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Help with wing tip vapor and condensation trail for mod


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Posted

Im making a mod for a AI drone and am trying to make wing tip vapor and condensation trail from the engine but still no luck.

For wing tips I have added connectors FLOW_001 and FLOW_002 in the model and for condensation trail I gave tried both connector INVERS_001 and also fire point nr 8 but none of it works.

For the connectors, do I need to add something in the lua-file for the aircraft to make them work? I have not found dokumentation about it.

Also when Im at it, Im also making a towed target for the drone that I would like to have no engine sound? Is it possible to add something in the lua-file to get rid of it or add a line that changes the sound to a audio file that I can record with the mic muted?

 

 

Posted

For the wingtip vapor, you probably need to add something alike:

wing_tip_pos = {-0.82, 0.200,     7.5}

to your lua. Not sure if and how to use a connector there. I usually take the connector pos in the model and copy the position over.

For the engine smokiness you can use engine_nozzle table, best to check existing mods. smokiness_level and pos are probably the most relevant parameters there.

Good luck,
TeTeT

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Posted
10 hours ago, Fisherman82 said:

Im making a mod for a AI drone and am trying to make wing tip vapor and condensation trail from the engine but still no luck.

For wing tips I have added connectors FLOW_001 and FLOW_002 in the model and for condensation trail I gave tried both connector INVERS_001 and also fire point nr 8 but none of it works.

For the connectors, do I need to add something in the lua-file for the aircraft to make them work? I have not found dokumentation about it.

Also when Im at it, Im also making a towed target for the drone that I would like to have no engine sound? Is it possible to add something in the lua-file to get rid of it or add a line that changes the sound to a audio file that I can record with the mic muted?

 

 

For the wing tip vortices, you need connectors called FLOW_001, and FLOW_002, the game will read from those, as opposed to the co-ordinates

For the contrails, pretty sure those will come automatically once it reaches a certain altidude, IIRC above 20K feet

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