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Posted (edited)

Just installed the new patch. Deleted fxo and meta shaders as per usual. Followed my exact same sequence of loading OpenXR toolkit, Oculus Tray Tool and Virtual Desktop. Loaded the game and went to my benchmark single player mission. With nothing changing, only the patch, my FPS has dropped from 50 to 23-25 with occasional stutters / drops down to about 8.

Anyone else experienced this? Any possible fixes? Bearing in mind I've changed nothing, only updated the patch.

This was all in the F16 on a very modest 5800x3d with 3060ti, 32GB RAM (but - was getting 50 fps before patch).

Edited by OldFlyer
Edited title once resolved
Posted
1 hour ago, OldFlyer said:

Just installed the new patch. Deleted fxo and meta shaders as per usual. Followed my exact same sequence of loading OpenXR toolkit, Oculus Tray Tool and Virtual Desktop. Loaded the game and went to my benchmark single player mission. With nothing changing, only the patch, my FPS has dropped from 50 to 23-25 with occasional stutters / drops down to about 8.

Anyone else experienced this? Any possible fixes? Bearing in mind I've changed nothing, only updated the patch.

This was all in the F16 on a very modest 5800x3d with 3060ti, 32GB RAM (but - was getting 50 fps before patch).

The current advice is not to use OXRTK as it appears to cause a lot of issues for some people. 

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Posted
vor 1 Stunde schrieb OldFlyer:

Followed my exact same sequence of loading OpenXR toolkit, Oculus Tray Tool and Virtual Desktop.

OXRTK does not need to be started up. It is active in the background unless you actively disable it. You might actually try to disable it via the respective checkmark as suggested above in order to check if it is the source of your problem.

If you are in fact using Virtual Desktop, then Oculus Tray Tool has absolutely zero effect on your PCVR experience. I would suggest to also leave that alone.

Have you used QuadViews Foveated Rendering? In that case you now also need to activate that in the DCS VR settings.

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  • OldFlyer changed the title to Frames halved with last patch (resolved)
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