bephanten Posted January 24 Posted January 24 I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise? 1
Rudel_chw Posted January 24 Posted January 24 17 minutes ago, bephanten said: I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise? You really should read the manual: https://f4.manuals.heatblur.se/systems/electrics.html#circuit-breakers For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
bephanten Posted January 24 Author Posted January 24 (edited) 1 hour ago, Rudel_chw said: You really should read the manual: https://f4.manuals.heatblur.se/systems/electrics.html#circuit-breakers cbs are visually there, but they are not functional(non clickable). they dont pop up in case of a failure. (ahh engine limitations) Edited January 24 by bephanten
Solution Zabuzard Posted January 24 Solution Posted January 24 (edited) 2 hours ago, bephanten said: I am intrigued by the number of circuit breakers in wso cockpit. None of them are functional. Also f14 has lots of nonfunctional cbs. Is there a plan to make them functional system wise? They are actually all implemented and functional. Its just that you cant interact with them currently (yet). They are all connected to the corresponding systems and if you could pull one of them the corresponding system would not have power anymore. The CB-fidelity is there, you just cant experience it yet. The problem with making them interactable is that you are going down to 1 FPS and DCS also starts to crash when you just add 200 more clickables in the cockpit. It is super unfortunate but the regular way DCS wants you to make clickables does not work for that amount of switches anymore. That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one. Right now we only made the really important CBs clickable, which are the ones in the Pilot Cockpit. Cheers Edited January 24 by Zabuzard 8 4
bephanten Posted January 24 Author Posted January 24 4 minutes ago, Zabuzard said: They are actually all implemented and functional. Its just that you cant interact with them currently (yet). They are all connected to the corresponding systems and if you could pull one of them the corresponding system would not have power anymore. The CB-fidelity is there, you just cant experience it yet. The problem with making them interactable is that you are going down to 1 FPS and DCS also starts to crash when you just add 200 more clickables in the cockpit. It is super unfortunate but the regular way DCS wants you to make clickables does not work for that amount of switches anymore. That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one. Right now we only made the really important CBs clickable, which are the ones in the Pilot Cockpit. Cheers you are a rockstar. 3
Arecibo Posted January 24 Posted January 24 4 hours ago, Zabuzard said: That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one. I mean it's virtually impossible to see them with head tracking software anyway. A separate CB panel popup, something like the bombing table might work nicely. 1 In Training: Phantom F-4E / In the Hanger: F-14, F-16 Maps: Afghanistan / Syria / Nevada Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Thrustmaster T-Flight Rudders Head Tracking: AI Track + OpenTrack
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