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Posted

This campaign is probably the best DCS campaign ever

realism and immersion is another level

if you don't have it, get this campaign!

 

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Posted
On 12/17/2024 at 5:46 AM, goot66 said:

This campaign is probably the best DCS campaign ever

realism and immersion is another level

if you don't have it, get this campaign!

 

You will be a different person after mission 7 😉

Spoiler

😢

  • Like 1

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Posted (edited)
vor 10 Stunden schrieb ViSzKe:

You will be a different person after mission 7 

And I'm now a cloud of floating particles after mission 8, due to the "AI" suddenly - and I maintain: deliberately!! This is Skynet refining its capabilities 😉  - crashing into me after the battle damage check (done them a dozen times by now, here and in "Mig Killers", yet this time the AI decided to add a variant of mid-airing me that I've never seen before. Must be something in the water there in Finland).  🤦‍♂️ 😭

We at least need that mid-mission save game feature ED has been working on, soon! I suppose it'll take them years to get the AI be less "Forrest Gump-y", so being able to save progress on these very long missions would be a great quality-of-life improvement.

So, let this be a warning to all of you: stay well away from the AI when they maneuver! In my case, at least 10 feet above your wingman before you press "space". Normally, the AI decelerates and slides under your belly (you hear "Betty" sounding an altitude warning) to your right wing. This time, the AI simply banked right into me, too fast for me to react.

Also something I've never seen before: when disconnecting from the tanker, the AI rolls on its back, like it's initiating a split s, yet floats there for a couple of seconds, then slides away and rejoins. 🤪 

None of this is in the hands of the mission creator, BTW. He has only very limited control over what the AI does, or more precisely, how the AI performs the tasks assigned to it. It's just that elaborately crafted single player campaigns shine a spotlight on the deficiencies of DCS AI, that most players don't notice that much in "vanilla" gameplay.

Edited by Jayhawk1971
Posted
2 hours ago, Jayhawk1971 said:

And I'm now a cloud of floating particles after mission 8, due to the "AI" suddenly - and I maintain: deliberately!! This is Skynet refining its capabilities 😉  - crashing into me after the battle damage check (done them a dozen times by now, here and in "Mig Killers", yet this time the AI decided to add a variant of mid-airing me that I've never seen before. Must be something in the water there in Finland).  🤦‍♂️ 😭

We at least need that mid-mission save game feature ED has been working on, soon! I suppose it'll take them years to get the AI be less "Forrest Gump-y", so being able to save progress on these very long missions would be a great quality-of-life improvement.

So, let this be a warning to all of you: stay well away from the AI when they maneuver! In my case, at least 10 feet above your wingman before you press "space". Normally, the AI decelerates and slides under your belly (you hear "Betty" sounding an altitude warning) to your right wing. This time, the AI simply banked right into me, too fast for me to react.

Also something I've never seen before: when disconnecting from the tanker, the AI rolls on its back, like it's initiating a split s, yet floats there for a couple of seconds, then slides away and rejoins. 🤪 

None of this is in the hands of the mission creator, BTW. He has only very limited control over what the AI does, or more precisely, how the AI performs the tasks assigned to it. It's just that elaborately crafted single player campaigns shine a spotlight on the deficiencies of DCS AI, that most players don't notice that much in "vanilla" gameplay.

Hence why I preach the scariest and most dangerous thing in DCS is your AI wingman.

  • Like 2
Posted
6 hours ago, Jayhawk1971 said:

And I'm now a cloud of floating particles after mission 8, due to the "AI" suddenly - and I maintain: deliberately!! This is Skynet refining its capabilities 😉  - crashing into me after the battle damage check (done them a dozen times by now, here and in "Mig Killers", yet this time the AI decided to add a variant of mid-airing me that I've never seen before. Must be something in the water there in Finland).  🤦‍♂️ 😭

We at least need that mid-mission save game feature ED has been working on, soon! I suppose it'll take them years to get the AI be less "Forrest Gump-y", so being able to save progress on these very long missions would be a great quality-of-life improvement.

So, let this be a warning to all of you: stay well away from the AI when they maneuver! In my case, at least 10 feet above your wingman before you press "space". Normally, the AI decelerates and slides under your belly (you hear "Betty" sounding an altitude warning) to your right wing. This time, the AI simply banked right into me, too fast for me to react.

Also something I've never seen before: when disconnecting from the tanker, the AI rolls on its back, like it's initiating a split s, yet floats there for a couple of seconds, then slides away and rejoins. 🤪 

None of this is in the hands of the mission creator, BTW. He has only very limited control over what the AI does, or more precisely, how the AI performs the tasks assigned to it. It's just that elaborately crafted single player campaigns shine a spotlight on the deficiencies of DCS AI, that most players don't notice that much in "vanilla" gameplay.

Yeah that sucks! But the AI always moves in a straight lie (moves?! Warps!) when issued a follow command. Your lead/wingman will slide under you and behind. So if you're under and behind them when you give them the thumbs up, you're gonna be in their way. But  a thumbs up should be given when the other can see you, so make sure you fly alongside them. Then they'll have enough room to move under you.

Posted
vor 5 Minuten schrieb Reflected:

Yeah that sucks! But the AI always moves in a straight lie (moves?! Warps!) when issued a follow command. Your lead/wingman will slide under you and behind. So if you're under and behind them when you give them the thumbs up, you're gonna be in their way. But  a thumbs up should be given when the other can see you, so make sure you fly alongside them. Then they'll have enough room to move under you.

Yep, that was the behavior I was expecting. But for some weird reason, on this occasion the AI decided to actually bank hard right into me. The only other times I saw the AI do that was during the AAR portion of Speed & Angels (only once), and way back when I was playing Baltic's training campaign for the A-10. 🤷‍♂️

From now on I'll do a Maverick and roll inverted over the AI's canopy to give the thumbs up. 🤣

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