sirrah Posted August 23, 2024 Posted August 23, 2024 (edited) I'm working on a mission (see attachment), but somehow it's causing issues. The mission loads fine and, although still work in progress, works as intended (I've been plying around with the random flag value triggers). However, when I play the mission for a few minutes, trigger a couple of random events (radio F10 menu) and then quit the mission, my DCS seems to freeze up, or takes insanely long to quit (I waited for 10 minutes a few times and then forced quit using the task manager). When I close the mission directly after it's loaded, all is fine and I get to the debriefing screen within a few seconds like normal. Anyone any idea what could be causing this? Notes: I don't use mods log file attached mission attached (It only happens in this mission) No scripting used Did a quick repair without result system specs in signature dcs.log Chinook training mission - in progress.miz Edited August 23, 2024 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
ED Team BIGNEWY Posted August 24, 2024 ED Team Posted August 24, 2024 Hi, do you have very long routes for some of your units? looking at the log there are some warnings for calculating routes. I am wondering if this is part of the issue you are seeing? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
sirrah Posted August 24, 2024 Author Posted August 24, 2024 (edited) 20 hours ago, BIGNEWY said: Hi, do you have very long routes for some of your units? looking at the log there are some warnings for calculating routes. I am wondering if this is part of the issue you are seeing? No, not at all In fact, at the moment I only have three infantry groups with one waypoint of a few 100meters. No other waypoints present in the entire mission. I do notice, that sometimes, one or two of the groups don't move. As I said, I used the random flag value function (you can see it when opening my mission in the mission editor). Two of those random flags trigger infantry units (1 flag triggers two groups, the other flag triggers one group). I noticed that the last group that spawns, does not seem to move (which I suppose is a bug). Perhaps them being stuck is causing an issue when I close the mission? Edit: Found the culprit. For immersion purposes, I had added 3 or 4 separate (Georgian) infantry units and had them walk continuous patrols (go to waypoint action). I deleted those unit and now my mission quits like normal. Edited August 25, 2024 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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