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Roosterfeet

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Everything posted by Roosterfeet

  1. The included campaign isn't very good. There are numerous third party campaigns for sale that are fantastic though. Also, if you haven't tried it yet, I highly recommend Operation Bold Cheetah by Sedlo. It's free but it has paid DLC quality and then some.
  2. I just got a set of Skywalker/Orion rudder pedals and they seem pretty plug and play. Is there any actual advantage to running SimApp Pro? The pedals are my only Winwing peripheral, btw.
  3. It would honestly be nice to have built in simulator tools to modify parameters in a running mission like the Olympus mod is trying to implement. Altering fuel states would be extremely handy for many situations, be it for learning, avoiding a frustration, or working around AI refusing to cooperate. The more control they can give to single players and server admins the better. People tend to only look at DCS according to how they engage with it. Then they get defensive when someone wants to do it differently. But there are many ways to engage with DCS and no "right way."
  4. I tried out 3.7 yesterday. With DLAA enabled using 3.5, I notice banding on the P-51 reflector glass and ghosting on aircraft when tracking them in a dogfight. Both of those issues are significantly reduced for me using 3.7.
  5. Also, some of the third party campaign designers like to include scripted failures and emergency procedures in their campaigns.
  6. Thanks, gave it another go with flares set to release 20 at half second intervals. I popped them proactively, like you said, as soon as I got in gun range and started firing. I broke hard when I saw smoke in the air. The Igla tracked a flare and the gun run was a success.
  7. Just tried it and the convoys never triggered. Wish I could post my .trk but it's too large.
  8. I had this exact problem while flying mission 12 of First in Weasels Over Syria. After targeting a SAM and dropping a JDAM I never could get my HAD to lock targets again and CZ would only work momentarily on the TGP before the view reset to who knows where. The CZ issue could be worked around by turning off power to the HTS. Couldn't replicate it in a short air start mission. I'll post a track if it happens again.
  9. Ok, I just created a mission and flew 40 minutes from London to Paris with ~37.5" at 2400 rpm at 9500 ft. and had no trouble. I doubt my channel crossing like that is what killed my engine yesterday. Is it likely that if I significantly overboosted the engine at some point earlier, I could fly across the channel at a normal cruise setting and have an engine failure without warning?
  10. Thanks for the replies! The first pic is right before the failure and the third pic is right after. Before failure, I've got about 37" on at 2400 rpm, that might be a hair too much. I had it set to 36" but I think I lost a little altitude and it crept up. 1. Is 37.5" at 2400 rpm enough to cause an engine failure? 2. Is it better just to leave the engine at 2700 rpm unless I want to go above 46"? 3. Is it safe to leave at 3000 rpm after takeoff and just vary manifold pressure or will it run too hot like that?
  11. Could some kind soul look at this and tell my why my engine failed at 19:05:55? I have no idea what I did wrong here. As far as I can tell, all the gauges looked great until the the engine suddenly lost RPM. This was in Reflected's BNBOB mission 5. Sorry the track is so long but I can't replicate this with short track. nullnull P51engine fail.trk
  12. Just picked up the P-51 would you recommend flying this or Blue Nose Bastards first?
  13. Seems much better. Hovering with att and alt hold feels much more stable and I can even yaw the aircraft while hovering. Before I felt like the aircraft was fighting me with or without hold modes enabled. Tonight I was able trim to a hands free hover without hold modes. Never been able to do that before.
  14. I'm 2 missions in and the campaign is great so far but I'm pretty sure I'm gooning up the landing pattern at H4 real bad. It's hard to descend in the pattern described in SPINS with enough speed for an overhead break without straying over town below the altitude restriction. Can anyone share a detailed description or video of it being done properly?
  15. With my RTX 4070, 2D at 2560x1440, sharpening 0.5, I've found that TAA produces less ghosting than DLAA and less shimmering than MSAA 4x and with better performance than both. For me TAA at 1440 seems like the sweet spot image quality wise for now. Just thought I would contribute a data point. Update: My initial impression in the cockpit was that TAA produces noticeably less ghosting than DLAA on MFDs in particular. After putting some hours in, I've found lots of places where TAA produces massively more ghosting than DLAA, particularly in external views. I'm going to try DLAA for a while; I suspect that the overall result will be superior despite a little MFD weirdness.
  16. This was a truley excellent mission. I particularly liked the graphic novel approach. I sincerely hope you make more.
  17. Speaking of double-ugly loadouts. How do you trim for that so you're not fighting a hard bank off the cat? I set my trim for that with a best guess which is usually wrong.
  18. Good point about the actual difference in clock speeds. I am running a stock cooler on a 65W processor at the moment. Any recommendations on what kind of cooler I would need for a 5800X3D? I do no significant overclocking. I run everything at default bios setting except for loading the xmp profile that came with my ram.
  19. I recently upgraded my GPU and I've been noticing stutters in CPU intensive missions like those generated by Liberation. I will briefly become main thread limited and there will be a short dip in frame rate. The x3D processors have overall better gaming performance vs their non 3D vcache counterparts but I'm wondering if I wouldn't be better off with a higher clock speed instead for the DCS main thread bottleneck that I'm seeing.
  20. Infantry no longer smoke when injured or killed I wish they had taken their time with that one. I'm going to miss my favorite bug.
  21. I feel much better about this plan.
  22. I recently replayed this in MT and was able to work around most of the DCS AI problems. Don't let your wingmen do anything unless you absolutely have to. In mission 3, hit all of the targets yourself. In mission 11, rearm yourself with 4 JSOWS at mission start and hit the coordinates that you have tell smoke to hit yourself. In mission 14a. launch from Cat 1; if the mission does not complete after the "Bug southwest" message, skip the mission and play 14b. which resumes at that point. If something is clearly broken and not progressing I suggest you RTB just for fun and skip to the next mission.
  23. I think the mission is supposed to end after the "Bug Southwest" message. Just skip it and play part 2 which starts at "Bug Southwest."
  24. Couldn't get the MK20's to hit close enough from above 10k so I change my loadout in the mission planner to ugly with 2xGBU-12. That did the trick but if anyone can consistently hit targets from above 10k with MK20's I'm all ears.
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