Hotel Tango Posted August 27, 2024 Posted August 27, 2024 (edited) Some F-16C liveries have an artifact caused by the lack of mipmap compression when exporting the livery file. To fix it, you can open them in Photoshop and save again, this time with auto mipmap enabled. This is present in some liveries, as show in the screenshot below: It might be hard to see, recommend downloading the screenshot. It shows several small black and white dots that "shimmer" when viewed in game. Edited August 28, 2024 by Hotel Tango typo 3 1 HRP | Derby "Wardog, launch!"
Hotel Tango Posted August 28, 2024 Author Posted August 28, 2024 Here's a complete list of the liveries in question: - 132nd Wing Iowa ANG, Des Moines AFB - 152nd Fighter Squadron 'Las Vaqueros' - 174th Fighter Squadron ANG, Iowa AFB - 36th Fighter Squadron Osan Air Base - 80th Fighter Squadron, Kunsan AFB 1 HRP | Derby "Wardog, launch!"
ED Team Lord Vader Posted September 2, 2024 ED Team Posted September 2, 2024 Hello @Hotel Tango It's a bit hard to understand what you're trying to say. I can't see that flickering you mention, at least. What AA setting have you selected in the graphics options? Esquadra 701 - DCS Portugal - Discord
Hotel Tango Posted September 2, 2024 Author Posted September 2, 2024 33 minutes ago, Lord Vader said: Hello @Hotel Tango It's a bit hard to understand what you're trying to say. I can't see that flickering you mention, at least. What AA setting have you selected in the graphics options? Hi, sorry if I didn't make my point clear. I'm using MSAA 4X. The issue is related to mip maps and texture files, when exporting them on the liveries in question, they are missing. This creates a "shimmering" effect with many black dots and white dots specially in the pannels of the aircraft. It's hard to spot in the screenshot, but if you download the image you can see those dots. I can create a video as well showcasing the issue. 1 HRP | Derby "Wardog, launch!"
ED Team Lord Vader Posted September 2, 2024 ED Team Posted September 2, 2024 I think I understand what you mean. I believe this is just the way AA tries to correct the smaller details and lines in those textures. Have you tried other AA methods? Like DLAA? 1 Esquadra 701 - DCS Portugal - Discord
Hotel Tango Posted September 2, 2024 Author Posted September 2, 2024 1 hour ago, Lord Vader said: I think I understand what you mean. I believe this is just the way AA tries to correct the smaller details and lines in those textures. Have you tried other AA methods? Like DLAA? After further testing, I can confirm it's an issue that is related to both Mip maps and AA method. MSAA has the issue, while TAA and DLAA don't show the issue. In this screenshot, I'm using DLAA.: Again, please investigate it by passing the texture files of those liveries by a .dds export tool, like Intel's one. You then need to set it to create mip maps automatically, and the issue is no more present in any of the antialiasing methods. Thanks 2 HRP | Derby "Wardog, launch!"
Hotel Tango Posted September 4, 2024 Author Posted September 4, 2024 @Lord Vader Sorry for the ping. Here is a similar issue, on the Mirage F1, with a similar solution as pointed out by Alpiinoo: Thanks in advance! 3 HRP | Derby "Wardog, launch!"
ED Team Lord Vader Posted September 4, 2024 ED Team Posted September 4, 2024 I'll tell the team to have a look. Thanks. 2 Esquadra 701 - DCS Portugal - Discord
ED Team BIGNEWY Posted September 9, 2024 ED Team Posted September 9, 2024 Hi all, we are aware and in the future you will see them adjusted. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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