DmitriKozlowsky Posted July 18, 2024 Posted July 18, 2024 As a starter project for AI ship I settled on Polnocny LST . A Polish design for modest sized amphib vessel, I got the model, from SketchFab, converted it to edm then edm2 using ModelViewer2 (EDM tools). Created polnocny.lua and entry.lua for Encyclopedia. BUT!!! In game the model is kilometers long!!! Is the size set in EDM model or in the LUA? Following file structure mod location C:\Users\USER\Saved Games\DCS.openbeta\Mods\tech\Polnocny C:\Users\USER\Saved Games\DCS.openbeta\Mods\tech\Polnocny\Shapes\polnocny.edm C:\Users\USER\Saved Games\DCS.openbeta\Mods\tech\Polnocny\Textures\polnocny.zip DDS files C:\Users\USER\Saved Games\DCS.openbeta\Mods\tech\Polnocny\Textures\description.lua texture assignment In polnocny.lua which located in C:\Users\USER\Saved Games\DCS.openbeta\Mods\tech\Polnocny Lines 9 -35 GT.visual = {} GT.visual.shape = "polnocny" GT.visual.shape_dstr = "polnocny" GT.life = 800 GT.mass = 8.34e+005 -- Displacement 834 tons. Thus 834,000 kg GT.max_velocity = 8.2 GT.race_velocity = 9 GT.economy_velocity = 7 GT.economy_distance = 8.5192e+006 GT.race_distance = 2.9632e+006 GT.shipLength = 73 -- Length 73 meters GT.Width = 9.6 -- Beam(Width) 9.6 meters GT.Height = 22.7 GT.Length = 7.3 GT.DeckLevel = 2.3 GT.X_nose = 61 GT.X_tail = -52 GT.Tail_Width = 15 GT.Gamma_max = 0.35 GT.Om = 0.05 GT.speedup = 0.365728 GT.R_min = 247 GT.distFindObstacles = 300 GT.airWeaponDist = 7000 GT.airFindDist = 4000 Real life stats on vessel Displacement: 834 tons Length: 73 meters Beam: 9.6 meters Draft: 2.3 meters Why is vessel so giant in DCS? Is it eh EDM geometry or LUA Why is not centered on its axis and on its bounding volume? Thank you Polnocny.zip polnocny.lua
DmitriKozlowsky Posted July 18, 2024 Author Posted July 18, 2024 In Naval architecture Displacelemt is calcuted as Displacement (D) = l × b × d × c length 'l' X beam 'b' X draft 'd' X block coefficent 'c' I am not certain what block coefficient refers to, and it is not referenced in LUA. To achieve 834 tons displacement block coefficient has to be .5175 834 tons = 73 meters X 9.6 meters X 2.3 meters X .5175 834 = 73 * 9.6 * 2.3 * .5175 Where would each of those numbers go in the LUA file. LUA does not have displacement parameter , it has mass. Which may be assumed to be the same thing for DCS.
DmitriKozlowsky Posted July 18, 2024 Author Posted July 18, 2024 OK HullFOrm Block coefficent is ratio of underwater volume of vessel hull to overall volume box of the hull. Importance is to the hull not to the overall volume box of the vessel. How deep does DCS goes into hydrodynamics? If ED understands aerodynamics , hydrodynamics are just everything multiplied by 1000 and no compressibility (at seal level on standard day). ED could make high speed missile catamaran boat sims.
joey45 Posted July 19, 2024 Posted July 19, 2024 size is the model not in lua The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
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