Roosterfeet Posted December 10, 2024 Posted December 10, 2024 I see thin black lines bordering the foviated area when using quadviews. Not a deal breaker but I would certainly prefer not to have them. Has anyone else encountered that? Here are my quadviews settings: turbo_mode=1 smoothen_focus_view_edges=0.2 sharpen_focus_view=0 peripheral_multiplier=0.5 focus_multiplier=1 horizontal_fixed_section=0.45 vertical_fixed_section=0.9 vertical_fixed_offset=0 5800x3D, rtx4070, Quest3 (sometimes)
Panzerlang Posted December 10, 2024 Posted December 10, 2024 Are you using QV Companion? Maybe your focus edge is too sharp? Companion lets you set that in pixels.
slughead Posted December 12, 2024 Posted December 12, 2024 From the quad view foveated rendering instructions… Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Hippo Posted December 13, 2024 Posted December 13, 2024 System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder
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