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Posted
5 minutes ago, ivan-ivanov-1902 said:

Someone will tell you how to animate some things if the model provides animation and there is an argument tied to the antenna so that it moves, but in the game it does not move.

2024-07-16_00-57-26.png

Try 11 as that's the radar turn vehicle draw arguments

or open various ground sams in MV and check their rotation args
 

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted
15 минут назад, Oban сказал:

Try 11 as that's the radar turn vehicle draw arguments

or open various ground sams in MV and check their rotation args
 

She has arguments 4 and 5-they turn the antenna, that's where and how to register them-that's what I don't understand.Any ideas?

 

Posted
34 minutes ago, ivan-ivanov-1902 said:

She has arguments 4 and 5-they turn the antenna, that's where and how to register them-that's what I don't understand.Any ideas?

 

How have you set the radar operation within the .lua ?

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted
8 минут назад, tripod3 сказал:

Let’s check old lock on files, there was ED’s S-300V, not modding one. May be there is a solution

Ааа!!Ты имеешь ввиду посмотреть ЭДешный шейп?

Posted
31 minutes ago, ivan-ivanov-1902 said:

Ааа!!Ты имеешь ввиду посмотреть ЭДешный шейп?

Да и их луа файлы

Mr. Croco

Posted

I made it rotate, but the antenna rotates like a search radar-all tnullhe time, but it should work to illuminate targets for missiles.This is another task.

image.png

6 минут назад, tripod3 сказал:

Да и их луа файлы

Так у них 300В и не было,по-моему.

  • Like 1
Posted
14 minutes ago, ivan-ivanov-1902 said:

I made it rotate, but the antenna rotates like a search radar-all tnullhe time, but it should work to illuminate targets for missiles.This is another task.

image.png

Так у них 300В и не было,по-моему.

Он был как нереализованный юнит, модели были в файлах, и моддеры его включали. Поищу

Mr. Croco

Posted
36 minutes ago, ivan-ivanov-1902 said:

I didn't understand the question, you can ask in more detail.

Within your lua for the system, you would have a part for the sensor/and or tower set.. usually default 0 for rotation and 1 for elevation and depression

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted
30 минут назад, Oban сказал:

Within your lua for the system, you would have a part for the sensor/and or tower set.. usually default 0 for rotation and 1 for elevation and depression

Understand,im try

41 минуту назад, tripod3 сказал:

Он был как нереализованный юнит, модели были в файлах, и моддеры его включали. Поищу

Да,был шейп на 300В,раньше,счас не нашёл

  • Solution
Posted

Hi @ivan-ivanov-1902 This is how i have made it work.

S-300V_9A82_LN.lua

S-300V_9A83_LN.lua

Seems to work pretty well on both the ERO models

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Posted

Screen_240421_114927.png

  • Like 3

Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

Posted
2 часа назад, Scoop сказал:

Great, thanks.

2 часа назад, Scoop сказал:

Did you make a kind of "virtual radar" and give it an argument for rotation?

1 час назад, Scoop сказал:

Screen_240421_114927.png

And, could you share the skin?or where can I download it?

Posted

Hi @ivan-ivanov-1902, in my lua files I used the correct arguments from model viewer and its called Locator_Rotation, a dummy tracker was also used which is in the 9S32 track radar. The Locator rotation on the ERO model is limited to two directions (up and down, and arm rotation) but on the 9A82 Giant in real life the locator also rotates left and right as in the picture below. Shame we can't do this but there is no argument on the model for it. The 9A83 model is correct in its locator rotation arguments.

s300v_9A82locator rotation edit.png

You will also see in the files I have changed the vehicle to a tracked IFV for engine sounds, added the IR stuff for FLIR, also tidied up the missiles so they come out the middle of the tubes, changed to my own naming convention and added an encyclopedia animation so it looks right in the encyclopedia.

I have added a complete liveries file to my S-300's, all from current pictures of the real thing, but am not ready to release them yet as there is still some work to do, but here are a couple of others I have done (Egypt) and (Northern Russian) which is great for the KOLA map

Screen_240421_121904.png 

s300vm_egypt_desert.jpg

Screen_240521_195747.png

s300v_forrestcamo.jpg

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Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

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