Lixma 06 Posted December 17, 2024 Posted December 17, 2024 Trying out the Mirage (1440p 2D not VR) and it seems a really interesting plane BUT what is with the shimmering in the cockpit? The main culprit seems to mainly be the dashboard material, but also the bolts, cabling, and information placards all around the cockpit are shimmering like crazy. Is there a fix for this? There's no other cockpit doing this. 1
Loukuins Posted December 18, 2024 Posted December 18, 2024 8 hours ago, Lixma 06 said: Trying out the Mirage (1440p 2D not VR) and it seems a really interesting plane BUT what is with the shimmering in the cockpit? The main culprit seems to mainly be the dashboard material, but also the bolts, cabling, and information placards all around the cockpit are shimmering like crazy. Is there a fix for this? There's no other cockpit doing this. Do you use MSAA? MSAA doesn't work on MT anymore, also this is caused by the low resolution of your VR Headset Just now, Loukuins said: Do you use MSAA? MSAA doesn't work on MT anymore, also this is caused by the low resolution of your VR Headset Here a close pic of the material of a Mirage F1 cockpit My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
Dedbeat Posted December 18, 2024 Posted December 18, 2024 Yea it does it for me too, and others I believe. We have posted about it before, hopefully aerges can sort it. Love the mirage but the sparkling really puts me off, especially in vr.
Loukuins Posted December 19, 2024 Posted December 19, 2024 On 12/18/2024 at 9:34 AM, Dedbeat said: Yea it does it for me too, and others I believe. We have posted about it before, hopefully aerges can sort it. Love the mirage but the sparkling really puts me off, especially in vr. Again this is a limitations of your VR Headset, Aerges would need to redo an entire new cockpit model to "fix" that, use DLAA or other methods as well as rendering the SIM at the correct resolution (PD slider at 1.0, and native resolution set on your VR Software) My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
Lixma 06 Posted December 19, 2024 Author Posted December 19, 2024 6 hours ago, Loukuins said: Again this is a limitations of your VR Headset, Aerges would need to redo an entire new cockpit model to "fix" that, use DLAA or other methods as well as rendering the SIM at the correct resolution (PD slider at 1.0, and native resolution set on your VR Software) I'm not using VR, and no other cockpit is shimmering like this.
kontiuka Posted December 19, 2024 Posted December 19, 2024 4 minutes ago, Lixma 06 said: I'm not using VR, and no other cockpit is shimmering like this. I have the shimmering too. I do believe it is an MSAA problem. I have seen videos of people in the Mirage and the cockpit looks fine. They're probably using DLAA.
Loukuins Posted December 20, 2024 Posted December 20, 2024 11 hours ago, kontiuka said: I have the shimmering too. I do believe it is an MSAA problem. I have seen videos of people in the Mirage and the cockpit looks fine. They're probably using DLAA. Yes MSAA is not working correctly anymore for now a year, use fsr, DLAA or TAA to prevent the issue from happening My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
kontiuka Posted December 20, 2024 Posted December 20, 2024 6 hours ago, Loukuins said: Yes MSAA is not working correctly anymore for now a year, use fsr, DLAA or TAA to prevent the issue from happening Wish I could but I only have a GTX 980.
Loukuins Posted December 20, 2024 Posted December 20, 2024 1 hour ago, kontiuka said: Wish I could but I only have a GTX 980. Try TAA or FSR maybe? My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
kontiuka Posted December 20, 2024 Posted December 20, 2024 (edited) 16 minutes ago, Loukuins said: Try TAA or FSR maybe? I've tried TAA. Horrible ghosting. Don't think that other one is an option for me. Anyway, I'm not really looking for a solution. Will have to upgrade my 12 year old computer at some point. Edited December 20, 2024 by kontiuka
Cgjunk2 Posted January 28 Posted January 28 (edited) On 12/19/2024 at 6:59 AM, Loukuins said: Again this is a limitations of your VR Headset, Aerges would need to redo an entire new cockpit model to "fix" that, use DLAA or other methods as well as rendering the SIM at the correct resolution (PD slider at 1.0, and native resolution set on your VR Software) I'm struggling to enjoy the F1 due to the sparkles as well. I understand that the physical texture of the real cockpit has a bit of a "spray on bed-liner" look, but it's almost as if the bumpy textures of the cockpit are literally modeled as tens of thousands of tiny individual bumps in 3 dimensions. It seems a bit too much in terms of granularity of details, no pun intended. Maybe they can make a VR friendly cockpit texture for all of the offending surfaces? I'm running pretty high resoulution on my quest3 (at the expense of frame rates) but this is the only cockpit with such distracting shimmers. And it's been exactly the same since day 1 of release. Was MSAA broken when this module released? I used to use DLSS and just tolerated the ghosting, but after trying to fix stutters, I noticed MSAA was better all around. I went back to DLSS recently and it seems just as broken in a different way....everything is immensely fuzzy compared to what I remember. In any case, I don't remember DLSS fixing anything when I was using it. It was still pretty bad shimmer. Edited January 28 by Cgjunk2
Joebejammin Posted January 28 Posted January 28 17 hours ago, Cgjunk2 said: I'm struggling to enjoy the F1 due to the sparkles as well. I understand that the physical texture of the real cockpit has a bit of a "spray on bed-liner" look, but it's almost as if the bumpy textures of the cockpit are literally modeled as tens of thousands of tiny individual bumps in 3 dimensions. It seems a bit too much in terms of granularity of details, no pun intended. Maybe they can make a VR friendly cockpit texture for all of the offending surfaces? I'm running pretty high resoulution on my quest3 (at the expense of frame rates) but this is the only cockpit with such distracting shimmers. And it's been exactly the same since day 1 of release. Was MSAA broken when this module released? I used to use DLSS and just tolerated the ghosting, but after trying to fix stutters, I noticed MSAA was better all around. I went back to DLSS recently and it seems just as broken in a different way....everything is immensely fuzzy compared to what I remember. In any case, I don't remember DLSS fixing anything when I was using it. It was still pretty bad shimmer. Try the new DLSS 4 files and enable DLAA with preset J, it takes care of the whole problem beautifully imo 1
Lixma 06 Posted January 31 Author Posted January 31 As a quick comparison, here's the not dissimilar texture from the Hornet's HUD. No issues.
Loukuins Posted February 1 Posted February 1 On 1/28/2025 at 3:38 AM, Cgjunk2 said: I'm struggling to enjoy the F1 due to the sparkles as well. I understand that the physical texture of the real cockpit has a bit of a "spray on bed-liner" look, but it's almost as if the bumpy textures of the cockpit are literally modeled as tens of thousands of tiny individual bumps in 3 dimensions. It seems a bit too much in terms of granularity of details, no pun intended. Maybe they can make a VR friendly cockpit texture for all of the offending surfaces? I'm running pretty high resoulution on my quest3 (at the expense of frame rates) but this is the only cockpit with such distracting shimmers. And it's been exactly the same since day 1 of release. Was MSAA broken when this module released? I used to use DLSS and just tolerated the ghosting, but after trying to fix stutters, I noticed MSAA was better all around. I went back to DLSS recently and it seems just as broken in a different way....everything is immensely fuzzy compared to what I remember. In any case, I don't remember DLSS fixing anything when I was using it. It was still pretty bad shimmer. It's because ED updated the DLSS model without properly doing it, aka they did it the easy way and not properly checked each model of the dlss dll. You can fix this by using the new nvidiaprofiler and update your NGX folder to have the new Transformer model J or K, and try with them. My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
Joebejammin Posted February 1 Posted February 1 1 hour ago, Loukuins said: It's because ED updated the DLSS model without properly doing it, aka they did it the easy way and not properly checked each model of the dlss dll. You can fix this by using the new nvidiaprofiler and update your NGX folder to have the new Transformer model J or K, and try with them. But this isn't and ED or DLSS issue? It's the only plane in game with this texture issue, and it's not how it look in real life
Lixma 06 Posted February 1 Author Posted February 1 5 hours ago, Loukuins said: It's because ED updated the DLSS model without properly doing it That doesn't explain why AMD users are seeing the same shimmering. Nor does it explain why it's only the Mirage suffering from this.
_JMax Posted July 15 Posted July 15 Open the kneeboard on-screen,and 98% of the shimmering is gone. I just drag the kneeboard down to the corner,barely visible,to control the excessive shimmering. The F5 is dramatically affected as well. Hard to get past looking at that shimmer. Intel I7 13700KF 48GB DDR4 GeForce 4070 Ti 2x1000GB SSD Quest 3 MSI 3440x1440@100hz. VKB Stecs VKB Gladiator EVO G502
Recommended Posts