bal2o Posted July 15, 2024 Posted July 15, 2024 Hi, as ask by @BIGNEWY here : i make 2 tracks to proof that now farp spawn without stock : - on first trk call "noStock" : i spawn on AH64, add FARP with my script by typing #addFOB on F10 mark and next try to rearm => no possible (and warehouse show nothing) - on second trk, call "withStock", i change a little bit my script to add a function to add all warehouse Item in FARP 5s after FARP spawn. I ask rearm, and its work. So is it possible to roll back in situation before last update, where farp wasn't empty ? Thanks, noStock.trk withStock.trk 1
Dangerzone Posted July 15, 2024 Posted July 15, 2024 And if not - is it possible please to give us access to a call to toggle the FARP from being unlimited (which was the original default), or not unlimited. I'm aware that there are some who would welcome the change for the FARP to have unlimited turned off because they want to do more with warehousing - but it does break existing script for many others. If switching it back is not an option, giving us access to toggle unlimited on the FARPs via script would be the quickest and easiest solution that would accommodate both sides. 2
Solution Dangerzone Posted July 19, 2024 Solution Posted July 19, 2024 (edited) On 7/16/2024 at 8:25 AM, Dangerzone said: And if not - is it possible please to give us access to a call to toggle the FARP from being unlimited (which was the original default), or not unlimited. Update on this: Apparently Pikey says that this has been requested, so hopefully we'll see this in the next patch. So, it seems as though the change is intentional, and by request of Closed Beta testers / other dev's, so it's not a bug. (Just an 'undocumented feature ... no I'm being serious this time - this is a case of it really being an undocumented feature). Apparently having FARPS with unlimited by default was causing issues with people being able to load nukes or similar, so it was decided it's best to have them empty and then either switched by code if the mission designer wants them to be unlimited, or otherwise hauled I guess by Chinooks, and the warehouse transport function. For more info on this: Edited July 19, 2024 by Dangerzone
davidp57 Posted October 11, 2024 Posted October 11, 2024 On 7/15/2024 at 11:33 PM, bal2o said: i make 2 tracks to proof that now farp spawn without stock : - on first trk call "noStock" : i spawn on AH64, add FARP with my script by typing #addFOB on F10 mark and next try to rearm => no possible (and warehouse show nothing) - on second trk, call "withStock", i change a little bit my script to add a function to add all warehouse Item in FARP 5s after FARP spawn. I ask rearm, and its work. So is it possible to roll back in situation before last update, where farp wasn't empty ? Thanks, noStock.trk 177.68 kB · 0 downloads withStock.trk 158.85 kB · 2 downloads Hi! I took the liberty of using your "Warehouse refill" code in my VEAF Mission Creation Tools v5.60.0. Hope you don't mind! Cheers, Zip. Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
bal2o Posted October 11, 2024 Author Posted October 11, 2024 1 hour ago, davidp57 said: Hi! I took the liberty of using your "Warehouse refill" code in my VEAF Mission Creation Tools v5.60.0. Hope you don't mind! Cheers, Zip. no problem 1
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