Spirale Posted October 8, 2024 Posted October 8, 2024 Hi, I've activated the Quadview in the DCS VR tab and i've had the normal quadview result: 3 zones of clarity with visible boudaries. Then i uncheked DCS quadview and the result is : my lens ( previously very clear) are blurry on the edges with a visible boudary line. This blurry zone is also chaking a bit as the heat above the road on sunny days. I uninstalled Pimax play and re installed it = nothing has changed... I've tried other simulors and VR games= i don't have this problem, the edges of my lens dont move at all with no boundary line. I think that the problem comes from DCS quadview. Do you have any idea to solve that please? Thx
Calvin.Pimax Posted October 8, 2024 Posted October 8, 2024 Hi, Let me check this out. I haven't had the chance to test the DCS quadviews option with the Crystal Light yet. 1
Mr_sukebe Posted October 8, 2024 Posted October 8, 2024 The point of quad views is to put less effort into the boundaries, so it sounds like it’s doing its job. If you don’t like it, disable quad views/foveated rendering. what you’ve just clarified is why eye tracking is important, as it gives normal clarity where you’re looking and less effort where you’re not 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Spirale Posted October 8, 2024 Author Posted October 8, 2024 6 hours ago, Calvin.Pimax said: Hi, Let me check this out. I haven't had the chance to test the DCS quadviews option with the Crystal Light yet. Thx, could you let me know your result as today i have still border lines blurry. My crystal light was perfect before my test , so be carefull 6 hours ago, Mr_sukebe said: The point of quad views is to put less effort into the boundaries, so it sounds like it’s doing its job. If you don’t like it, disable quad views/foveated rendering. what you’ve just clarified is why eye tracking is important, as it gives normal clarity where you’re looking and less effort where you’re not Hi Sukebe, i've written that: i've disabled quad but still, the blurry zones in the extreme side of my lens are still there. I did not test the eyes track cause the crystal light does not have this option.
Calvin.Pimax Posted October 9, 2024 Posted October 9, 2024 Also, you might want to check if any foveated rendering is enabled in Pimax Play.
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