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Posted

Could someone please post a screenshot of SYMBOLS ONLY and DOT SIZE AUTO spotting dots suppoused to look like.

Becouse I see nothing .

Acutally, I can't be certain , but I am having serious problems just seeing targets. I don't know at what version this started.Even something as large as Rapucha LST on open ocean, is not visible outsise of 10 km or even closer, with aircraft at 7000 feet. Just not there. TPOD at max zoom out, is not not picking out the hot IR signature in IR mode in A-10C. I would set external view to traget, and I can see own aircraft, but the target is invisible. Ground vehicle are pixel sized or sub-pixel sized untill I am with in 800 meters. I basically don't see anything, even if its shooting at me. I could see tracers rising from ground from ZSU-23 on truck, but the truck itself is invisible. I don't quite get the system here.

Posted (edited)

2560x1440 MSAA 2x:

Screen_241231_165919.jpgScreen_241231_165925.jpg

Symbols are invisible and labels are unreadable.

Edited by BJ55

I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro

Posted

Labels can be a mission setting, it’s possible that they are turned off there. In the settings there’s a “use mine” option to override the mission. You may also need to toggle them on with a key commmand, I think it’s Shift+F10. 
Not seeing 3D objects? Are you running any unofficial mods? 

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Posted
10 hours ago, BJ55 said:

2560x1440 MSAA 2x:

Screen_241231_165919.jpgScreen_241231_165925.jpg

Symbols are invisible and labels are unreadable.

I DO NOT UNDERSTAND. What am I suppoused to see here? Where is anything? Lets say I am ordered to engage? I would 'UNABLE' no eyes on target? This, for me, is DCS wide.

Is this one of those color blindness tests, which I am failing. 

7 hours ago, SharpeXB said:

Labels can be a mission setting, it’s possible that they are turned off there. In the settings there’s a “use mine” option to override the mission. You may also need to toggle them on with a key commmand, I think it’s Shift+F10. 
Not seeing 3D objects? Are you running any unofficial mods? 

 

7 hours ago, SharpeXB said:

Labels can be a mission setting, it’s possible that they are turned off there. In the settings there’s a “use mine” option to override the mission. You may also need to toggle them on with a key commmand, I think it’s Shift+F10. 
Not seeing 3D objects? Are you running any unofficial mods? 

Its DCS wide for me. Ragrdless of units.

Posted
15 hours ago, DmitriKozlowsky said:

Ground vehicle are pixel sized or sub-pixel sized untill I am with in 800 meters.

Do you have a track replay of this happening? Screenshots? 

17 minutes ago, DmitriKozlowsky said:

Its DCS wide for me. Ragrdless of units.

What does this mean? Nothing appears in DCS at all?

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Posted
6 minutes ago, SharpeXB said:

Do you have a track replay of this happening? Screenshots? 

What does this mean? Nothing appears in DCS at all?

This is my typicall issue. Ground targets, like tanks, armored vehicles, day or night (night is worse), are pixel or sub-pixel sized. In effect , they are invisible, untill few hundred meters from target, at which point its too late to do anything. Even at 200-500 meters, ground vehicle is a pixel or two pixel sized box. At night in IR or NVG, foggetboutit! The pixel sized targets are completely lost in noise.

A10CII_NVG_gndTargets.jpg

Posted
7 minutes ago, DmitriKozlowsky said:

This is my typicall issue. Ground targets, like tanks, armored vehicles, day or night (night is worse), are pixel or sub-pixel sized. In effect , they are invisible, untill few hundred meters from target, at which point its too late to do anything. Even at 200-500 meters, ground vehicle is a pixel or two pixel sized box. At night in IR or NVG, foggetboutit! The pixel sized targets are completely lost in noise.

A10CII_NVG_gndTargets.jpg

Use the zoom view. And IRL they’d be pretty hard to see too. You can put mark points or the SPI on them if it helps. 

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Posted

Negative. In the screencap I am about 300 meters away. About the same is a car as it appears on a large parking mall parking lot . It should be clearly visible, even as a LOD box. There is something not working on my DCS or in DCS period.

Posted
5 minutes ago, DmitriKozlowsky said:

In the screencap I am about 300 meters away.

The gun reticle shows 2.2 miles.

  • Thanks 1

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Posted
21 minutes ago, DmitriKozlowsky said:

This is my typicall issue. Ground targets, like tanks, armored vehicles, day or night (night is worse), are pixel or sub-pixel sized. In effect , they are invisible, untill few hundred meters from target, at which point its too late to do anything. Even at 200-500 meters, ground vehicle is a pixel or two pixel sized box. At night in IR or NVG, foggetboutit! The pixel sized targets are completely lost in noise.

A10CII_NVG_gndTargets.jpg

From this pic you definitely want to turn your HUD brightness down and (if available) make sure it's in night mode.  It's bright enough that it's going to wash out anything under it.

Posted

Isn;t that 2.2 for SPI target, which is in the distance. He distances are distorted in NVG. The ground point I was aiming at was between 300-350 meters away.

1 minute ago, rob10 said:

From this pic you definitely want to turn your HUD brightness down and (if available) make sure it's in night mode.  It's bright enough that it's going to wash out anything under it.

Again. Its the size of the target, as it is drawn by DCS. Its far too small, and I cannot see it, day or night.

Posted
2 minutes ago, DmitriKozlowsky said:

Isn;t that 2.2 for SPI target, which is in the distance. He distances are distorted in NVG. The ground point I was aiming at was between 300-350 meters away.

Again. Its the size of the target, as it is drawn by DCS. Its far too small, and I cannot see it, day or night.

Fair enough, but I would still recommend turning it down because it's going to make it challenging to see things regardless.

Posted
6 minutes ago, rob10 said:

Fair enough, but I would still recommend turning it down because it's going to make it challenging to see things regardless.

Look, while squinting , look at screen cap. You can just make out the ground vehicles as slightly darker pixels. But this is on frozen scrren cap. In motion, during action, those are tottally lost in noise of NVG, and in daytime, lost in filtering of ground texture. I have AA turned off, as AA makes issue worse. Darkeing intensity of NVG produces more visible noise, and amplifies the problem. Once more, this is a subjective issue for me, but I am also not seeing ground targets in other people's screen shots. Its not that they are hard to see, I don't don't see them at all. The screen grab that was posted. I see nothing! Nothing at all. Trees and roads. Even in a screen cap, I do not see vehicles. Not as 3d objects, not as pixels, not as dots. I started this threat becouse with NEUTRAL DOT and AUTO size, I see no ground targets. They are  not visible. Reardless of time of day. In RL, there would be shadows to accentuate targets, but the shadows in DCS are not accentuated enough. Again, I am not seeing ground targets, until I am within few hundred meters. Obviously this is impossible to accomplish anything as far as combat.

Posted

Show a daytime screenshot of a target at 300m which isn’t visible. 

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Posted

I asked for a screenshot of another user's NEUTRAL DOTS with AUTO SIZE. Just as on my system, the other user's screenshot shows me nothing of use to spot ground vehicles. I don't see ground targets. I can't make them out, I do  not see spotting neutral dots.  To me this is a confirmed issue.

Posted (edited)
1 hour ago, DmitriKozlowsky said:

I asked for a screenshot of another user's NEUTRAL DOTS with AUTO SIZE.

The Spotting Dots Auto size is set by your screen resolution. What is your display? I think it’s also necessary to restart the game for the spotting dot setting to activate.

1 hour ago, DmitriKozlowsky said:

I don't see ground targets. I can't make them out, I do  not see spotting neutral dots.  To me this is a confirmed issue.

As for seeing the targets themselves it seems from that example that you just need to use more zoom view to see targets at 2+ miles or so.

If you actually want this issue “confirmed” you need to provide documentation like a screenshot with a full label over a blank spot where the vehicle should be. 

Edited by SharpeXB
  • Like 1

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Posted
6 hours ago, DmitriKozlowsky said:

I DO NOT UNDERSTAND. What am I suppoused to see here?

Almost nothing, because DCS render objects at the correct size and at that altitude/distance with that resolution it's impossible to spot a camo vehicle. In order to see something you need an "eye resolution", wich is magnitudes bigger than the ones of current video display devices.

I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro

Posted
1 hour ago, BJ55 said:

Almost nothing, because DCS render objects at the correct size and at that altitude/distance with that resolution it's impossible to spot a camo vehicle. In order to see something you need an "eye resolution", wich is magnitudes bigger than the ones of current video display devices.

Just what I am experiencing at 2560X1440@144, no AA. I see nothing, at reasonable distance. By the time I do see anything bigger then a pixel, even a darker pixel, I am being engaged by AAA or 14.5 MG. The most usefull sensor is under AV-8B DMT. That places 'v' symbols on HUD, giving a que where to slew the POD. But then the pod does not show targets, until I get closer, circumventing use of pod. A-10C does not have DMT. DMT works under day and dusk/evening. Not at night. It works via contrast. If AV-8B DMT can see contrasting targets so should virtual camera. Yet I would zoom in vew angle into HUD and all I see are 'v' not the targets themselves. They are invisible. Or appear to be.

Posted (edited)
9 hours ago, DmitriKozlowsky said:

Negative. In the screencap I am about 300 meters away. About the same is a car as it appears on a large parking mall parking lot . It should be clearly visible, even as a LOD box. There is something not working on my DCS or in DCS period.

What is your LOD slider set to? Anything less than 1.0 can cause ground assets to not render until very close range.

Example here:

Because only 100 dots can be rendered, having LOD less than 1.0 will lead to ground assets trying to transition to a dot and instead just disappearing. Because it prioritises giving dots to ground assets that are the farthest away rather than the closest.

And it does so with all ground assets in the direction you're facing up to 80km away, so it hits the 100 dot cap very quickly.

Until that gets fixed, keep LOD to 1.0.

Edited by MoleUK
  • Like 1
Posted (edited)

OK. So to get back to the original question. Not really answered,

What is a NEUTRAL DOT and what does it look like?

What am I suppoused to look for?

When labels are set to SYMBOL ONLY, I see red dots for threat and blue for fiendly. But thats too easy and too much of a cheat, especcially at night. So I would expect white or grey dots for neutral. So where are they what do NEUTRAL DOTs look like? I don't see them. They are not drawn, or are drawn in such way that  makes them not not apparently visible. Thats why I asked for a someone else's screen grab. What am I looking for? THe simplest questions in DCS have no answers. Or so it seems.

Edited by DmitriKozlowsky
Posted

vehicles.jpgdots.jpg

Unfortunately I don't have PNG's of the screenshots anymore, in my case dots are black 2x pixel squares.

I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro

Posted

OK,I see the dark vehicles on top pic. I see the dark dots on bottom. I never see those on my system. I can see red, I can see blue, but I do  not see neutral dark grey or black dots. Not on my rig. Maybe they are there, but its my panel. Its a start.

Thank you

How do NEUTRAL DOTS look through NVG and in pod FLIR?

Posted

NVG's, like in real life, have too much noise to see details. In pods and weapon feed you see only objects (LOD 1 and Visib Range ultra to spot targets at >25nm) .

I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro

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