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Posted

When fencing-in, other ships in my flight leave their vertical stab/tail light on -- they don't go full dark.   And when fencing-out, they don't turn their position lights (red/green) on, just the beacon.

Also, it'd be cool if they set their flasher # the same as their slot #, instead of just continuous flash.  

Fantastic campaign.  Abundant typos in the briefing docs and in-game text messages, but who cares -- I'm not gonna take time to itemize them. The audio/voices are correct.  😉

 

 

System: Core i9 10980XE @ 4.00GHz -- MB: X299 UD4 Pro -- 32GB RAM -- RTX4070ti -- 1TB Intel NVMe x2 -- Win10 pro

Posted

Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... 

As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all 🙂

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Posted
On 8/27/2024 at 1:34 AM, baltic_dragon said:

Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... 

As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all 🙂

Hiya, thanks for the reply Baltic Dragon!  OK on the lights, that's unfortunate and ED should fix it. it can't be that hard.  It's an immersion killer to have wingmen's tailfins lit up at night when we're fenced-in, and then stay "lights half-on" all the way back to homeplate and hangars. 🤬

I'm just being nitpicky on the typos.  The fact is, there is a TON of text and dialogue in the campaign, which I completely love in a good campaign.  Voice acting was superb and immersive, loved those moments hearing Uniform and Victor both babbling over each other like in real-life.  Very immersive.

I just finished the Gambler's campaign this morning, and I give it ⭐⭐⭐⭐⭐  Immersive as it gets, fun missions, a good and varied test of various Viper skills, and no bugs happened to me.  The input overlay for acknowledging calls and stuff is genius, wasn't often I had to feel my way around my keyboard in VR.  Worth every cent, please make more for the F-16 and take my moneh!

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System: Core i9 10980XE @ 4.00GHz -- MB: X299 UD4 Pro -- 32GB RAM -- RTX4070ti -- 1TB Intel NVMe x2 -- Win10 pro

Posted

@Fuggzy thanks so much! Stealing your review to post it on my social media. Appreciate it! I really grew fond of the Viper when working on the campaign so I'm sure I'll come back to it!

  • Like 2

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

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