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Posted

In many missions these 2 wingmen just get uncomfortably close. Especially with slow speeds, their simple flight model makes them shift around at almost teleporting speeds, often then jumping around directly in front of your nose in less then an aircraft's length distance, giving you headaches while landing.
I had one of them crash into me during the early missions when I was rated for landing performance. This made me fail because "you damaged the aircraft". Similar issue when doing the no engine landing on the little air strip. One of these guys must have followed me until I was close to the ground, then he ejected and his aircraft crashed into my wing. "you damaged the aircraft" 🤨

I understand these 2 guys might be usefule when demonstrating the benefit of the clearing turns. In all other cases, a 3rd wingman shouldn't be required and assuming we have our instructor being a single wingman for us, why not keeping him at 1000 ft (or more) distance?

Right now it seems more risky than beneficial and it does in fact occasionally ruin the mission.

Posted

Yes it's hard to ensure the AI fly the way you would expect and still maintain a proper close formation distance.  Usually it's not a problem but once in a while the AI act stupid and do stupid things.  We did put some triggers in to have them depart the formation when close to landing and doing other maneuvers so it's possible ED changed something recently to cause that trigger to fail.  We will retest and see if we can get the trigger active again.  Please ensure you have the latest version of the campaign (if it's an old version you are using).

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