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Posted

THanks for the enthusiasm.

 

Yes, LEAVU datalink can be locked down to specific aircraft. It probably isn't simple, but never mind the programming complexity - the point is that it is doable.

 

In addition Yoda has coded LEAVU such that you can use it with any aircraft, and if you have the talent and inclination you could add more authentic looking screens and functionality for the aircraft of your choice.

You could restrict a MiG-29 to GCI datalink only for example, while F-15 and Su-27 get their FDLs.

 

For frogfoot (and hog) drivers, I would argue that though giving them a dlink is not realistic, you might see a more realistic response to threats from them when they are so equipped - but this is more of a philosophical debate.

 

As for realism, we always learn something new when such projects are created, new documents are unearthed, and capabilities within LEAVU itself can be altered accordingly.

Funny thing? It seems that as far as the F-15C goes, its systems are both more and less capable than we thought ...

 

And while we're biased towards the F-15, we do also educate ourselves about other aircraft - I have both the MiG and the Flanker manuals ... if those radar modes were properly implemented, I think people would cry (in some respects this also goes for the F-15, one very obvious and glaring omission is the TWS target update lag).

 

But there are other things ... did you know that in RL you can aim the guns scan zone with the TDC? It's huge too, 60 deg wide by 20 deg high :)

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Posted

rdr.png

 

progress coming along nicely with fcr page

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
I'm not afraid of F-15C + LEAVU, it's one helluva mix but that's how it is IRL. Finally LOFC MP shall look like real skies, if there are F-15C nearby you run and hide within a S-300 range! Realism isn't it?

 

What I'm most afraid now with LEAVU and with all other similar mods that'll follow it are the Su-25 with datalinks!!! This wouldn't be reallistic at all and THIS is what would ruin FC MP!

 

So Yoda please explain how can one be sure that those Frogfoot flyers can't benefit from LEAVU?

 

We are investigating a method that may allow us when creating a mission to include

specific files like export.lua. This would block data export for all planes exept what mission

creator specified. Please be patient, once I know more if this is possible ill let you know.

This method would actually distribute _our_ export.lua script to all clients on the fly,

when entering the mission.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)
This method would actually distribute _our_ export.lua script to all clients on the fly, when entering the mission.
What do you mean by _our_ export.lua? You mean distributing the LEAVU export.lua among the server clients, or having the server distribute the export.lua among its clients?

 

EDIT: Do you mean include it with the mission file when a player loads in? Just like MP3 files or images can be included? That would be pretty sweet if that would work.

Edited by Case

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Posted
Playing around with a few radar things here.

Have not decided on design yet.

 

leavuUnleashed.png

 

That "in game" Eagle pit (main window) is that a FC2.0 screenshot?! I see slightly canted view here!

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Posted (edited)

 

While the intentions of LEAVU are noble at heart, and Yoda's F-15 mod may in-fact be based on a realistic feature, it still allows a clever programmer to create their own features. It doesn't matter how realistic or unrealistic these features may be. Now obviously I am most worried about the unrealistic features as people can effectively create cheats. That said realism intended modifications of LEAVU could easily still allow an unfair advantage to that pilot. Its not only an unfair advantage against the opposing team, its an unfair advantage against your own teammates.

 

 

But if export.lua is server controlled and you cannot join server 'cause your connecting with a different one (read: the one with cheats) I see no prob!

 

I haven't heard of Soviet pilot stationed in East Germany during Cold War who walked up to his MiG-23 and said:" Nyet, no flying today or ever again 'cause Yankees have ECM and chaff/flare dispensers on a F-4 and I don't. Reality sucks cause we're not balanced! I only heard of those who flew and by doing it managed to crate a balance against all realism odds!

Edited by Vekkinho

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Posted

You could restrict a MiG-29 to GCI datalink only for example, while F-15 and Su-27 get their FDLs.

 

This would be awesome, I'd be waking a neighbor to do some GCI each time I fly 03:00AM CAP over Caucasus! :smilewink:

 

For frogfoot (and hog) drivers, I would argue that though giving them a dlink is not realistic, you might see a more realistic response to threats from them when they are so equipped - but this is more of a philosophical debate.

 

I got the point, however Frog from LOFC is a very basic Frog from the early Afghan period (late '70s early '80s timeframe). Can't say the same for Hog as I don't have much on it but I believe it has better chances of having some sort of DLink considering the MFD and all the electronic/avionics suite that appear pretty advanced for the period of their creation and implementation.

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Posted
That "in game" Eagle pit (main window) is that a FC2.0 screenshot?! I see slightly canted view here!

 

Yes, I was cleared to show some small pictures.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

 

EDIT: Do you mean include it with the mission file when a player loads in? Just like MP3 files or images can be included? That would be pretty sweet if that would work.

 

 

No promises yet.

But if we can get this to work I will let you know. This is the intention.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

 

I haven't heard of Soviet pilot stationed in East Germany during Cold War who walked up to his MiG-23 and said:" Nyet, no flying today or ever again 'cause Yankees have ECM and chaff/flare dispensers on a F-4 and I don't. Reality sucks cause we're not balanced! I only heard of those who flew and by doing it managed to crate a balance against all realism odds!

 

Could they respawn? Was their mission that day to fighter sweep West Germany? Could they print-screen? Or fly below 10m thwart enemy attacks?

No they couldn't. Its an online game, not real life. My concern of balance isnt that of how realistic or not it is. It's more to do for those who don't have the program or don't know of it. I would have no problem what so ever if this was directly built in to the game as part of the Eagle, but it isn't.

 

You said so yourself that you possibly fear Su-25s getting Datalinks. I too fear this, the abuse of what LEAVU can cause. It was created to do something that is very unique and cool, yet it can easily be abused. Furthermore there is no possible way to tell how somebody modified the code. Its either all on or all off.

 

Downloading the servers export.lua file per mission would be a massive step in the right direction. As each mission is unique and might require forced settings of some kind.

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Posted

 

Downloading the servers export.lua file per mission would be a massive step in the right direction. As each mission is unique and might require forced settings of some kind.

 

Yes, I'm also looking for a proof of cheat prevention with LEAVU! I'm also trying to figure out the possibility of server forced export.lua that enables LEAVU for F-15C and does something similar for Flanker with all other flyable slots restricted to it! If server forced export.lua was possible LEAVU would rule! That's why I'd like to have ED Team members participating in this thread!

 

I don't worry 'bout balance in MP with LEAVU on! There's always gonna be a balance, well if F15C gains a lot from LEAVU balance would be absent in the early days of LEAVU running servers but as the time goes on Eagle players would start having bitter taste of victory in their mouth (chase is better than a catch). Flyable Eagle slots in MP missions would probably reduce for the sake of balance and by doing so you'd gain realism. IIRC, in Allied Force '99 campaign there was like 200 planes flying in the skies over Balkans but as many said before there was a just single F-15C wing stationed in Aviano AB.

 

So properly implemented LEAVU with cheat possibility disabled would worry me only if I was a Eagle driver!

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Posted (edited)

I'm still surprised to hear that "cheat prevention with leavu" is the main subject.

It should IMO be "cheat prevention in MP". LEAVU just exposes a lot of possibilities,

that I'd be surprised if nobody already had found. Some people have already been

exporting RWRs and other things and writing "Aim120, 10 nm out" on a separate monitor.

 

Here is another test sample btw

 

radarTest.png

 

The cool thing is that it runs up to 30 fps next to my game with 0-1% measured CPU usage,

even with multiple MFDs at the same time.

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Yoda, what are the chances of having the INS like display with LEAVU that would require at least 300sec delay to align after the ramp spool up?

 

I ask because I remember a topic you started on calculating GPS coordinates in LOFC.

 

What I though of is an export of ownship icon coordinates available in theater view (F10) onto one of the MFDs!

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Posted
for those with 3 or more cores, realy doesnt matter :D

 

Well, I can run 4+ MFDs on my 5 yr old laptop without having any real high cpu usage,

something im quite happy with :). Now I am currently feeding LEAVU with information at 30 fps

and rendering at the same pace, but because they are not entirely synced there are some minor

stuttering once vevery now and then ( stuttering in leavu, never lockon ). So im thinking of feeding

leavu at something like 60-70 fps while maintaining render rate at 30 fps. Anyone got experience

with such things? Smooth input over network?

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
Well, I can run 4+ MFDs on my 5 yr old laptop without having any real high cpu usage,

something im quite happy with :).

 

Must be some monster laptop!

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Posted (edited)

Keep up the incredible work, guys! And someone with the skills and time for it join them and get something for the RU birds pleeeease..

 

Edit: ED, why don't you hire theese guys :P

Edited by Udat

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Posted
Yoda, what are the chances of having the INS like display with LEAVU that would require at least 300sec delay to align after the ramp spool up?

 

I ask because I remember a topic you started on calculating GPS coordinates in LOFC.

 

What I though of is an export of ownship icon coordinates available in theater view (F10) onto one of the MFDs!

 

I dont think an INS spool-up time would really work for lockon that well.

 

But the other part of your post, how do you mean?

I already export my coordinates and could draw them on top of any map.... I think

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
I dont think an INS spool-up time would really work for lockon that well.

 

 

Why not, LOFC has internal clock that starts running when You spawn and hit the S key. There's no need for Falcon 4 like INS spool-up but you can create it in a such way that it becomes available after 300 secs of the mission play but only if the player starts from ramp (all MP missions usually do). In case of a airborne mission start INS should already be alligned (no delay).

 

 

But the other part of your post, how do you mean?

I already export my coordinates and could draw them on top of any map.... I think

 

When you're in a theater view (F10 external view) and you place mouse cursor over your own aircraft you'll see a GPS coordinates displayed in the upper left hand corner of a theater view screen. Can you make these values permanently displayed on a MFD?!

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Posted (edited)

 

Why not, LOFC has internal clock that starts running when You spawn and hit the S key. There's no need for Falcon 4 like INS spool-up but you can create it in a such way that it becomes available after 300 secs of the mission play but only if the player starts from ramp (all MP missions usually do). In case of a airborne mission start INS should already be alligned (no delay).

 

It does not make sense imo to enforce this, since in many servers players are expected

to scramble at load in. But it can be added to leavu as an option I think in the future.

 

 

 

When you're in a theater view (F10 external view) and you place mouse cursor over your own aircraft you'll see a GPS coordinates displayed in the upper left hand corner of a theater view screen. Can you make these values permanently displayed on a MFD?!

 

Yes I already use these values on my MFD, but instead I show them as

Range Bearing from Bullseye, where bullseye is the waypoint you have selected.

There is also Range and Bearing from bullseye to your radar cursor.

 

Check picture below

My radar's cursor/tdc is from bullseye bearing 049 for 14 nm

I am from bullseye bearing 116 for 15 nm

bullseye.jpg.99bf1f195d4701c99e61d051b5baa0ba.jpg

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Further quick start up procedures on certain aircraft can have the INS spooled up in 90 sec with good accuracy ... I don't see why anyone would want to wait for this since they have a perfectly functioning HSI.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Here is a quick demo without the sim connected

 

 

It shows how you add avionics instruments/components

and a little on how to navigate the F1X mfd

Edited by =RvE=Yoda
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Tech demo of upcoming HUD screen!

 

 

Made after request from EtherealN ( colors can be inverted )

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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