Frost1e TK Yoda's sparrow went for the wrong team *GG forgot about IFF* ________________________ . Edited May 5, 2009 by =RvE=Yoda 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvEYoda Posted May 5, 2009 Author Posted May 5, 2009 Put a weapon name in it S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Teknetinium Posted May 5, 2009 Posted May 5, 2009 (edited) Not only that people fly like it was air-quake in HL, now we can have massages like air-quake. Terrific!!! What about a massage popping out on F-15s RWR " missile inbound" or "ET in ur Face" Edited May 5, 2009 by Teknetinium 51st PVO Discord SATAC YouTube
X-man Posted May 5, 2009 Posted May 5, 2009 Would it be possible to change the messages to whatever the server host wants? Also, could there be a delay in the messages for X number of seconds? 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
Feuerfalke Posted May 5, 2009 Posted May 5, 2009 Great idea. "=RvE=Yoda's SIDEWINDER makes Frost1e feed the worms" "=RvE=Yoda's SIDEWINDER cooled down Frost1e heatsource" "Frost1e never saw =RvE=Yoda's AMRAAM coming" "=RvE=Yoda's guns shreddered Frost1e plane" "=RvE=Yoda's guns turn Frost1e plane into swiss cheese" ;) MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
RvEYoda Posted May 5, 2009 Author Posted May 5, 2009 Would it be possible to change the messages to whatever the server host wants? Also, could there be a delay in the messages for X number of seconds? if this is a serious question, yes I guess it should be possible :P S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
X-man Posted May 5, 2009 Posted May 5, 2009 (edited) if this is a serious question, yes I guess it should be possible :P It was serious, yes. Edited May 5, 2009 by X-man 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
Boberro Posted May 5, 2009 Posted May 5, 2009 Hahahha very funny ^^^^^^^ Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
pauldy Posted May 5, 2009 Posted May 5, 2009 *pauldy was smacked by the masked guy* = Shot down by Igla *kyon sent the Ticonderoga to Davy jones locker* = ship kill? *pauldy used the quitters' seat* = ejection message [sIGPIC][/sIGPIC]
X-man Posted May 5, 2009 Posted May 5, 2009 It would be cool if people stop using the server messages as confirmation of kills instead of using their eyes. So a delayed messaged might be cool. But then again, it feels kinda awkward to have a delay on them :) 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
Namenlos Ein Posted May 5, 2009 Posted May 5, 2009 (edited) :))) '<SUBJECT_NAME_HERE> sent <SUBJECT_NAME_HERE> to upper tundra with RBK-500AO. Welcome to Aviasibir server!' This is NOT the translated word-to-word text from this screenshot (some idiomatic expressions I don't want to translate) but weapon designation is correct. Edited May 5, 2009 by Namenlos Ein
GGTharos Posted May 5, 2009 Posted May 5, 2009 You also get the kill on the scoreboard :/. Not as reliable but almost just as fast. It would be cool if people stop using the server messages as confirmation of kills instead of using their eyes. So a delayed messaged might be cool. But then again, it feels kinda awkward to have a delay on them :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted May 5, 2009 Posted May 5, 2009 '<SUBJECT_NAME_HERE> sent <SUBJECT_NAME_HERE> to upper tundra with RBK-500AO. Welcome to Aviasibir server!' This is NOT the translated word-to-word text from this screenshot (some idiomatic expressions I don't want to translate) but weapon designation is correct. McSims' (?) Server Commander is also good tool, IIRC with GUI. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
X-man Posted May 5, 2009 Posted May 5, 2009 You also get the kill on the scoreboard :/. Not as reliable but almost just as fast. But at least you need to open it and maybe scroll or what not. The chatlog doesnt take any workload. 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
Grimes Posted May 5, 2009 Posted May 5, 2009 Heheh, kinda reminds me of HLstatsx for TF2 and other Source games. If the system could count...... Upon leaving the server with 3 consecutive deaths (and no kills) Player RAGE Quit Upon Achieving 5 kills Grimes just ACED the red team. 10 kills.. MOMOMOMOMOMOMONSTER KILLL KILLLL KILLLLLLLL The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Moa Posted May 5, 2009 Posted May 5, 2009 Sorry, I must be getting old and crusty but I think such phrases are a bit purile and would grow tiresome very quickly. If I wanted to play 'Half-Life' I'd get Hawx or some other teen nationalistic fantasy. For me, LockOn is for the grown-ups practicing brevity. What might be helpful with messaging is decent AWACS calls that report nearby friendlies as well as bandits - kinda like the real thing. Thanks for all your work Yoda. 1
Kuky Posted May 5, 2009 Posted May 5, 2009 ^^^^^^ I second that! me too PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
RvEYoda Posted May 6, 2009 Author Posted May 6, 2009 Sure, such a software would have its limitations, you would not get a monster kill message in Locerf exactly ;). So Aviasibir already made this? Ah crap I thought it was something new! S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Crayola Posted May 11, 2009 Posted May 11, 2009 Vlad rides Ninja's Amraam Sounds Disturbing at first :lol:
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