dcval Posted November 9, 2024 Posted November 9, 2024 (edited) Please improve this. I can't understand how accurate is the Flight Model, the design and this so powerful Game Engine, and how bull<profanity> is the AI Damage Model. These guys can still fly and combat like a charm using magical tricks that is over my knowledge of physics. Thanks. EDIT: 1st has no elevator on both side, 2cd has no tail anymore. Edited November 9, 2024 by dcval 3 Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.
Flappie Posted February 12 Posted February 12 Do you have a DCS track showing this issue? Or a simple way to reproduce the bug? ---
dcval Posted February 12 Author Posted February 12 Thank you for your interest. I'm affraid none of this, but perhaps a way to reproduce: any missons involving WW2 aircraft and a P51 from which I was flying. Pictures are clear on what happend. It seems the damage model is not the same as for the player. If you really want to shutdown an AI aircraft, you have to hit the engine, all of the rest has no effect. Another way to interpret the pictures is a gap between what you see and what the damage model really got. But without source code, cannot say more on this. Anyway, the damage model really sucks. Nobody can fly and land an aircraft whith no tail. Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.
Flappie Posted February 12 Posted February 12 I'm trying hard to reproduce the cut out tail on the Anton, to no avail for now. Was it MP or SP? ---
dcval Posted March 2 Author Posted March 2 (edited) Hu, sorry for the late, didnt get your answer. I was SP. EDIT: see the mission I was playing as attachment below (a small mission I did for my own usage). Perhaps it could help. Require: P51, Normandy v2. DDayDogfightMission.miz Edited March 2 by dcval Intel i9-14, 64GB, RTX5080 16GB, Quest 3 USB link, DIY Joystick/Collectiv, mainly UH1, WW2. -- JST Time zone.
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