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Posted

good job on the airport, i would like to see, like most people i would assume more airports from the black sea region and surrounding states romania poland moldova Ukraine (odessa and some others further north)

 

the next goal for you perhaps u can build a mountin range in turkey hehe.

 

E.D. if your reading it would be very good if you packaged this mod up for an official fix and intergration into cdds .

Savage 77th Squadron 'S77th' http://www.s77th.com

 

The Lomac League, For Squadrons & Single Players http://www.LomacLeague.com

 

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Posted

E.D. if your reading it would be very good if you packaged this mod up for an official fix and intergration into cdds .

 

Or, they could add it, plus other worthwile addons (teka teka's?) in an extra file which becomes an optional download / directory on distribution CD.

met vriendelijke groet,

Михель

 

"умный, спортсмен, комсомолетс"

 

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Posted
SK, how about updating the mod with some trees using 666th_birdy's methods? Given the rather low detail scenery there this would add a lot of life to the airbase's surroundings.

 

I believe the mod in question simply swaps 3D tree files with some of the new structure objects and then, via the Editor, adds these to a mission. This could also be done with the Merzifon mod installed - i.e. adding the new tree objects to the Merzifon surroundings and then save them to a mission.

 

Is this even possible outside the traditional world boundaries in LOMAC?

 

Yes - the new structure objects(and any static object for that matter) can be placed anywhere on the map, regardless of whether the area falls within the modelled part or not.

 

However, the moving of the "Razdolnoye" airbase and all its fixed static objects to Turkey is an entirely different and much more complex matter - it is hard enough to move each "generic" object of the airbase from one point on the map to another, swapping some of them with other objects complicated matters further. I believe adding new fixed map objects that didnt come with the original airbase "components" would require an even bigger effort yet(SK?).

JJ

Posted
Is fully compatible with multi player ??? if some guy don't have it ?

 

It is only multiplayer compatible if all players have the mod installed.

JJ

Posted
SK, how about updating the mod with some trees using 666th_birdy's methods?

 

Alfa is correct, adding new objects to the .scn files is presently beyond my skills. Creating a tree perimeter out of existing map objects would be possible, but very difficult, requiring me to do over almost the whole mod from the start. Maybe someday when my other projects are finished.

 

-SK

  • 1 year later...
Posted
Alfa is correct' date=' adding new objects to the .scn files is presently beyond my skills. Creating a tree perimeter out of [i']existing[/i] map objects would be possible, but very difficult, requiring me to do over almost the whole mod from the start. Maybe someday when my other projects are finished.

-SK

 

Well, we've come a long way since 2005 Swingkid. Al thanks to yourself and Alfa.

 

Yes you've guessed right; I continued this mod where SwingKid and Alfa left of. Merzifon mod vs1.1 as it will be called, will be available for download soon.

 

In a nut shell:

- Moves Raznadolye airbase to Turkey (representing Merzifon AFB)

- Runways and taxiways use Evil-JOE and Vinc's "Western Runway" textures

- Adds trees and other objects to the Merzifon area

- includes all objects in Birdy's scenery mod vs1.1

- Modman5 compatible

 

Here some previews (beta stage):

screenshot022vs6.th.jpg screenshot020wj9.th.jpg screenshot027bc8.th.jpg screenshot019az0.th.jpg

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Posted
Would it be possible to fix the "missing HUD ILS" in that version?

just asking :joystick: :thumbup:

 

I'don't know what you mean; I just landed my A10 on Merzifon with ILS without any problem!

 

screenshot004pv7.th.jpg

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Posted
Well, we've come a long way since 2005 Swingkid. Al thanks to yourself and Alfa.

 

Yes you've guessed right; I continued this mod where SwingKid and Alfa left of. Merzifon mod vs1.1 as it will be called, will be available for download soon.

 

In a nut shell:

- Moves Raznadolye airbase to Turkey (representing Merzifon AFB)

- Runways and taxiways use Evil-JOE and Vinc's "Western Runway" textures

- Adds trees and other objects to the Merzifon area

- includes all objects in Birdy's scenery mod vs1.1

- Modman5 compatible

 

 

Brilliant, thank you so much! :)

Posted

Does this mean a Navy Supermod11 as well? I know Merzifon AB is included in the pack - will we see a repatch?

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Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D
Posted

@ Kyrill: I haven't tried the 'western runways' mod but my guess is it uses the same files (onlay_vpp.sup and razdolnoe.rn). Please run Modman to see which files are used.

So yes, you probably should uninstall that mod first. This also means that after installing Merzifon version1.1, only Merzifon will have western style runways.

 

@ Stealth_HR: I don't know of any navy mod and I don't know which files are modded. Please run Modman to see which files are used.

If the scenery in the Navy mod ONLY adds the Merzifon airbase and all other addons have nothing to do with the scenery, you can have both Mods installed and will find extra trees and objects around Merzifon. Do check to be sure.

 

from the readme in the ZIP package:

(1) If you have already installed a previous version of this mod,

then first restore the original Lock On files:

 

Bazar/Terrain/Onlay/High/Onlay_VPP.sup

Bazar/Terrain/Vpp/Razdolnoe.rn

 

If you have already installed a previous version of Birdy's scenery

mod then first restore the original Lock On files:

 

Bazar/Terrain/Scenes/Low.scn

Bazar/Terrain/Scenes/Medium.scn

Bazar/Terrain/Scenes/High.scn

 

This version 1.1 includes new replacement files.

Basically this means that all mods that use 'runway' and/or 'scenery' files will be affected. The user will be notified of this within the Modman GUI when the Mod has been selected.

If all goes well it will be online this weekend :pilotfly:

 

screenshot019xr3.th.jpg screenshot023nx6.th.jpg

Shots of fixed statics in the scenery

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Posted
Birdy - great work! Is there a mod available that has all of your re-worked bases (with more trees and objects)?

 

The Merzifon mod version 1.1 will have ALL my previous released scenery additions and adds some more around Merzifon

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  • 1 month later...
Posted

This is great while a bit far dho.. why is it not possible to add bases instead of displace ?

Possible to texture or add towns or objetcs into the outside regular map like in Turky etc.. ?

Fly it like you stole it..

Posted
This is great while a bit far dho.. why is it not possible to add bases instead of displace ?

Possible to texture or add towns or objetcs into the outside regular map like in Turky etc.. ?

 

True, it's far but IRL a sortie that last less than an hour is very unlikely. You can always press CTRL+A during down-time.

 

The number of airbases is hardcoded in the lockon.exe so adding bases is not possible.

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