Rongor Posted January 5 Posted January 5 (edited) After finishing the Basic and Advanced Campaigns, which I enjoyed pretty much, I am now 5 missions into the TTQ. Unfortunately the TTQ is not on the same level as the other two. 1. The voice acting in the TTQ feels awkwardly weird. For some unknown reason this campaign's instructor is yelling all the time. He can't sound neutral. He is either hostile or overly enthusiastic, never "normal". The loudness of his voice would be appropriate when he'd try to shout from a neighboring trench while us being under heavy artillery fire. His voice would fit a long retired guy who has for some weird reason been recalled into active duty and is now trying to overachieve vocally so we younger guys agree he is still up to the game, while constantly approaching his next heart attack. Why would one shout on radio to convey simple regular messages like SATTLED! and STRIPPED! (his voice almost flips over with the last one)? This is distracting, annoying and feels totally unnecessary. BTQ and ATQ were much better, they felt just normal, calm, precise, disciplined. This here isn't and it hurts the immersion. 2. There is plenty of mission documentation available, which should be a good thing. Only its often inaccurate, presenting wrong frequencies and callsigns and many times overloaded, drowning the important information in walls of text and tons of data you won't really be interested in. I can imagine this might aim to mimic real world briefs, only in real world briefs, you would - still highlight the important factors for your flight and - very likely not present the wall of text format. The mission cards apparently try to remedy this, yet even in these frequencies and callsigns are wrong in some occasions (seems this has been reported already) I am in the 5th mission and none of the briefing material has actually been briefing me about the upcoming flight. Maybe the aim is to throw me into unforeseeable situations, to practice handling ad hoc situations. Still at least this is something a mission brief would explain to me. In the first missions I had no idea in advance what my IP would be that the IP will be available on WP51 in the CDU which other units I will get in contact with Necessary frequencies weren't preprogrammed as presets in the radio. I had to pause the flight, go into the mission briefing, look across the wall of text to find the callsign my instructor told me to contact, then translate the TAD number in the frequency list, then adjust the radios. The whole idea of returning to the IP after each mission and receiving the next tasking there had never been explained. The ingame mission briefing did contain the chart of the Vaziani training range, though the map is just overloaded with all the IPs there are (while needing only a very single one per mission). A familiarization flight would have helped btw. The training area has questionably close limits to the IPs, so any orbiting at banks less than 45° will have you violate the MOA and end the mission with a hostile instructor. 3. Sorry but the mission design has serious issues this time, unlike its 2 predecessors. There are cases in which the targets called in by the JTACs are that close to your IP, that its virtually impossible to spot them with the TGP because your optics' field of view is just too narrow already. Together with the problems arising from the lack of real mission brief, it often feels like the campaign intends to present a challenge (which is good) by generating such unfair situations (which is bad). In the 4th mission (SEAD), you don't even arrive at the IP before the SA-3 is already tracking you. Your instructor will tell you to hit the deck (while still flying at 8000 ft) seconds before the SA-3 launches its first missile on you. Its impossible to anticipate when starting this mission for the first time. So its kind of necessary to experience these failure moments to then focus on getting low and scouting the target with your TGP in advance in following attempts to fly this mission, before your RWR and eventually your instructor will alert you. The loadout had 2 mavericks. You put one on a Shilka in the first task, a second task demands one on a moving convoy consisting of a ZU-23 truck and an SA-9, so naturally I aimed my 2nd Maverick on the SA-9. Only this one didn't track and missed. Since I had no guided weapons left, I could abort the mission at this point. When I finally ended the 4th mission "successfully" (no complaints by my instructor during flight), I was given an Unqualified for not killing all targets. Which targets I allegedly missed will stay secret with my instructor forever. I only know the FACs didn't have any further taskings for me. I just aborted the 5th mission in frustration. After 2 successfull JDAM drops, I was told to egress. While peacefully heading out, my instructor suddenly says that the mission will only count as success when an After action report supports it. No idea what he would want from me now. He already confirmed I killed the targets when we were departing the target points on his order. Should I scope these locations again with my TGP? Who knows, its not explained anywhere. Following the flightplan lead me to the fence out waypoint. Shortly therafter my instructor yelled at me I would have exited the MOA without authorization. Ok. Well I am kind of done of being kept in the dark. The rapid chain of JTAC/FAC tasking is good practice and fun. Yet the whole mission around it isn't. It feels carelessly assembled, not saying it has been, but in its current state its just not solid anymore. I'd really recommend this whole campaign would be reviewed completely. The amount and level of issues seems beyond what some quick corrections here and there could fix. The previous two campaigns did a brilliant job to enforce practicing and relearning stuff. In contrast and unfortunately though, this TTQ campaign (in its current state) is far from this level. Edited January 5 by Rongor 1
Sabre-TLA Posted January 5 Posted January 5 Thank you for your honest feedback. We will review the items you have raised and see what can be done to improve them. 2 MapleFlagMissions - Read Our Blog for Updates
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