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Circuit breakers


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Posted

I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise?

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Posted
17 minutes ago, bephanten said:

I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise?

 

You really should read the manual:

 

https://f4.manuals.heatblur.se/systems/electrics.html#circuit-breakers

 

 

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Posted (edited)
2 hours ago, bephanten said:

I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise?

They are actually all implemented and functional. Its just that you cant interact with them currently (yet). They are all connected to the corresponding systems and if you could pull one of them the corresponding system would not have power anymore. The CB-fidelity is there, you just cant experience it yet.

The problem with making them interactable is that you are going down to 1 FPS and DCS also starts to crash when you just add 200 more clickables in the cockpit.
It is super unfortunate but the regular way DCS wants you to make clickables does not work for that amount of switches anymore.

That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one.

Right now we only made the really important CBs clickable, which are the ones in the Pilot Cockpit. Cheers

Edited by Zabuzard
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Posted
4 minutes ago, Zabuzard said:

They are actually all implemented and functional. Its just that you cant interact with them currently (yet). They are all connected to the corresponding systems and if you could pull one of them the corresponding system would not have power anymore. The CB-fidelity is there, you just cant experience it yet.

The problem with making them interactable is that you are going down to 1 FPS and DCS also starts to crash when you just add 200 more clickables in the cockpit.
It is super unfortunate but the regular way DCS wants you to make clickables does not work for that amount of switches anymore.

That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one.

Right now we only made the really important CBs clickable, which are the ones in the Pilot Cockpit. Cheers

you are a rockstar.

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Posted
4 hours ago, Zabuzard said:

That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one.

I mean it's virtually impossible to see them with head tracking software anyway. A separate CB panel popup, something like the bombing table might work nicely.

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