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  • 3 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336.1/

Campaigns

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 9, 10 and 12. AI gets stuck while refueling - fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • M2 – Missing voice line added

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – taxi sequence adjusted to prevent collisions if taxi director disabled

DCS: MAD AH-64D Campaign by Stone Sky

  • First mission - fixed coordinates error

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue.
  • TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. 
  • Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. 
  • Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon

  • M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase 
  • M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. 
  • M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. 
  • M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)

DCS: A-10CII Iron Flag Campaign by Baltic Dragon

  • M 1-5: Updated most subtitles for better consistency; updated manual reference pages.

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • All missions: fixed the S-3 skins broken with the last update. 
  • M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static. 
  • M07: fixed issue with smoke not appearing on the water for target practice

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02: fixed problems with Smoke refusing to refuel during the mission 
  • M03: fixed problems with wingman not refueling during the mission. 
  • M06: fixed issue with script error during the flight 
  • M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target.

 

DCS: F/A-18C Operation Green Line by Badger633

  • Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level.

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Missions 3 all variants: F4 incorrect attack fixed.
  • Mission 9 normal variant: 420 not follow fixed

DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims

  • Mission 16 Part 3 - Fixed incorrect data link ID
  • Mission 2 - Various minor fixes and updates, minor alterations to briefing
  • Mission 3 - Various minor fixes and updates

DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims

  • Mission 1 - Ship not engaging - fixed
  • Mission 10 - Fixed rare chance of triggering the ‘engage Mig’ and ‘avoid Mig’ outcomes simultaneously
  • Mission - 13 - Improved fail safes on AI triggers during SA-11 phase

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 5 - Minor adjustments to AI behaviour when bombing tanks.
  • Mission 6 - Moved Chieftain closer to reduce radio degradation
  • Mission 7 - Minor adjustments to AI behaviour when bombing tanks

DCS: P-51D Blue Nose Bastards of Bodney Campaign  by Reflected Simulations

  • Removed MW50 for 109s
  • Bf-109 skin updates

DCS: Spitfire LF Mk. IX The Big Show Campaign  by Reflected Simulations

  • Bf 109 skin updates
  • Typo fixes

DCS: P-51D Debden Eagles Campaign  by Reflected Simulations

  • Removed MW50 for Bf 109s
  • Bf 109 skin updates

DCS: FW 190 A-8 Horrido! Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Lead no longer has MW50 so that he doesn't use it during climbing
  • Bf 109 skin updates

 

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • 109 skin updates

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • F-5 skin assignment fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • F-5 skin assignment fixes
  • Some F-5s had all aspect Atolls - fixed

DCS: Spitfire LF Mk. IX Beware! Beware! Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Cross runway ATC message comes at the hold short point now.
  • Mission 9 safeguard triggers added
  • Mission 9 kneeboard weather data fixed
  • Typo fixed in the startup sequence
  • Mission 4 typo fixed in briefing and target photos
  • Like 9
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 2 weeks later...
  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818.2/

DCS Campaigns

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 2. Fixed problem with landing on Arleigh Burke.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 1: Boat movement fixed. 

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 

  • Missions 13: Carrier parking conflict on return resolved.

DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims

  • Mission 10 - Rotor engaging Migs when already clear of the fight - fixed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Various minor updates and fixes.

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • Mission 4: fixed issue with mission not progressing after overflying Power Chord. 
  • Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch. 
  • Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead.

The following campaigns had issues with broken file names fixed, and now the campaigns are fully playable:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD AH-64D Campaign by Stone Sky
  • Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
  • DCS: F/A-18C Rising Squall Campaign by INVERTED
  • DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
  • Like 14
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8394/
DCS Core

  • Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed
  • ME. Absolute Mission Time trigger interface change, added time and date input
  • Crash in some cases when several AIM-120 initial target gets destroyed before they reach it  - fixed
  • Crash in some cases when certain MODs installed and corrupt “database” in simulation - fixed
  • AI. RU AWACS - no answer on DECLARE command - fixed
  • Like 17
  • Thanks 12

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 4 weeks later...
  • ED Team
Posted

Introduced a new terrain module: DCS: Cold War Germany by Ugra Media

Introduced a new campaign: DCS: F-4E Red Flag 81-2 Campaign

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

This initial release of the DTC will allow you to create custom countermeasure programs and radio communication presets for the DCS: F/A-18C and DCS: F-16C. In future updates, this will be expanded to include more mission planning data like navigation waypoints, targets, threats, datalinks, route points, weapon settings, and more. The functionality will also be extended to other aircraft such as DCS: AH-64D and DCS: A-10C II Tank Killer.

DTC programs can be created in the Mission Editor and prior to flying a single-player or multiplayer mission from the Briefing Screen. DTC programs can be saved, exported, and imported, allowing you to create multiple DTC programs for each aircraft based on the mission, and allow you to share DTC programs with friends.

Please see the DTC Guide here and the instructional video.

Data Transfer Cartridge for DCS

DCS Core

  • AI Aircraft. Wingman keeps saying "rejoin" but does not rejoin - fixed.
  • AI Aircraft. After receiving the task Attack group from trigger AI TASK PUSH, the AI plane ignores it and continues to perform Orbit - fixed.
  • AI Aircraft. Tu-22M3. Added delay between Kh-22 missile launches to 60 sec.
  • AI Aircraft. AIs will release ADM-141 decoy only in level flight, not in a dive.
  • AI Aircraft. Some AI helicopters don't stand still after landing on slopes - fixed. AI helicopters don't stand still after landing on slopes - Aircraft AI Bugs (Non-Combined Arms) - ED Forums
  • AI Aircraft. Climb performance for AI P-51D adjusted
  • AI Aircraft. Ju-88 A-4. The plane stops while taxiing to the runway.
  • AI Sea. Disabled dynamic spawn interface for Old CV Admiral Kuznetsov version (non 2017) , it does not support needed model features for it to work properly. 
  • AI Ground. S-200 Minimal range for track radar set to 17 km due to minimal range from the missile.
  • AI Ground. Added many JTAC voice lines for specific weapons.
  • AI Ground. Trains wheels do not spin - fixed.
  • 3D Models. Fixed destroyed TPZ-1.
  • 3D Models. Fixed textures for Uragan, KS-19, Zil_135l, Flak37, Willys MB, and CCKW 353.
  • Weapons. Added 3D model for AIM-7P
  • Weapons. Added C-701IR missile to replace Deka’s.
  • Weapons. AGM-154A wind correction parameters updated.
  • Weapons. CTD when spawnGroup contains a group without a name - fixed.
  • Weapons. Added lower fin to 3D model ADM-141.
  • GUI Error on exit from ME after placing trigger zone - fixed.
  • GUI Error when open Replay after placing trigger zone - fixed.
  • GUI Error when click on ruler icon in ME - fixed.
  • GUI Error when saving a mission during opening Replay from ME - fixed.
  • ME. Object icons aren't displayed when returning to ME from encyclopedia - fixed.
  • ME. Added some more rainy/snowy cloud presets.
  • ME. Added extra zoom level for map.
  • ME. Multi Select Tool changed selection logic so tool would not select hidden on map objects
  • ME. Added units for GDR: PT_76, S-60_Type59_Artillery, Mi-24V, Mi-8MT, Su-25, MiG-23MLD.
  • ME. Trigger conditions time more, time less, and time since flags have default values based on abs. time - fixed.
  • Scripting API. Added new functions (world.getPersistenceData, world.setPersistenceHandler) for save mission convenience based on feedback  (Documentation:  Singletons )
  • Scripting API. Crash when spawnGroup contains a group without a name - fixed. DCS crashes if spawnGroup contains group without name - Game Crash - ED Forums
  • Scripting API. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - fixed. net.dostring_in("mission", "a_do_script(...)") causes SEGFAULT with non-scalar return values - Game Crash - ED Forums
  • Scripting API. DCS.getMissionName() returning the wrong name for .sav files (it includes .sav at the end of the name) - fixed.
  • Terrain Engine: improved lazy texture loading, this should improve graphics memory handling (depending on scene)
  • Terrain Engine: minor CPU optimization in render thread
  • Route tool. Waypoints problems if Route Tool was used in MP and then single player mission is loaded right after that - fixed.
  • Module configs and libraries loading optimization which should improve timings of first time loading into module cockpit
  • Optimization for module specific files load on DCS start which should improve DCS World startup time
  • Added potential fix for oversized explosion crater being visible in some situations

DCS: F-16C Viper by Eagle Dynamics

  • Improved TGP tracking AA target has jitter (wip).
  • Fixed: Radar Elevation too sensitive on a button (with user fix).
  • Fixed: Hot/Air start should activate GPS Time.
  • Fixed: IR missile preflare flare rejection behavior same across all missiles.
  • Fixed: RDR Cursor movement axis bug.
  • Fixed: HSD cursor unusually slow.
  • Fixed: FPM erratic behaviour with Drift C/O active.
  • Fixed: A-G Radar going from AGR->MAP when 5nm scale is selected puts MAP in invalid 5nm scale.
  • Fixed: FCR azimuth lines does not move along with rdr cursor.
  • Fixed: RWS-SAM ANT ELEV can become stuck after losing track.
  • Added: DTC Functionality (WIP)

Known issue: FCR range and azimuth bumping using cursor can intermittently fail.

DCS: F/A-18C by Eagle Dynamics

  • Improved TGP tracking AA target has jitter (wip).
  • Fixed: Ejection does not work.
  • Fixed: Cage button breaks the missile seeker when you have an STT.
  • Added. DTC Functionality (WIP)

DCS: AH-64D by Eagle Dynamics

  • Fixed: Pilot selecting FCR as sight breaks Cued LOS Reticle behavior.
  • Fixed: Air Data Probe Animation is broken.
  • Fixed: George CPG has "jumping" aiming.
  • Fixed: Strange Keybinds appeared after the latest update, instead of the NVS Mode.
  • Fixed: George AI. Switching up to cycle scrolling the target list does not work.
  • Fixed: Ground speed displayed in IHADSS below 40 knots GS.
  • Fixed: VID page options are still available if VSEL format is shown.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: New liveries from the livery competition winners
  • Fixed: Gear lever is placed in upper position after repair (should be down)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Fixed: Tail rotor max-min pitch animation by right-left pedals movement is inverted
  • Fixed: When spawning unarmed with the Mi-8 and then ask the ground crew to install door gunners, the back door gunner is inoperable

DCS: F-5E  by Eagle Dynamics

  • Fixed: Liveries of static F-5E-3 and F-5E FC are not shown in the previsualization window.
  • Fixed: "Cabin Pressure Switch - NORMAL" command not working.
  • Fixed: In the flight manual for F-5E-3 2024 DCS F-5Е-3 Flight Manual_ENG there are some sentence in Russian Управляет нейтральным положением ручки управления (триммерным эффектом)(page 104) and клавиша (page 265) instead of English.
  • Fixed:  Missing unit's article in encyclopedia.
  • Fixed: Pilot shown in Static and Uncontrolled F-5E-3.
  • Fixed: Main landing gear and canopy animations issues.
  • Fixed: Some Iranian liveries have texture issues.
  • Fixed: Has a bigger rear than it looks - AI units get stuck while taxiing.
  • Fixed: Canopy when damaged is completely missing glass.
  • Fixed:  Glass damage is not the same inside and outside of the cockpit.

DCS: Black Shark 3 by Eagle Dynamics

  • Cockpit. "Danger Engine Vibration" audio warning cannot be heard - fixed

DCS: Yak-52 by Eagle Dynamics

  • Fixed. Wrong brakes behavior via axes
  • Fixed. Bindings for Landing Gear EXTEND and RETRACT not working
  • Fixed. Binding for the Emergency Gear Valve backwards
  • Fixed. Rudder by notch input did not move the rudder, causing a crash instead.
  • Fixed. Elevator Trim Keybindings not working
  • Fixed. Incorrect behavior of AI after takeoff and during landing.

DCS: JF-17 by Deka Ironwork Simulations

  • Updated. ETF SATAC Champion skin
  • Fixed. Brake parachute light logic
  • Fixed. JF-17 radar would trigger other’s RWR at too far distance

DCS Mirage F1 by Aerges

General:

  • Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE.
  • Fixed "AMPLI 2-1 selector switch - 1" autostop macros action. Previously it was switching to amplifier 2.
  • F1BE: "AMPLI 2-1 selector switch - 1" autostop macros command is now applied to the rear seat switch as well.

Weapons:

  • Fixed rockets not exploding on impact.
  • Fixed IR missiles becoming hung if the missile button was momentarily pressed and released.
  • A missile-launcher safety flap was added for the R550 missile. It prevents launch at speeds < 150 knots.
  • AIM-9 missile can be launched now disregarding its lock status.
  • AIM-9 missile now requires 40 seconds for gyro spin-up before it can be launched (it was previously 3 seconds).
  • Fixed crash that occurred with some payloads, especially modded or deprecated ones.
  • Fixed crash when jettisoning payloads from CLB4 and AUF2.
  • Changed rockets 'XX Rocket Launcher Salvo Count' option name to 'XX Rocket Launcher Burst Count' for clarity. This option is used with the 'Single' position of the 'Single/Salvo selector' switch.

Input:

  • Reworked clickability of RWR lights intensity adjusting switch and Spherical indicator day/night selector switch.
  • U/V, U, MKR/BF/TP, TB/APP potentiometers axes commands now work in F1BE rear seat.
  • Fixed F1BE rear seat 'Engine emerg regulation priority switch' initialization.
  • Fixed F1BE rear seat 'Engine emerg regulation priority switch' guard animation.
  • F1BE rear seat 'Engine emerg regulation priority switch' is reset now at aircraft repair.
  • Added default key combination for 'Combined Flight Controls Mode': LShift+C.
  • F1BE 'Airbrake priority', 'High lift devices priority', and 'Demist switch' switches can't be clicked with closed guards anymore.
  • Fixed 'High lift devices priority switch' guard animation.
  • Changed "Telemeter/zone scanning switch - TEL (TL)" default binding. It is now LCtrl+LShift+Z.
  • V/UHF function selector, frequency mode, and UHF function selector switches now have input commands for each position.
  • V/UHF and UHF input commands were renamed: Added the radio name at the beginning of each command.

NOTE: Some tracks recorded in versions previous to this one may not work until the next update, due to changes in input regarding Master Arm switch. The fix will be provided in the next update.

DCS: C-101 Aviojet by AvioDev

  • C-101CC: Fixed ADI horizontal steering bar behavior in FD 'Altitude hold' mode.
  • Fixed APR CAP engagement logic. Previously it could engage once the glideslope signal becomes valid, disregarding the glideslope deviation value.
  • Fixed start up lesson (EN, ES and CN), that was getting stuck in the step to check throttle travel.

DCS: F-4E Phantom II by Heatblur Simulations

  • NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details)
  • Audio Overhaul:
    • Reintroduce major J79 Audio overhaul
    • Adjusted distinct J79 howl trigger ranges
    • Revamped several major sound samples
    • Improved code driving sound sample playback in various situations (e.g. flyby).
  • Systems: Complete overhaul of pneudraulics system:
    • Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements.
    • Improved CPU performance without reducing simulation fidelity.
    • Improved flow restrictors and actuators simulation for better stability.
    • Improved component connection order ensuring proper flow.
    • Improved time to stabilize pressure along the entire circuit
    • Improved pressure distribution and energy for the entire hydraulic system.
  • Systems: Added landing gear small door smoothing for more animation fidelity.
  • Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss)
  • Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99)
  • Avionics: Magnetic Compass overhaul for better accuracy.
  • JESTER: Added inhibition of Jester Radar callouts shortly after takeoff.
  • UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
  • UI: Improved mouseover hint for toggle mirrors
  • Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen.
  • Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients
  • Weapons: Added SAMP-250 Chute Retarded Bombs HD
  • Art: Fixed minor issues with WSO ball textures. 
  • Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind.
  • Initialization: The aural tone knobs initialize to LOW on cold start
  • Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu
  • Inputs: Increased pitch feel trim dampening (reduces stick oscillations)
  • Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob)
  • Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes)
  • Inputs: Added AXIS bind for HUD shutter
  • Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers)
  • Missions: Added new BFM mission by Sedlo
  • Missions: Reduced file size for training missions
  • Missions: training missions:
    • Lesson 01b: Corrected checklist page triggers
    • Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13"
    • Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12"
  • Missions: Updated FROG-7 mini-campaign 
  • Localization: Updated Chinese localization
  • Updated in-game manual

DCS: F-14 Tomcat by Heatblur Simulations

  • UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4
  • Audio: Fixed major audio "stepping" bug for both -A and -B variant
  • Fixed the Afterburner for one engine displaying with major delay when switching cameras.
  • Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type.
  • RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41
  • Missions: Updated Reflected instant action missions

DCS: AJS37 Viggen by Heatblur Simulations

  • Updated manual
  • Systems: Fixed kneeboard not being populated with data.
  • Weapons: Fixed RB74 (Sidewinder) not working in all-aspect.

 

Campaigns

DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations

  • Campaign load screen - Description text typo corrected.
  • MB-OTU - RP-3 Employment Training – On screen messages typos corrected.
  • MC-OTU - Bomb Employment Training - On screen messages typos corrected.
  • MD-OTU - Directional Radio Training - On screen messages typos corrected.
  • MJ-Wunderwaffe Chemistry – Pilot controls inoperable – Fixed.
  • MK-Harbour Master – Mission debug messages appearing – Fixed.
  • MM-Flak It – Post attack run messages and sounds not played/displayed – Fixed.
  • MN-Gee-H Navigation Exercise – Success criteria adjusted.
  • MO-Siege of Dunkirk – Typo corrected and success criteria adjusted.

DCS: UH-1H Worlds Apart Spring 2025 Campaign by Lowlevel Heaven

Mission 2

  • AI Helicopter adapted to the new AI behavior.
  • Change of route and land zones.
  • Added refueling option at each station.

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • Mission 11 - Adjusted parameters for interfering with Renegade's picture.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - updated to fix break orbit bug introduced in the last patch.
  • Mission 6 -  Various minor updates and fixes.
  • Mission 7 -  Various minor updates and fixes.

DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations

  • Mission 3: AI Escort behavior fine tuned

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 5: AI Escort behavior fine tuned

DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • All missions: Lead restricted from using WEP

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All missions: AI Escort behavior fine tuned

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 15: The AI doesn't break orbit - workaround
  • All Missions: AI formation side swapping enabled

 

DCS: F-14B Speed & Angels Campaign by Reflected Simulations

  • Mission 4: static refueler truck clipping a Tomcat - fixed
  • Mission 15: Helo on top of the antenna - fixed.

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • All missions: Flight lead afterburner restricted in some cases. Mission progress options renamed for clarity.
  • Mission 2: safeguard added to prevent the helo from rolling forward
  • Mission progresses even if the player RTBs on bingo

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • All missions: Data Transfer Cartridge added with visual and sound effects

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • Mission 7: added prompt when player is tasked to attack the helicopter
  • Mission 08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments
  • Mission 09: ;added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights
  • Mission 10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission
  • Mission 11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier
  • Mission 12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back;
  • Mission 13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights)
  • Mission 14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her "unlimited fuel"); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version)
  • Mission 15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB.

F/A-18C Rise of the Persian Lion 1 by Badger633

  •  Missions 3 all variants: Wing going AWOL fixed.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 11 - Chemical Ally. Targets moved due to map updates. Improved SAMs and AAA fire. Improved target sets for recognition. Changed time, made darker. Fixed tanker speed. Added NVG. Updated target imagery and Kneeboard. Various other updates.
  • Mission 12 - High Value Targets. Fixed Target bugs. Improved target confirmation process. Allowed more time for search. Improved target area recognition. Fixed tanker speed. Updated target imagery and Kneeboard. Various other updates.
  • Like 34
  • Thanks 8

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  • ED Team
Posted

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: DTC Crash if in track restart mission, then take control and restart again.
  • Fixed: DTC Windows Export/Import are displayed after a unit is destroyed in some cases.
  • Fixed: DTC button in Briefing is available on dynamic spawned aircraft in MP.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Crash FA18C.dll.
  • Fixed: Crash cockpit UHF ARC-210.

DCS: F-16C Viper by Eaglе Dynamics

  •  Fixed: Radar RWS TDC bumping range and azimuth settings no longer work.

DCS: AH-64D by Eagle Dynamics

  • Fixed: LASER power button is not functioning.

DCS: F-5E  by Eagle Dynamics

  • Fixed: Crash when launching missiles AIM-9B at an airplane that uses flares.
  • Fixed: Left Wingtip (Pylon 1) missile determines if the AIM-9 provides tone or not.

DCS: F-4E by Heatblur

  • Fixed JESTER failing to Align the INS on start-up.


DCS: Kola map by Orbx

  • New: ENAT - Alta airport
  • New: ENEV - Evenes airport
  • New: EFET - Enontekiö arctic airport
  • New: EFSO - Sodankylä airfield
  • New: Airstrip Road 924 near Hosio
  • New: Populated areas around Kuusamo airport
  • New: Populated areas around Kallax airport
  • New: Added missing charts for Civilian airports
  • Fixed: A disconnected road near Borjelsbyn
  • Fixed: Removed trees blocking aircraft taxi path from E08 parking to runway Vidsel
  • Fixed: Added a missing bridge near Ruka
  • Fixed: Updated runway numbers on Kittila airport
  • Fixed: Missing PAPI added to ESPA
  • Fixed: Changed map date for winter to start on the 15th November instead of 1st December
  • Fixed: Optimisation first pass
  • Fixed: Fixed model causing FPS drops at Rovaniemi
  • Like 31
  • Thanks 11

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  • ED Team
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DCS Core

  • CTD with IR missiles launch at F-86 and L-39 fixed


DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.
  • Initial improvement based on user feedback:
    • Moved DTC panel upper (ME).
    • Moved current cartridge combolist and partition combolist to one vertical line (ME).
    • Moved DTC panel upper (Sim).

DCS: F-16C Viper by Eaglе Dynamics

  • Fixed: DTE category labels should clear after loading.
  • Fixed:  Crash F16C.dl.
  • Like 13
  • Thanks 6

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  • 2 weeks later...
  • ED Team
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599.1/

Campaigns

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Tanker skin fixes by Tomcatter87

DCS: F-14B Speed & Angels Campaign by Reflected Simulations

  • Tanker skin fixes by Tomcatter87

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • All missions: Safety trigger implemented for players who forget to raise their flaps fully

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

  • All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • All missions: new airfields assigned to the blue side

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon 

  • Mission 5. Fixed issue with I/R prompt not working when talking to Knight

DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon 

  • Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission.

NOTE: the AI still sometimes can hit one another and crash.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon

  • Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft 
  • Mission 1: extended window for departures by 15 min, updated recovery times in briefing 
  • Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria
  • Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target 
  • Mission 4: added missing debriefing music M05: fixed 309 was reporting “Kilo” before “Established Outbound” and fixed wingman asking player to wait up when already joined up 
  • Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these
  • Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles 
  • Mission 17: fixed possible sound overlap with historical debriefing

DCS: F/A-18C Operation Green Line by Badger633

  • All Missions: Data Transfer Cartridge note added.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added.
  • Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added.

DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633

  • Missions 1 all variants: Wing RTBs low fuel fixed.
  • Missions 13, all variants: Sound file conflict fixed.

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added.
  • Like 13
  • Thanks 7

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  • 3 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10523/

DCS Core

  • Introducing the Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. (https://forum.dcs.world/topic/373493-quick-action-generator-faq/)
  • AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport.
  • AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible.
  • AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed.
  • AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed ([REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums)
  • AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission.
  • Weapon. Fixed YJ-83K model for H-6J.
  • Voice overs added to support JTAC communications with player and name more types of weapons properly.
  • ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums)
  • VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed.
  • Terrain Engine: Reduced RAM working set consumption when loading terrain.
  • Terrain Engine: Optimized reading terrain files from disk (especially on SSD).
  • Terrain Engine: Small objects disappear when near the edge of the screen - fixed.
  • Terrain Engine: Some objects darken at far distance  - fixed.
  • Render system. DLSS updated to version 310.2.1.0.
  • Voice chat. Client-server architecture was improved for better connection stability

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables.
  • Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving.
  • Fixed: DTC Import button is unavailable before New DTC file was created.
  • Fixed: UHF channels loaded into comms via DTC are locked on FM.
  • Fixed: Check differences between F/A-18C and F-16C for CMDS values: 
    • corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal
    • corrected step for Burst Interval for F16
    • corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal
    • corrected step for Interval for F18
  • Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page.
  • Fixed: Default DTC loading selection issues.
  • Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string.
  • Fixed:  Table duplicates units with new files created.
  • Fixed: DTC file not saving aural warning setting.
  • Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation.
    • added DTC closing by ESC
    • fixed ESC for multiplayer
  • Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.
    • Fixed error of incorrect loading of DTC data in CMDS F18
    • Configured CMDS operation
  • Fixed: DTC menu displays data from the previous mission.
  • Fixed: Old F-4E in tooltips.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: EW page is missing page options in S/A and AUTO modes.
  • Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS.
  • Fixed: Strange radar azimuth with 1Look RAID.
  • Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.

DCS: F-16C Viper by Eaglе Dynamics

  • Fixed: DTE category labels should clear after loading.
  • Fixed: Crash on avionics.
  • Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC.
  • Fixed:  TGP Contrast going dark switching from FCR.
  • Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode.
  • Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth.
  • Fixed: MSL mode appears on HUD before switching to DGFT.
  • Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV.
  • Fixed: CMS aft in semi-active mode dispenses CM.
  • Fixed: DTC AUTO programs: 
    • added Salvo Quantity checking
    • added NONE threshold logic
  •  Fixed: CMS aft in semi-active mode dispenses "bypass" program 
    • fixed logic for SEMI mode as it already is for AUTO based on thresholds
    • fixed not starting next CMDS program in AUTO mode for F16 and F18
  • Fixed: Guard Monitor for F-16 
    • changed wrong COMM 1 default state to "BOTH"
    • apply BOTH init state to all start conditions
  • Fixed: AUTO and SEMI programs may not be selected if the name has "\".

DCS: AH-64D by Eagle Dynamics

  • Fixed: FUEL CHECK data fields misaligned for certain time values.
  • Fixed: SEND button on TSD>POINT sub-page not functional.
  • Fixed: FCR STOW on FCR>UTIL sub-page does not work.
  • Fixed: AUX GALLONS EXT> button is not functioning.
  • Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump.
  • Fixed: C-Scope symbology projection in HMD with NVS off.
  • Fixed: Crossfeed and boost behavior during engine start.

DCS: CH-47F by Eagle Dynamics

  • Fixed: Engine behaviour in cold conditions
  • Fixed: Internal FLIR textures
  • Fixed: Reduced IR emission
  • Fixed: Parked position of rotors
  • Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force
  • Added: Collective position added to the Controls indicator

DCS: F-5E  by Eagle Dynamics

  • Fixed:  Beacon only flashing from the side - added flood lights for beacon.

DCS: F-4E Phantom II by Heatblur Simulations

  • NEW: Added a new and improved probe icing model (no visual effects yet). 
  • CTD: Fixed potential CTD resulting from JESTER-modding related lua files. 
  • Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios:
    • Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles.
    • Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now.
  • Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the “porpoising” that could happen when flying in specific airspeeds and AoAs. 
  • Flight Model: Improved the slats overcenter simulation.
  • Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes.
  • Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door.
  • Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi. 
  • Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve.
  • Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs! 
  • JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions.
  • JESTER: Increased range at which Jester won't ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement. 
  • Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it.
  • RWR: Updated the RWR database.
  • RWR: Updated handoff sounds.
  • RWR: Fixed potential RWR handoff sounds looping issues.
  • Visual: Fixes to the Flicker Animator to avoid stuck animations.
  • Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own. 
  • Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay. 
  • Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up.
  • Sound: Fixed strange “stepping” in audio for the left engine.
  • Sound: Improved phasing-protection for dual-engine sounds.  
  • AI: Added TACAN AA to the AI aircraft.
  • Inputs: Added a Special Option to force force-feedback off. 
  • Crew Chief: Improved the crew chief flight controls check stab down report.

DCS: F-14 Tomcat by Heatblur Simulations

  • Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including:
    • Fixed right wingtip collision light not appearing past LoD1
    • Improved distance at which nav/collision lighting is visible across most LoDs.
    • Fixed formation lights (slimelights) disappearing on wingtips beyond 100m. 
    • Fixed wingtip lights not moving with wings with distant LODs.
  • Forrestal: First pass to significantly improve Forrestal class lighting system:
    • IFLOLS is not visible from the sides anymore. 
    • Runway lighting is visible from a longer distance.
    • Changed min pixel sizes for most lighting types.
    • Extended range at which mast navigation lights are visible.
  • Increased refueling probe light distance; the basket should now be more visible when doing AAR at night. 
  • Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls.
  • ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings. 
  • Added A/A Tacan to AI aircraft. 
  • Fixed the flicker animator + afterburner animations when switching cameras.
  • Added the Top Gun 104 livery for the F-14A. 
  • Fixed distant LOD appearing darker than it should due to a missing RoughMet texture.  
  • Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up. 
  • Fixed strange “stepping” in audio for the left engine.
  • Improved phasing-protection for dual-engine sounds. 

DCS: AJS37 Viggen by Heatblur Simulations

  • Systems: Limited the distance parameter on pop up points to the whole km.
  • Systems: Fix the “BANA line” hiding.
  • Systems: Fix for kneeboard waypoint names.
  • Systems: Removed repeating "Custom cartridge found" message in log.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. Radar antenna scan center does not follow TDC under SAM mode.
  • Updated. HPT info on MFCD radar page.
  • WIP. TWS EXP mode

DCS Mirage F1 by Aerges

General:

  • Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings.
  • Added shortcut for ‘Ready for pre-contact’ radio message to tanker.

Systems:

  • Fixed IFF panel being non-clickable in multiplayer missions.
  • Navigation and formation lights should now be correctly visible on other clients in multiplayer.
  • Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE).
  • Fixed inoperative 'Light and panel lighting rheostat Axis' input command.
  • Fixed left wing fuel tank requiring unrealistically high Gs to rip off.
  • Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid.

Weapons:

  • Fixed bug that prevented radar missile launch in auto mode.
  • R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts.
  • Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded.
  • AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G.
  • R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established.
  • R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected.
  • Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed.
  • R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight.
  • R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete.
  • R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts).
  • Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.

3D model:

  • Added missing F1BE rear canopy locking hook.

DCS: C-101 Aviojet by AvioDev

  • Maximum movement speed of roll/pitch steering bars was limited.
  • C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'.
  • C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged.
  • C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'.
  • Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad.
  • Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated.

DCS: Cold War Germany by Ugra Media

  • reduced amount of usage RAM and VRAM
  • optimized traffic: the amount of harvester traffic is reduced, vehicle traffic is shifted to cities and airfields
  • fixed normals on road intersection textures
  • corrected errors in frequencies and beacon locations: Briest RSBN is set to terrain, added Mendig NDB 331.0 NMN, Tempelhof VOR/DME changed to VORTAC, added Kirn VORTAC 117.5 KIR ch 122, added Solling NDB 374.5 SOG
  • corrected errors in taxiways of the following airfields: Allstedt, Bitburg, Bremen, Hahn, Hannover, Merseburg, Neubrandenburg, Neuruppin, Peenemunde, Pferdsfeld, Ramstein, Schonefeld, Schweinfurt, Sembach, Spangdahlem, Stendal, Tegel, Tempelhof, Tutow
  • Ramstein taxiway signage corrected
  • removed trees on helipads: H_GDR_34, H_FRG_46, H_FRG_51
  • color correction of airfield ground textures: Bitburg, Buckeburg, Frankfurt, Finow, Giebelstadt, Gutersloh, Holzdorf, Ramstein, Sembach, Spangdahlem, Werneuchen
  • fixed bugs in models
  • disabled unused models and textures
  • increased height of tank bridge on ranges
  • added straight electric wires on poles along streetcar and railroad tracks
  • added marine passenger ship in the scenes of ports and traffic
  • corrected incorrect display of icons and names on the map
  • added markings of air defense points, radars and hospitals on the map
  • improved image quality for the main menu

Campaigns

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 9 to 12. Various minor updates and fixes.

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

  • Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos.
  • All missions: documentation fixes
  • Mission 2: Jester now selects the appropriate waypoint after push

DCS: F/A-18C Operation Green Line by Badger633

  • All Missions: Data Transfer Cartridge note typo fixed. 

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 

  • ·All Missions: Data Transfer Cartridge note typo fixed. 

DCS: F/A-18C Rise of the Persian Lion by Badger633 

  • Mission 13 EZ refuel version: Tanker name typo fixed.
  • Mission 8 all versions: ABE Tacan name fixed. 

DCS: F/A-18C Serpent’s Head 2 by Badger633 

  •  Mission 8 all versions: Blue marker smoke reintroduced.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • All missions: A2A Yardstick added
  • All missions: Jester will automatically select A2A Yardstick when appropriate

DCS: F-14B Speed & Angels Campaign by Reflected Simulations

  • All missions: A2A Yardstick added
  • All missions: Jester will automatically select A2A Yardstick when appropriate

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Mission 2: scripting improvements

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 

  • Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff 
  • Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon

  • Minor updates to kneeboards in all missions and checklist pdf
  • Mission 03 fixed typo in mission briefing and briefing pdf
  • Mission 12 minor adjustments to orbiting and strike criteria
  • Mission 14 fixed issue with 307 and 309 not starting up
  • Like 27
  • Thanks 15

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  • 2 weeks later...
  • ED Team
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DCS Core

 

  • Like 18
  • Thanks 12

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  • ED Team
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Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years.
  • Mission 0. Added new voices for Pig-3 & 4 & Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing.
  • Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces.
  • Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces.
  • Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria.
  • Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys.
  • Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers.
  • Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force.
  • Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force.
  • Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans.
  • Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders.
  • Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added.
  • Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission.
  • Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 & 4 & Kobuleti Tower. Added a surprise at the end :>)

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 01 - "The Ferry Flight". Fixed ADF for Almirante Lynch.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards.
  • Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards.
  • Updated DOCS folder. Removed Old mission brief PDFS.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • More accurate wind over deck
  • S-3 skin fixes by Tomcatter 87

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • More accurate wind over deck
  • All missions: Radio signal strength increased. Fence in check fixes.
  • Mission 7-8: AI behavior fine tuned
  • S-3 skin fixes by Tomcatter 87

DCS: F-4 MIG Killers Campaign by Reflected Simulations

  • All missions: Jester improvements

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

  • All missions: Jester improvements
  • Like 14
  • Thanks 10
  • 3 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.17.11733/
 

Addition of the free DCS: Mariana Islands World War II map. 

Addition of the DCS: F4U-1D Corsair  Early Access release.

Addition of the DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign.

Addition of the DCS: P-47D Wolfpack II: Overlord Campaign.

NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units.

80mm Type 3 Flak
75mm Type 88 Flak
25mm Type 96 AAA
Type 98 Ki Ni
Type89 I Go
Type 96 Truck mounted AAA
Type 98 So Da
Type 94 Truck

In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units.

Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.

DCS Core

  • CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.
  • CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed
  • ME. The template is not placed through Edit - Add template - fixed.
  • ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed
  • ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed
  • ME. Multi-Select tool icon artefact - fixed
  • ME. Range rings prevent the selection of units / waypoints -fixed.
  • GUI. MP Dynamic spawn fields list not sorted by name - fixed
  • GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed.
  • GUI. F10 map, MGRS and NET show buttons state now will be saved to last used.
  • MP respawn - improved algorithm for checking park space before spawn for suitability
  • AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed
  • AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed
  • AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed.
  • AI Aircraft. AIs can show false positions of flight control surfaces when flying in group -  fixed.
  • AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed.
  • AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected.
  • AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously  - fixed.
  • AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc.
  • AI Ground. Added radar signatures for WWII units.
  • Ground units. Fixed incorrect targeting for SAM Buk (SA-11).
  • Ground units. Adjusted priority target for armor units.
  • Ground units. Disabled firing of AP shells at infantry from a tank.
  • Ground units. Fixed guidance to multiple targets for SAM systems.
  • Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed.
  • Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode.
  • Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul.
  • Weapons. SA-6 Kub. Add control delay after launch.
  • Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches.
  • Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved.
  • Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range
  • Su-25T. Added Instant Action Missions for Iraq map.
  • Quick Action Generator fixes and improvements:
    • Optimize map processing for mission generation.
    • Wrong list of countries in Era presets - fixed.
    • Not enough tasks for Spitfire - fixed..
    • Start from an Airfield - wrong starting location of player - fixed.
    • Incorrectly generated mission Anti-Ship SR - fixed.
    • Allied units list only updates with added units after closing and re-opening - fixed.
    • Speed and altitude of units do not have appropriate minimum and maximum limits - fixed.
    • Removed old F-14A.
    • Su-25 was missing - fixed.
    • AV-8B was missing as a player controllable aircraft - fixed.
    • Player aircraft icon does not rotate to face the target - fixed.
    • Own aircraft selection limits country selection options - fixed.
    • AJS-37 is missing as a player controllable aircraft - fixed.
    • AI Aircraft skill level lacks Random option - fixed.
    • GUI Error trying to return to generator after Planner - fixed.
    • Nothing happens when you press the Regenerate button in some cases - fixed.
    • The "Сancel" button doesn't cancel changes in the window Setup Loadout - fixed.
    • F-4E-45-MC is not an option when the era is not set to "All" - fixed.
    • Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed.
    • Removed the old F-4E.
    • Certain Mission in the QAG place units off map on Cold War Germany - fixed.
  • Voice chat
    • Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected
    • Fixed: Client crashes when changes slot during radio transmission of another client

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: FDTC Lua state doesn't clear in DTC destructor.
  • Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables.
  • Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.
  • Fixed:  UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.
  • Fixed: SEARCH only radars must be set to the default CMDS program of NONE.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AIM-7 FLOOD option disappears after momentary track loss.
  • Fixed: Randomly can't uncage AIM-9.
  • Fixed: Flash light options stop working after engine start.

The FCR Terrain avoidance (TA) mode is under active development and testing.

This Terrain avoidance (TA) mode is planned for release in summer 2025.

NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update.

DCS: F-16C Viper by Eaglе Dynamics

  • Fixed: Default azimuth is set to A1 instead of A6.
  • Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.
  • Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.
  • Fixed: HAD Threat Class numbers disappear when selected.
  • Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.
  • Fixed: Navigation continues to work even after the INS is turned off.
  • Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.
  • Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.
  • Fixed: AA TD Symbology is missing in the HMCS.
  • Fixed: AOA bracket is showing the wrong angles.
  • Fixed: HMD A-A TGP TD arrow stuck after un-designation.
  • Fixed: HAD Page mode cycle only works with handoff.

NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025.

DCS: AH-64D by Eagle Dynamics

  • Fixed: Logic for removal of TADS from crewmember's ACQ list.
  • Fixed: BOOST button cannot be manually enabled.

NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025.

DCS: CH-47F by Eagle Dynamics

  • MFD updates:
    • Implemented HSD Hover display mode (HSDH):
      • The mode is functional in both FULL and HALF display formats.
      • Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.
      • Hover ACP can be set (overridden) to the current helicopter position via L8 key.
      • Hover display scale can be changed via L7 bezel key.
    • Implemented FPLN FUEL & POWER page.
    • Implemented LEG DATA page (some data fields are work in progress).
    • In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.
    • In NRT mode the Heading Box now reflects the current heading value.
    • The heading displayed values range is now [1, 360] (was [0, 359]).
    • Added range rings to HSD in HALF display format.
    • Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.
    • Implemented default leg params assignment for STP and LND FPPs.
    • Added TQ AVL/REQ values for Engine Instrument/Power Train Page.
  • CDU updates:
    • Implemented Data Search functionality:
      • Implemented the following CDU pages:
        • DATA SEARCH MENU
        • CLOSEST DATA
        • DATA
      • Implemented data search for the following ACP types:
        • Airports
        • Navaids
        • Fixes
        • User and Target ACPs
        • Markpoints
      • Implemented the data search process using RPID/UDID
      • Implemented the DUPLICATE CDU page
    • Updated CDU pages:
      • INAV page
      • EGI1/2 pages,
      • INU1/2 pages,
      • GPSs page (work in progress) 
      • EGI1/2 POSITION UPDATE
      • INU1/2 POSITION UPDATE
      • START PAGE 2/2 (INAV modes added)
    • Added CDU pages:
      • PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)
      • MODEL AIRCRAFT subpage
      • MSN 1/2, MSN 2/2 pages
      • MSN SETUP page
      • MSN SELECT PAGE
      • Maintenance Page 1/2, 2/2 (work in progress)
      • IFF 1/2, 2/2 pages
      • Group of LRU ACFT MNGMT SYS pages 
      • Displays the CDU# STATUS
      • Displays the MFD# STATUS
      • LRU MGMT SYSTEM (work in progress)
    • Other CDU improvements:
      • Updated the loading logic for flight plans and waypoints
      • Made minor adjustments to device mode behavior for FPLN CDU pages
  • Fixed: Anti-torque pedal trim is not respecting Special options
  • Fixed: Marianas map is offset in the MFD
  • Added: Keyboard input option for MFDs.
  • Added: Keyboard input option for CDUs.

DCS: Mi-24P Hind by Eagle Dynamics

  • ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.
  • DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. 

DCS: Mi-8 Magnificent Eight by Eagle Dynamics

  • DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed
  • F2 view, the entire crew is stuck in looking down animation - fixed.

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: HOG menu Back button not modeled.
  • Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message).
  • Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings. 
  • Fixed: MPD and VSI freeze at Midnight.
  • Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.
  • Fixed: NVG Intensity Increase/Decrease very slow. 

DCS: F-86F by Eagle Dynamics

  • Fixed: Jettison sound bug.

DCS: L-39 Albatros by Eagle Dynamics

  • Added Instant Action Missions for Iraq map

DCS: Black Shark 3 by Eagle Dynamics

  • Fixed non-localized hint in cockpit
  • ABRIS. SNS accuracy low - improved
  • SAI drift is too high - improved

DCS Mirage F1 by Aerges

General:

  • F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.
  • F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.
  • Fixed artifact when canopy is opened mid-air.

Weapons:

  • Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.
  • Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.
  • Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).

Systems:

  • Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.
  • Improved Optical Sight font readability, removed font artifacts at lower zooms.

DCS: C-101 Aviojet by AvioDev

  • Fixed not working 4 stations ripple launches.
  • Airspeed indicator reference bug now has unrestricted 360 degrees rotation.
  • The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.
  • Fixed the problem with the rear cockpit throttle being not properly animated.
  • RIP mode logic was updated - bombs are dropped now one by one, not in pairs.
  • A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).
  • Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.
  • Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).

DCS: JF-17 by Deka Ironwork Simulations

  • Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)
  • Fixed. HPT info not displayed on radar page if in RWS-DTT mode.
  • Mission. Resaved mission files to fix fuze issue for laser weapons
  • Mission. Added more qualification missions.

DCS: Kola map by Orbx

  • New Airfield: XLMW - Kilpyavr Air Base
  • New Airfield: XLML - Luostari Air Base
  • New Airfield: XLMY - Koshka Yavr Air Base
  • New Airfield: ULPK - Kalevala Airport
  • New Airfield: XLPU - Poduzhemye Air Base
  • New Airfield: XLMF - Afrikanda Air Base
  • New infrastructure around new airfields
  • Replaced Summer Textures (Still WIP)
  • Fixed: First Colour pass correction
  • Fixed: Optimization Pass across the map
  • Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed
  • Fixed: F10 runway text updated on Kitilla airport
  • Fixed: Runway heading information correct at Alta airport
  • Fixed: Minor terrain glitches around the map addressed
  • Fixed: Parking Number duplication
  • Fixed: Spelling error on Evenes terminal corrected
  • Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 6 - Minor adjustments to FARP Romeo.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 13,14,15,16 - Various minor updates and fixes.

DCS: F/A-18C The Rampagers by Baltic Dragon

  • Mission 11 created failsafe for SA-8 missile launch 
  • Mission 12 updated failsafe for bank vault destruction

DCS: F4U-1D By Magnitude 3 - Known issues

  • Engine oil temperature dynamics initial implementation - WIP
  • Engine cooling dynamics implemented, but WIP
  • Rocket box switch cover clickable region very small
  • Hook clipping through ground and carrier
  • Starter switch accessible without cover open
  • Pilot body twists left when turning aircraft left
  • Pilot falls through cockpit when ejecting on ground
  • Cockpit reflections WIP
  • USS Essex - 127mm Guns have no firing sounds
  • F4U AI Will not use BAT Bomb
  • Flap control arm clips when wings folded
  • BAT Bomb Target Alarm light does not illuminate
  • BAT Bomb has issues when used with unlimited ammo

 

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team
Posted

DCS Core

  • SA-11 Buk does not trigger RWR warning for launch or tracking - fixed
  • Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed
  • AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed
  • QAG. Units are placed outside Marianas WWII map bounds - fixed
  • QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed
  • AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed

Flaming Cliffs by Eagle Dynamics

  • MiG-29. Exported displays not respecting brightness

DCS: F-16C Viper by Eaglе Dynamics

  • Fixed:  HOTAS commands missing for the HARM WPN page.
  • Fixed: Crash to Desktop when switching to A-A after shooting HARM POS.
  • Fixed: AGM-88 is not able to be fired in POS modes.
  • AGM-88 is not able to be fired in POS modes:
    • fixed wrong 1st threat selection when enter POS mode.
    • fixed threat not deselect using second OSB press.

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions.
  • Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly.

DCS: CH-47F by Eaglе Dynamics

  • Fixed. Overlapping text on the Model aircraft CDU page 
  • Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu)

DCS: Yak-52 by Eaglе Dynamics

  • Fixed. Engine parameters for AI bots
  • Fixed. Duplicated commands in the Controls menu

DCS: Mosquito FB VI by Eaglе Dynamics

  • Fixed. Undercarriage warning horn sound in improper conditions

DCS: Sinai Map by OnReTech

  • Added medium detail zones: Northern Israel, Lebanon, part of Syria.
  • Added terrain textures - color, normal map at new medium detail zones.
  • Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk.
  • Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield.
  • Improved Saudi Arabia region.
  • Color correction of terrain textures (entire territory).
  • New normal map (entire territory).
  • Added military bases throughout the terrain, added icons to them in ME.
  • Various bug fixes.

Campaigns

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact.
  • All missions resaved in latest release build 2.9.16.10973

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 01 "The Ferry Flight". Fixed parking position of AI Mi8 overlapping with player aircraft.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque.

DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims

  • All missions updated with temporary fix to bypass issues with radio triggers.

DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking

  • Mission 02 "First Sortie". Corrected naming of departure map kneeboard.
  • Mission 04 "Fleet Defender". Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this.

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Parking spots revised

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 3: Combat help from your Wing adjusted.

F/A-18C Serpent’s Head 2 by Badger633

  • Mission 10 all variants: Mig attack adjusted.
  • Like 26
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