Jive Posted August 4, 2024 Posted August 4, 2024 I gave this a test the other day, I didn't spend a lot time with it. The TLDR is that with h264+ I was finding 150-200 to be the max bitrate before latency became an issue. I didn't try any other codecs. A reddit user suggested they often need to restart their PC between uses otherwise latency goes high. YMMV if you're interested enough to try. Instructions are reasonably clear on https://github.com/Genymobile/gnirehtet I'm not technically inclined enough to offer any troubleshooting but others here may be able to. Short version of the instructions Download and isntall Java https://www.oracle.com/java/technologies/downloads/#jdk22-windows Download gnirehtet (Java, not Rust) https://github.com/Genymobile/gnirehtet/releases/download/v2.5.1/gnirehtet-java-v2.5.1.zip Download adb platform-tools and extract to your gnirehtet folder https://dl.google.com/android/repository/platform-tools-latest-windows.zip Double click gnirehtet-run.cmd from your gnirehtet folder. It will open a cmd window on your PC and in the headset you'll see an option to allow a connection request. This is first time only. The cmd box from gnirehtet-run.cmd needs to be running, then you can open VirtualDesktop as you would normally (although I had my Quest wifi turned off). The PC connection will say it isn't on the same network but it will still connect. Done I expected network latency to read zero, it doesn't and it does change with the codec/bitrate. As above I found it to top out at 150ish before latency became an issue with h264+ so it's not super attractive to me at the moment but I thought it might be worth sharing in case anyone with different network circumstances finds it useful.
nikoel Posted August 5, 2024 Posted August 5, 2024 (edited) Thanks for the post If you want VDXR over Link Cable, there is a standalone application that has been developed by the himself Limitation is that there is no Body/Eye Tracking and you need to use a OpenXR Picker to make sure you select the correct runtime https://github.com/mbucchia/VirtualDesktop-OpenXR/releases Edited August 5, 2024 by nikoel 1
Qcumber Posted August 5, 2024 Posted August 5, 2024 2 hours ago, nikoel said: Thanks for the post If you want VDXR over Link Cable, there is a standalone application that has been developed by the himself Limitation is that there is no Body/Eye Tracking and you need to use a OpenXR Picker to make sure you select the correct runtime https://github.com/mbucchia/VirtualDesktop-OpenXR/releases I think it just allows using VDXR through oculus link. What the OP is referring to is using VD through a cable rather than wifi. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Gryzor Posted August 22, 2024 Posted August 22, 2024 On 8/5/2024 at 9:01 AM, Qcumber said: I think it just allows using VDXR through oculus link. What the OP is referring to is using VD through a cable rather than wifi. How is the performance using VDXR through oculus link? its the same as VD over wifi? any testes?
Qcumber Posted August 23, 2024 Posted August 23, 2024 7 hours ago, Gryzor said: How is the performance using VDXR through oculus link? its the same as VD over wifi? any testes? QVFR works very well with meta link cable. Performance is the same. Quality is almost identical, although there are subtle differences. Meta has a slight edge if you can push the bitrate over 500mbps. I can get mine up to the max of 960mbps. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Gryzor Posted August 23, 2024 Posted August 23, 2024 4 hours ago, Qcumber said: QVFR works very well with meta link cable. Performance is the same. Quality is almost identical, although there are subtle differences. Meta has a slight edge if you can push the bitrate over 500mbps. I can get mine up to the max of 960mbps. Many Thanks. QVFR is enabled thorough VDXR Standalone 1.0.3? Is there any tutorial, what are you settings? OTT included. I tried OculusLink (alone) and the performance is not good in comparison with VD on Ultra (with oculus link is about -30% lower at equal resolution).
actually_fred Posted August 23, 2024 Posted August 23, 2024 VDXR over link is primarily a development tool, not intended for actual use. being able to switch between link and VD as the backend helps isolate problems: if a bug only exists with VDXR using VD, it’s likely a VD bug, if exists with both VD and link as the backend it’s probably a VDXR bug. My projects: OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help HTCC - Quest hand tracking for DCS; get help If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.
Qcumber Posted August 23, 2024 Posted August 23, 2024 2 hours ago, Gryzor said: I tried OculusLink (alone) and the performance is not good in comparison with VD on Ultra (with oculus link is about -30% lower at equal resolution). You need to make sure your meta output resolution matches VD on godlike otherwise it's not a fair comparison. 2 hours ago, Gryzor said: QVFR is enabled thorough VDXR Standalone 1.0.3? Is there any tutorial, what are you settings? QVFR works with meta open XR. You don't need VDXR. There is a setup guide on the QVFR website. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Gryzor Posted August 23, 2024 Posted August 23, 2024 (edited) 1 hour ago, Qcumber said: You need to make sure your meta output resolution matches VD on godlike otherwise it's not a fair comparison. QVFR works with meta open XR. You don't need VDXR. There is a setup guide on the QVFR website. I cannot find any exact video or guido how settings QVFR for Quest 3 and using Quest Link with DCS World. All guides for QVFR are for varjo or quest pro. In addition, OpenXR Toolkit is necesary? And what about using VDXR Standalone 1.0.3 under Quest link? Releases · mbucchia/VirtualDesktop-OpenXR (github.com) Any experience? what is the advantages? I cannot find any info... Edited August 23, 2024 by Gryzor
Phantom711 Posted August 23, 2024 Posted August 23, 2024 vor 3 Stunden schrieb Gryzor: All guides for QVFR are for varjo or quest pro. You can follow the guide for the QuestPro and simply disregard anything that has to do with eye-tracking. vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Gryzor Posted August 23, 2024 Posted August 23, 2024 What are the benefits of using QVFR over openxr toolkit options, in terms of graphic performane? Openxr toolkit has options to make a peripheral fov with less detail. This is not the same as using QVFR?? Of course, I´m talking about Quest 3 which not have eye tracking.
gonvise Posted August 23, 2024 Posted August 23, 2024 (edited) I don't know why, but I have better results with VRS foveated of toolkit. Even after update muy CPU to 7800x3D, the stutters free and fluidity of VRS is better in my case than QVFR. Perhaps is because I use a high resolution multiplier or ASW always enabled... Give It a try! Edited August 23, 2024 by gonvise
Jive Posted August 25, 2024 Author Posted August 25, 2024 On 8/23/2024 at 8:55 PM, Gryzor said: What are the benefits of using QVFR over openxr toolkit options, in terms of graphic performane? Openxr toolkit has options to make a peripheral fov with less detail. This is not the same as using QVFR?? Of course, I´m talking about Quest 3 which not have eye tracking. QVFR can offer you more control over your fixed foveated rendering on Q3. You can fully tweak which resolution multiplier you'd like in the outer area and also choose to super sample the inner area if you like. QVFR will however add some load to your CPU. OXRTK has much less ability to customise to your liking but won't add the CPU load that QVFR does.
Qcumber Posted August 25, 2024 Posted August 25, 2024 If your CPU is half decent and you have a mid range GPU then QVFR is better. I did a quick comparison today. With QVFR the GPU load was about 70-80%. FPS steady at 72 fps. The same scenario with OXRTK foveated rendering the GPU load was about 85-100 with frequent flips to ASW 36 FPS. Scenario F-16 free flight Syria. I can post my settings if needed. They were the same for each test. 1 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Flyingfish Posted August 26, 2024 Posted August 26, 2024 23 hours ago, Qcumber said: If your CPU is half decent and you have a mid range GPU then QVFR is better. I did a quick comparison today. With QVFR the GPU load was about 70-80%. FPS steady at 72 fps. The same scenario with OXRTK foveated rendering the GPU load was about 85-100 with frequent flips to ASW 36 FPS. Scenario F-16 free flight Syria. I can post my settings if needed. They were the same for each test. I'd be interested to see your settings. I sometimes get CPU bound when using QVFR. I've got the same CPU as you but half the ram RTX 4090, AMD 9800x3D, 64GB Ram
Qcumber Posted August 26, 2024 Posted August 26, 2024 31 minutes ago, Flyingfish said: I'd be interested to see your settings. I sometimes get CPU bound when using QVFR. I've got the same CPU as you but half the ram I'll post my settings later. 1 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Qcumber Posted August 27, 2024 Posted August 27, 2024 Here are my settings. QVFR config: # common settings for all headsets (unless overriden below). smoothen_focus_view_edges=0.1 sharpen_focus_view=0.3 horizontal_focus_section=0.3 vertical_focus_section=0.3 peripheral_multiplier=0.4 focus_multiplier=1.6 debug_eye_gaze=0 debug_focus_view=0 turbo_mode=0 # Fixed Foveated rendering settings for fallback when eye tracker is not available. horizontal_fixed_section=0.5 vertical_fixed_section=0.5 DCS settings: null 12 hours ago, Flyingfish said: I'd be interested to see your settings. I sometimes get CPU bound when using QVFR. I've got the same CPU as you but half the ram I have just seen that you have a 4090 so I don't think you will get much from QVFR. I think you would need a more powerful CPU. The 5800x3d gives me lots of headroom with a 4070. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Flyingfish Posted August 27, 2024 Posted August 27, 2024 Thanks Qcumber. Yeah I wasn't sure if my CPU was performing as it should because I was sometimes getting worse performance with QVFR. Having seen your settings though it looks like my CPU is probably working fine and I'd need to lower some CPU intensive settings for QVFR. Thanks for sharing your settings RTX 4090, AMD 9800x3D, 64GB Ram
V0x Posted February 28 Posted February 28 I have a problem with Q3 (v74) and gnirehtet. VD disconnects, shows menu, reconnects again. I keep flying couple minutes and thats happens again. Who is have same? Ryzen 5700x, RTX3090, 32gb ddr4, Kirpichex Light
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