theIRIEone Posted January 29 Posted January 29 Hi, i have been flying this one before and know this wasn't always the case, but after launching from CAT i cannot see anything airborne other than an E2 and S3B. I followed the notes as good as i could, and saluted once to get startup clearance, then started up and waited for the "you can start taxi" yellow shirt picture to appear. At that point, i hit salute again and followed the ground crew's taxi orders, then launched as usual. As nothing was in front of me after launch (and i couldn't spot 406 on deck earlier, that's probably on me being half-blind), i climbed to angles 11 after 7DME and started to orbit en route W1, as that's how i understood the instructions about what to do when waiting for Olive. Olive never appeared, no calls or instructions to switch radio ever have been made at 7DME or for the rest of my time airborne (iirc that was the case previously long before hitting up wall socket?) so i double checked that D/L was enabled and started searching for airborne rdr contacts.. Found one E2 (which also appeared on S/A) and one friendly, turned out to be a S3B, that's it.. as if everybody launching before and after me was vanished, though i only looked around W1 and didn't push to wall socket on my own. While i cannot provide a track file i do have a recording of the whole thing i could upload somewhere if needed. It's 14GB so i spared that for now. Did i mess something up, miss a step or did something else break the mission?
Jakes Posted February 5 Posted February 5 Hi @theIRIEone You are doing everything correctly, I always go Battery on, APU on, Salute, start up and when I get the pop up taxi message I salute to taxi. The issue was that Olive was getting stuck on deck. That was an issue @baltic_dragon put a ton of hours into fixing it and with todays update it should be fixed. Let us know if it works now and how you find it. Any landing that doesn't require the jaws of life....is a good landing...
theIRIEone Posted February 8 Author Posted February 8 (edited) Hi @Jakes, thanks for your reply and confirming my procedures where correct. I love how the deck is populated now and i cannot see a single flight spawn in, but there are a few other issues now, with one of them being indeed mission breaking: First, and that's no big deal: The mission could use a hint in mission maker's notes that the red shirt takes a while to arrive now - the uncertainty of not knowing if he'll eventually arrive is kinda nerve wrecking. Then, when he arrives the time between cleared startup and taxi clearance is rather short. It feels like it's directly tied to "INS align --> OK", but i only tested twice culminating to almost 1hr in total so i wouldn't say i'm certain. That's also not the biggest of issues thx to the hint #1 in mission maker's notes. Also the R/T check that was previously necessary upon startup is now gone. However, here's the big one - and i am kinda certain that this one is not on BD because we're used to that mission/game breaking issue ever since SC ground crew update: After getting taxi clearance and saluting, my yellow shirt never arrives. Pretty sure it's because of the S3B to the right of me. He has a yellow shirt waving for him, but the S3B never moves, resulting in the usual "player getting stuck with wheel chocks" issue. Screenshot was taken after 21mins after mission start with the S3B receiving taxi instructions for a few minutes already, showing S3B with yellow shirt. Edited February 8 by theIRIEone
Jakes Posted February 9 Posted February 9 Hi @theIRIEone In the designer notes, point 1 says: "Wait for the yellow shirt to signal you to take off. If you need you can take your time even after the signal and launch as the last flight." Are you waiting for that on screen pop up? (It will be a picture to the right of the HUD.) I flew this mission 4 or 5 times before the fix went live and never encountered this issue. Are you running any Mods? Some additional steps you can try: The No.1 Rule with DCS Campaigns... If you have ANY mod that is NOT purchased from the DCS Store, it will probably cause issues. SRS and OpenKneeboard(Mostly VR users) seem to be ok, as we test these missions using both. Make sure to remove any and all mods before flying campaigns. (Check out OVGME, I use it daily and it works well) If you have no mods, or if removing all mods still does not fix the issue, take the following steps(Test after each step): 1) Delete fxo and metashaders2 folders in your saved games. Can get gummed up with old files. 2) Rename you DCS Saved Games folder, run DCS and let it create a new one. Close DCS and then just copy the Config folder from the old to the new so you don't lose your bindings and also copy your logbook.lua from saved games mission editor folder, that way you don't lose campaign progress. (Some mods can write to places like your scripts folder in your saved games location as an example. Also seems to help sometimes even if you never run mods at all) 3) Do a full deep repair of DCS to clear up any unwanted stuff in your main game folder. Some settings to check: 1) If you have easy comms enabled, disable it. 2) Under Gameplay options, make sure the tick box on the bottom right for "No force from mission, use mine" is NOT ticked. 3) Try disabling TacView under special options. It can cause issues, usually performance, that can lead to bugs if your cores are overloaded/too busy and it misses a trigger point due to that. Any landing that doesn't require the jaws of life....is a good landing...
theIRIEone Posted February 9 Author Posted February 9 Hi @Jakes, Yea, i'm aware of designer's notes point 1, hence i wrote "That's also not the biggest of issues thx to the hint #1 in mission maker's notes." Also yes, of course i waited for the yellow shirt "picture" to appear before saluting the 2nd time. Same procedure as described in my initial post about Olive not being found airborne (minus differences where explicitly mentioned like R/T check), which you confirmed was a bug supposed to be fixed with this current update. Just to clarify: the issues described in my reply after the update rolled out is a completely different one than Olive not getting airborne. I cannot even get to that state anymore. And as initially mentioned as well, i also flew the mission successfully at one point a while before the SC deck crew updates, so i am pretty certain it's not an unsupported mod issue. Besides, i'm not really using any besides some of the "all time favs" like srs and nttr range tgts. However the issue i'm seeing now is something that arrived exactly with the SC deck crew update, which then was said to be fixed. So, respectfully, i think assuming the recent mission fix by BD somehow re-introduced the apparently fixed issue introduced with the SC deck crew update by ED, specially with the deck being as heavily populated as it is now, is kind of fair. To be fully transparent: I coincidentally ran a "dcs_updater repair" (full/deep repair) a day or 2 prior to testing the "fixed" mission because i was indeed testing a mod for once. I thought it was interesting but it turned out to be absolutely not my cup of tea, and after deleting it some residue was left, which appears to be fixed by the repair i ran subsequently. I guess i can still delete fxo and metashaders2 but honestly: i'm pretty sure that never really helped me with anything up to now. I consider it one of those "can't hurt" things, so yea... It's sad, because in theory (when they work) these R1 campaigns are awesome and almost magical at times, but as it stands i cannot recommend any campaigns at all. Feels like for every 1 hr of fun, it takes 2 or 3 hrs of frustration regularly - at least that's what i experienced with campaigns ever since i first started buying them, almost through the board.. I think Red Flags are the only exception and they always worked fine, but they're very simple and boring compared to what BD is cooking, obviously.
Solution Jakes Posted February 11 Solution Posted February 11 Hi @theIRIEone You say you are running mods like the NTTR range mod? That might be your problem. As I mentioned in my previous post: The No.1 Rule with DCS Campaigns... If you have ANY mod that is NOT purchased from the DCS Store, it will probably cause issues. SRS and OpenKneeboard(Mostly VR users) seem to be ok, as we test these missions using both. Make sure to remove any and all mods before flying campaigns. (Check out OVGME, I use it daily and it works well) Unfortunately, a mod that worked for years and causing no issues can suddenly start causing problems. The NTTR one was the root of many campaign issues I personally had in the past. Tacview was the next one causing issues for me. I just ran the opening part of the mission, track attached, and there was no issue. The S3 wasn't anywhere near ready to taxi when I got the taxi pop up. All worked fine and I only have SRS and Open Kneeboard. RODF M04 start up to cat.trk 1 Any landing that doesn't require the jaws of life....is a good landing...
theIRIEone Posted February 11 Author Posted February 11 10 minutes ago, Jakes said: Hi @theIRIEone You say you are running mods like the NTTR range mod? That might be your problem. As I mentioned in my previous post: The No.1 Rule with DCS Campaigns... If you have ANY mod that is NOT purchased from the DCS Store, it will probably cause issues. SRS and OpenKneeboard(Mostly VR users) seem to be ok, as we test these missions using both. Make sure to remove any and all mods before flying campaigns. (Check out OVGME, I use it daily and it works well) Unfortunately, a mod that worked for years and causing no issues can suddenly start causing problems. The NTTR one was the root of many campaign issues I personally had in the past. Tacview was the next one causing issues for me. I just ran the opening part of the mission, track attached, and there was no issue. The S3 wasn't anywhere near ready to taxi when I got the taxi pop up. All worked fine and I only have SRS and Open Kneeboard. RODF M04 start up to cat.trk 31.24 MB · 0 downloads Thank you, i really thought NTTR range targets should be fine as well because like SRS, kinda everybody used it. I guess my "knowledge" is outdated and therefor lacking heavily.. I don't mind getting rid of that mod tbh, i'd say consider it gone if there wasn't the tacview thing. I will not de-install tacview. Paid for the advanced version and i think it's way too valuable to get rid of. Also, i always was under the impression that Taciview, like SRS, would be properly supported because of the Tacivew tab in-game Options --> Special window (basically same level as Supercarrier, Hornet and other official modules, along with more 3rd party stuff i don't own like CaptoGlove etc).. Thank you for the assistance, i surely learned something very valuable from this: I will not buy campaigns anymore because Tacview is paramount to my experience with combat flight simming, and apparently it breaks campaigns. I'll make sure to let my ppl know. Also, not that it matters much now: i got the yellow shirt picture pop up long before as well, by the time i took that screenshot it disappeared already - i just didn't start taxi-ing directly on the pop up because of previously mentioned Hint #1 and me needing the time.. But i guess the culprits are "range targets" and "Tacview". Thanks again.
Jakes Posted February 12 Posted February 12 Hey @theIRIEone I did not say you MUST uninstall Tacview. I said "Try disabling TacView under special options. It can cause issues, usually performance, that can lead to bugs if your cores are overloaded/too busy and it misses a trigger point due to that." Tacview was a major issue for me personally with my setup, and we have seen disabling it help other people in some cases, that is why I have it as a step to try. But with every single one of us having very different setups, not all fixes will work for everyone. If a mission gives issues, just disable it and try again and then reenable after. Also, just because it appears under special options, does not mean it is supported. As an example, I have the C130 Hercules ver 6.8.2 mod which is 3rd party and free but unofficial (So it can possibly cause issues in campaigns), if I load it in (As it is needed when flying with the squadron I am part of) it shows up under the special options tab as it has items that can be configured there. (Screenshot attached) 3rd party mods are amazing, but sadly they can cause issues with official items. I really hope this helps and you keep at it with the campaigns... There are some amazing things coming in that field! null Any landing that doesn't require the jaws of life....is a good landing...
theIRIEone Posted March 7 Author Posted March 7 @Jakes Mission was apparently fixed today, thanks for your assistance. 2
alboon2000 Posted March 12 Posted March 12 On 3/7/2025 at 4:56 PM, theIRIEone said: @Jakes Mission was apparently fixed today, thanks for your assistance. 406 doesn't get stuck ? You were able to take off too ?
baltic_dragon Posted March 24 Posted March 24 @alboon2000 remember to follow the correct procedure with taxi directors on deck: 1. Battery and APU on 2. Salute for engine start up (deck crew raises arm) 3. Finish Starting Up 4. Wait for the on screen pop up that says I can start taxiing OR as per the mission brief - Designer Notes at the end 5. Salute Again for taxi clearance 6. Follow Taxi director orders Let me know if this helps! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
alboon2000 Posted March 25 Posted March 25 On 3/24/2025 at 9:34 AM, baltic_dragon said: @alboon2000 remember to follow the correct procedure with taxi directors on deck: 1. Battery and APU on 2. Salute for engine start up (deck crew raises arm) 3. Finish Starting Up 4. Wait for the on screen pop up that says I can start taxiing OR as per the mission brief - Designer Notes at the end 5. Salute Again for taxi clearance 6. Follow Taxi director orders Let me know if this helps! I had done that but I realised I absolutely had to taxi before Olive gets past me, otherwise she would get stuck. Thanks !
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