Antix70 Posted December 1, 2024 Posted December 1, 2024 I searched to see if this is reported, but couldn't find anything about it. While sitting in the rear seat with my MPD set to Video/TADS in order to watch what my human CPG is targeting, which I can see everything he's doing; I can see him slave to PHS, I can see him turn on the LMC, fine tune his tracking, and the MOMENT he activates Image Auto Track, my view in the MPD just starts drifting up and right as if he turned it all off and lost tracking. He reports that on his screen, the target is still perfectly locked in IAT, the hellfire hits the target perfectly. As soon as IAT is turned off, I can see what he's seeing again.
Floyd1212 Posted December 2, 2024 Posted December 2, 2024 Yep. This bug has been present for quite a while. Or If it was fixed at some point, it has regressed and come back in one of the last few patches. 1
ED Team Lord Vader Posted December 9, 2024 ED Team Posted December 9, 2024 Hi @Antix70 Please supply a short track replay with this situation occurring. Thanks. Esquadra 701 - DCS Portugal - Discord
Floyd1212 Posted December 9, 2024 Posted December 9, 2024 9 hours ago, Lord Vader said: Please supply a short track replay with this situation occurring. I'll see if I can capture a track as well. Out of curiosity, what are you able to do with a track that is demonstrating a multi-crew phenomenon? If you take over the track from the back seat, doesn't George assume control in the front seat and mess up any target tracking the player CPG was doing?
ED Team Lord Vader Posted December 10, 2024 ED Team Posted December 10, 2024 18 hours ago, Floyd1212 said: Out of curiosity, what are you able to do with a track that is demonstrating a multi-crew phenomenon? If you take over the track from the back seat, doesn't George assume control in the front seat and mess up any target tracking the player CPG was doing? That's a good question and I hope this explains why we often request tracks: Tracks act like "flight recorders" of events and helps us, above all, reproduce the issue. It won't just create a new session, it will replay yours, including possible issues. So, ideally, in this situation if you can send us both your track and your CPG, it can be a excellent demonstration of what you are doing (procedures) and what the system is doing in response. Sometimes, we are just unable to reproduce the bugs people claim and we want to make sure we have the very same conditions the players have to observe the bug. I hope you and all others with the same question understand better why tracks are so important for this debugging process. 1 Esquadra 701 - DCS Portugal - Discord
papaz Posted January 23 Posted January 23 (edited) Can confirm the above multi-crew desync problems, but it's really hard to provide a small track-file for it. The TADS (video feed) and FCR all gets de-synchronized in a multiplayer mission. BAM, created PF zones also jump to the current position of the helicopter in multicrew. Edited January 23 by papaz
NeMoGas Posted January 27 Posted January 27 Me and a friend have this issue every time we play. Usually we just re-track over and over until it stops drifting. This has been an issue ever since IAT was released as far as I remember. Getting a functional track can be difficult when you have the issue in a large MP server a few hours into the session.
Floyd1212 Posted January 27 Posted January 27 1 hour ago, NeMoGas said: Me and a friend have this issue every time we play. Usually we just re-track over and over until it stops drifting. This has been an issue ever since IAT was released as far as I remember. Getting a functional track can be difficult when you have the issue in a large MP server a few hours into the session. I think you are describing a different issue. The original post describes this bug perfectly. What you describe sounds like an analog drift in your MAN TRACK axis for the TADS. Are you using a joystick to slew the TADS, or an analog thumbstick? Check and make sure you don't have that axis double-bound to some unused controller, and try setting a deadzone of 5 on the axis to see if you can stop it from drifting off the target. In the meantime, I'm guessing there hasn't been much multi-crew action going on by the ED Devs...
NeMoGas Posted January 28 Posted January 28 No I spend probably 90% of my time as CPG and for me the IAT works fine. The issue is seen by my friend in the pilot seat. He sees what the OP describes. I have seen this behavior when he is CPG and I'm the pilot also. It's a strange desync that occurs pretty often along with another one where I try to IAT a target but miss getting the cross on target when I press the button. On his end he sees the IAT gates tracking the target but on my end I'm not tracking anything. That's probably a different issue though.
Floyd1212 Posted January 28 Posted January 28 7 hours ago, NeMoGas said: No I spend probably 90% of my time as CPG and for me the IAT works fine. The issue is seen by my friend in the pilot seat. He sees what the OP describes. Ah, sorry. When you said you would try over and over again until it wouldn't drift, I figured it was drifting for the CPG, not just the desync issue seen by the PLT. Sounds like you are talking about the same bug then. Carry on. 1
Antix70 Posted January 30 Author Posted January 30 Every time I try to make a track file that actually shows the problem, it's too large to upload, and there's no way to make it smaller. As a pilot, I keep an eye on what my CPG has his sensor pointed at on my left MPD screen. I can watch him slew the sensor around, I can clearly see him using LMC to tune in on a target, but as soon as he locks it up with IAT, the crosshair begins to slew up and right and a modest speed IN MY VIEW, in the CPG's view, he has the target locked up just fine, and sees what he's expecting to see. Literally everyone experiences this problem. Scenario: Get yourself and a human CPG, fly out to a target - moving target or not - I SPECULATE that it happens more when I'm maneuvering while he is using the Thumb Force Controller to get the target locked up, as opposed to sitting in a hover, but I have seen it occur in both scenarios.
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