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Posted (edited)

Hey all,

Since the last patch, setting turbulance to higher settings makes the hornet almost impossible to land on the Carrier. It becomes noticeable when setting turbulance above 1m/s.

Over the ramp the Hornet is jolted so hard that the AoA gets completely thrown off making a safe recovery impossible if your mission features a noticeable amount of turbulance.

Attached is a track. The problem can be seen in this video as well, time stamped to a few seconds before the trap:

 

I'm not sure whether it's problem with the Hornet or the Supercarrier so please move the topic to the appropiate section if required.

 

Edit: added a shorter track on marianas

CASEIII_OK_wire3.trk

CASEI_AoAjolt.trk

Edited by Derbysieger
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Posted

that's a wake turbulance thing which has existed for +2 years now. imo it's a bug but nobody truly addressed the issue.Sometimes happens with A10.  you may try to turn wake turbulance off.

 

Posted (edited)
54 minutes ago, Solo_Turk said:

that's a wake turbulance thing which has existed for +2 years now. imo it's a bug but nobody truly addressed the issue.Sometimes happens with A10.  you may try to turn wake turbulance off.

Weird becausethe issue only appeared after the christmas patch. Mission was simply re-saved. And it's always happening with turbulance enabled in the weather settings mission editor. I'll test tomorrow but I'd hate to disable wake turbulance.

Edited by Derbysieger


CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2

Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
 
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