Nealius Posted January 20 Posted January 20 I do a lot of filming and screenshot taking in DCS, and for a lot of cockpit stuff I need to loosen the 6DOF limits to get close-ups of the dashboard and GoPro style footage of the pilot body, which works for all the modules except the warbirds. Changing 6DOF limits in a server.lua file in Saved Games, as I do for all other modules, doesn't work. Changing 6DOF limits directly in the modules' view.lua also does not work. However, unlocking 360 rotation does work. For me, the current warbirds are affected: Fw 190 A-8: 6DOF not unlocked, 360 rotation unlocked Bf 109 K-4: 6DOF not unlocked, 360 rotation unlocked P-47 (all variants): 6DOF not unlocked, 360 rotation unlocked Spitfire (both variants): 6DOF not unlocked, 360 rotation unlocked Mosquito: 6DOF unlocked, 360 rotation locked The Mosquito is the one exception, where 6DOF edits work but the 360 rotation edit does not. 1
Gunfreak Posted January 20 Posted January 20 4 hours ago, Nealius said: I do a lot of filming and screenshot taking in DCS, and for a lot of cockpit stuff I need to loosen the 6DOF limits to get close-ups of the dashboard and GoPro style footage of the pilot body, which works for all the modules except the warbirds. Changing 6DOF limits in a server.lua file in Saved Games, as I do for all other modules, doesn't work. Changing 6DOF limits directly in the modules' view.lua also does not work. However, unlocking 360 rotation does work. For me, the current warbirds are affected: Fw 190 A-8: 6DOF not unlocked, 360 rotation unlocked Bf 109 K-4: 6DOF not unlocked, 360 rotation unlocked P-47 (all variants): 6DOF not unlocked, 360 rotation unlocked Spitfire (both variants): 6DOF not unlocked, 360 rotation unlocked Mosquito: 6DOF unlocked, 360 rotation locked The Mosquito is the one exception, where 6DOF edits work but the 360 rotation edit does not. It seems only a few aircraft have this ability. F16, F18 and F15E has it(but F15E pilot has no head in F1 mode) F5 doesn't seem to respond, F4 doesn't seem to respond. Those are the modules I've tired. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Nealius Posted January 20 Author Posted January 20 12 minutes ago, Gunfreak said: F4 doesn't seem to respond. F-4's works fine for me. As well as the F-14A/B, Viggen, and Apache.
Gunfreak Posted January 20 Posted January 20 33 minutes ago, Nealius said: F-4's works fine for me. As well as the F-14A/B, Viggen, and Apache. Can you give me a how to? I I've been using this In the main DCS folder views lua. And it only works on F16, and F15E for me. I've tried on the F5 and F4. But it won't let me move the camera further away or turn it 360. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Nealius Posted January 20 Author Posted January 20 Main folder views.lua isn't the best way to do it. The best way should be to edit them in the Saved Games server.lua, as explained here: For the F-4 this is my entry: ViewSettings["F-4E-45MC"] = { Cockpit = { [1] = { CockpitLocalPoint = {5.10364, 0.77765, 0.0}, CameraViewAngleLimits = {20.000000,170.000000}, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.00000,-0.0,0.000000}, ShoulderSize = 0.15, Allow360rotation = true, limits_6DOF = {x = {-0.9,0.9},y = {-0.9,.9},z = {-0.9,.9},roll = 90.000000}, }, [2] = { CockpitLocalPoint = {3.71, 1.07, 0.0}, CameraViewAngleLimits = { 30.0, 140.0 }, CameraAngleLimits = { 180, -80.0, 120.0 }, CameraAngleRestriction = {false, 90.0, 0.50}, EyePoint = { 0,0,0.000000 }, ShoulderSize = 0.15, Allow360rotation = true, limits_6DOF = { x = {-0.9, 0.9}, y = {-0.9, 0.9}, z = {-0.9, 0.9}, roll = 45.0 }, }, }, -- Cockpit Chase = { LocalPoint = {-5.0,1.0,3.0}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } 2
Gunfreak Posted January 20 Posted January 20 (edited) 7 hours ago, Nealius said: Main folder views.lua isn't the best way to do it. The best way should be to edit them in the Saved Games server.lua, as explained here: For the F-4 this is my entry: ViewSettings["F-4E-45MC"] = { Cockpit = { [1] = { CockpitLocalPoint = {5.10364, 0.77765, 0.0}, CameraViewAngleLimits = {20.000000,170.000000}, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.00000,-0.0,0.000000}, ShoulderSize = 0.15, Allow360rotation = true, limits_6DOF = {x = {-0.9,0.9},y = {-0.9,.9},z = {-0.9,.9},roll = 90.000000}, }, [2] = { CockpitLocalPoint = {3.71, 1.07, 0.0}, CameraViewAngleLimits = { 30.0, 140.0 }, CameraAngleLimits = { 180, -80.0, 120.0 }, CameraAngleRestriction = {false, 90.0, 0.50}, EyePoint = { 0,0,0.000000 }, ShoulderSize = 0.15, Allow360rotation = true, limits_6DOF = { x = {-0.9, 0.9}, y = {-0.9, 0.9}, z = {-0.9, 0.9}, roll = 45.0 }, }, }, -- Cockpit Chase = { LocalPoint = {-5.0,1.0,3.0}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } Thanks, interesting, but I don't have any server lua Edit ok, managed to steal the server.lua from the DCS main folder, and your settings work for the F-4, but I tried to change the name to the F-5E name, but it won't work. Edit 2, and the F4 pilot is headless... Edited January 20 by Gunfreak i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Nealius Posted January 21 Author Posted January 21 (edited) Name has to match that of the "makeview" entry, which is also appears in snapviews lua file. The F-4 code won't work for the F-5E either because it has two viewpoints (pilot and WSO) and the camera location code is different. You have to copy the F-5E's code from it's view.lua, paste it into server.lua, and add the proper name in [""]. This is all explained in that tutorial and thread. F4 pilot is headless because only a couple of modules have the auto-pop-in head: Viper, Hornet, Apache, Chinook, and maybe the Hind. Edited January 21 by Nealius 1
Gunfreak Posted January 21 Posted January 21 7 hours ago, Nealius said: Name has to match that of the "makeview" entry, which is also appears in snapviews lua file. The F-4 code won't work for the F-5E either because it has two viewpoints (pilot and WSO) and the camera location code is different. You have to copy the F-5E's code from it's view.lua, paste it into server.lua, and add the proper name in [""]. This is all explained in that tutorial and thread. F4 pilot is headless because only a couple of modules have the auto-pop-in head: Viper, Hornet, Apache, Chinook, and maybe the Hind. So only useful in a few modules anyway, since most don't have a head i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Nealius Posted January 21 Author Posted January 21 1 hour ago, Gunfreak said: So only useful in a few modules anyway, since most don't have a head There are various GoPro angles that don't require a visible head.
Gunfreak Posted January 21 Posted January 21 51 minutes ago, Nealius said: There are various GoPro angles that don't require a visible head. F5 remaster does have a head. But like the warbirds. It doesn't appear the editing the lua works. Would be nice if they could add some commonality. Both in regards to view editing and head. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
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