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Posted (edited)

Please improve this. I can't understand how accurate is the Flight Model, the design and this so powerful Game Engine, and how bull<profanity> is the AI Damage Model. These guys can still fly and combat like a charm using magical tricks that is over my knowledge of physics. Thanks.

EDIT: 1st has no elevator on both side, 2cd has no tail anymore. 

Screen_241109_172812.jpg

Screen_241027_210130.jpg

Edited by dcval
  • Like 3

Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.

  • 3 months later...
Posted

Thank you for your interest. I'm affraid none of this, but perhaps a way to reproduce: any missons involving WW2 aircraft and a P51 from which I was flying. Pictures are clear on what happend. It seems the damage model is not the same as for the player. If you really want to shutdown an AI aircraft, you have to hit the engine, all of the rest has no effect. Another way to interpret the pictures is a gap between what you see and what the damage model really got. But without source code, cannot say more on this. Anyway, the damage model really sucks. Nobody can fly and land an aircraft whith no tail.

Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.

  • 3 weeks later...
Posted (edited)

Hu, sorry for the late, didnt get your answer. I was SP.

EDIT: see the mission I was playing as attachment below (a small mission I did for my own usage).  Perhaps it could help. 

Require: P51, Normandy v2.

DDayDogfightMission.miz

Edited by dcval

Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.

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