VictorDavion Posted August 29 Share Posted August 29 (edited) After the latest update the BARAX Pod's textures are missing. The PHIMAT pod loads fine though. Super weird since they are in the same DDS file. Did repair twice and no luck. Edited August 30 by VictorDavion Link to comment Share on other sites More sharing options...
peyvolt Posted August 31 Share Posted August 31 You have to delete in descrpiton.lua in your skins mod the line of the barax. Your are using old template .lua Link to comment Share on other sites More sharing options...
grim_reaper68 Posted September 1 Share Posted September 1 (edited) I have the same problem, not only on the added liveries, but on the core liveries too. They normally use the default Barax textures. Cleanup and repair didn't solve the problem. I also deleted the complete Mirage F1 folders and removed all related files and folder in the saved games, then run and full repair. And still no texture. Strangely in the EDM, the barax texture is ok Edited September 1 by grim_reaper68 additional information Link to comment Share on other sites More sharing options...
peyvolt Posted September 1 Share Posted September 1 hace 2 horas, grim_reaper68 dijo: I have the same problem, not only on the added liveries, but on the core liveries too. They normally use the default Barax textures. Cleanup and repair didn't solve the problem. I also deleted the complete Mirage F1 folders and removed all related files and folder in the saved games, then run and full repair. And still no texture. Strangely in the EDM, the barax texture is ok Delete in your description.lua line barax texture. Former Phimat was in teh same material before Link to comment Share on other sites More sharing options...
grim_reaper68 Posted September 1 Share Posted September 1 I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES. Link to comment Share on other sites More sharing options...
Vibora Posted September 1 Share Posted September 1 (edited) 18 minutes ago, grim_reaper68 said: I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES. Nice to hear (read), txs Edited September 1 by Vibora Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
VictorDavion Posted September 2 Author Share Posted September 2 On 9/1/2024 at 5:34 AM, grim_reaper68 said: I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES. Which folder? The mod? Link to comment Share on other sites More sharing options...
Solution grim_reaper68 Posted September 2 Solution Share Posted September 2 (edited) As told the folder is mod_tech_aircraft_damien_24.08.24 , in the saved games\mods\aircraft\mod_tech_aircraft_damien_XX.XX.XX (depends if you have the latest or the penultimate one) , look in the shape folder, if you find an Barax.edm, simply rename it. It should solve the problem. Other way to find it out is to use Visual Studio Code for example and to go to the dcs saved game root folder and to use search with the word barax. To prove what I say. Here first with barax.edm in the mod_tech_aircraft_damien_24.08.24 shape folder And now with the modified name You can also notice that the position of the pod of the first one is too high. Edited September 2 by grim_reaper68 Link to comment Share on other sites More sharing options...
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