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Posted

Just wondering is there a mod out there that converts concrete runways to WW2 style runways? Or is there a way to simply replace the appropriate textures from Caucasus with the ones from Normandy to achieve this? I wanted to try some WWII missions but use the Caucasus map for a change.

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Posted

Got it as a side project, but too do list is too long already!

Original idea was to convert Normandy 2.0 to pre or on D-Day version - most of the Airfields on there are all temp fields constructed post invasion & loose the immersion of D-Day itself.

Process was to have a few flat static texture plates to cover existing airfields with selection of liveries to suit the environment (grass,fields, plots etc) & a few different sizes, for varying needs.

Can edit out the existing Buildings/Hangers etc with the ME triggers & even replace a few with some great WWII buildings made by Hawkyeye or forests etc (made by VPC), to make look more natural.

Could use the same concept to convert modern to WWII airfields, remove modern & replace with WWII buildings & hangers.

Use the flat ground plates to replace concrete with glass / dirt runways - I'll add some runway liveries as selections from Normandy / Channel map.

There are sometimes alignment issues with placing big flat objects, but hopefully airfields should be quite flat? Right? 🙏

Can't promise anything soon, so please be patient, or if some else can run with it? 

Static object would be a simple flat plate with a few size options (& no collision box). Liveries could be extracted from one of Barthek's excellent Terrain mods, or even just Screen shots in game.

Can add destruction layers to surrounding towns with some smoke & fire effects to make the modern towns look less modern 😬

Suntsag also had a great Marsden Mat mod to overlay or create your own airfield FARP - found here DCS Marsden Farp

Not sure if it works or download is still up, is pretty old. If not PM me & I'll send what I have & you can try out

  • Like 2
Posted (edited)

I used a similar method and trickery you may find interesting how i hid the road surface with a railway embankment.
An airfield is a large area maybe you can make a flat grid model with posts with length markings like surveyors poles that you can position on the ground.
note the readings on the posts or take screen shots in DCS in a mission then create a ground plane in blender using those readings and the model so you can have the new surface contours close just above the old ones.
That should minimise the old texture showing through and not having your plane wheels sunk in the ground.
Good luck with it !

----------------------

Heres the Interesting Details -
Krupp K5 Leopold " Anzio Annie "
The Real Word Rail Gun -
Barrel length: 25.539 m (83 ft 9 in) L/76.1
Caliber: 283 mm (11.1 in)
In service: 1940
Muzzle velocity: 1,120 m/s (3,675 ft/s)
No. built: 25
Rate of fire: 15 rounds per hour
Shell weight: 243 kg (536 lb) 
O.K. in real life -
1. It must be moved on its own wheels on the railway network to locations and for repairs.
2. It can only rotate + or -1 degree to Aim.
3. It needs to have a Turntable erected on site so it can Aim and Rotate 360 degrees.
4. Another option was to lay track on a bend to point the barrel.
5. It needs a tunnel built on site so it can hide from enemy aircraft attacks.
My DCS Version - I am back working on it again.
1.  " It must be moved on its own wheels on the railway network to locations and for repairs "
     - build the Rail Gun as a Railway Wagon with 2 bogies with 6 axles each.
     - this can be set up in DCS as a train with support wagons and staff cars and hauled around on the network by two locomotives.
2.  " It can only rotate + or -1 degree to Aim "
     - Dont bother with this just have the barrel rotation fixed.
3.  " It needs to have a Turntable erected on site so it can Aim and Rotate 360 degrees "
     - As a start I made a model of a turntable base raised up above the road surface " no track or rotating table this will be updated "
4.  " Another option was to lay track on a bend to point the barrel "
    -  need to find a flat road with a nice bend for this.
6. " It needs a tunnel built on site so it can hide from enemy aircraft attacks "
   - A concrete tunnel can be built over the road surface and railway track texture on an embankment joins up with the turntable.
OK so far so good - We need a different model for the working Krupp K5.
 7.  How to make the Krupp K5 able move out of the tunnel to the turntable in DCS using the onroad waypoints beneath the railway track embankment ?
    - Model the Krupp K5 as an Ai Tank that can follow the on road waypoints with the added bonus of being able to go real slow and also stop and start.
 8.  How to make the complete Krupp K5 rotate on the turntable ?
       The trick is all of the parts are connected to the turret rotation arg.
       So when it detects enemy it rotates whole Krupp K5 to position and the barrel aims up too and fires on targets .
      I built a nice big recoil action for the barrel and the whole gun moves back and forth on the rail track and shudders when fired .
9.  The journey from the tunnel starts with ROE turned off and starts off by using a trigger action.
      when it arrives at the turntable waypoint it stops.
      ROE is set to Free and all HELL IS LET LOOSE and the shiny new F35's fall from the sky like snowflakes !

Check out this great youtube video with uplifting sound !

ground cover.jpg

ground cover 2.jpg

railgun camo3.jpg

railgun train.jpg

volgola turntable.jpg

concrete tunnel.jpg

Edited by waterman
  • Like 2
  • Thanks 1
Posted
6 hours ago, waterman said:

I used a similar method and trickery you may find interesting how i hid the road surface with a railway embankment.
An airfield is a large area maybe you can make a flat grid model with posts with length markings like surveyors poles that you can position on the ground.
note the readings on the posts or take screen shots in DCS in a mission then create a ground plane in blender using those readings and the model so you can have the new surface contours close just above the old ones.
That should minimise the old texture showing through and not having your plane wheels sunk in the ground.
Good luck with it !

----------------------

Heres the Interesting Details -
Krupp K5 Leopold " Anzio Annie "
The Real Word Rail Gun -
Barrel length: 25.539 m (83 ft 9 in) L/76.1
Caliber: 283 mm (11.1 in)
In service: 1940
Muzzle velocity: 1,120 m/s (3,675 ft/s)
No. built: 25
Rate of fire: 15 rounds per hour
Shell weight: 243 kg (536 lb) 
O.K. in real life -
1. It must be moved on its own wheels on the railway network to locations and for repairs.
2. It can only rotate + or -1 degree to Aim.
3. It needs to have a Turntable erected on site so it can Aim and Rotate 360 degrees.
4. Another option was to lay track on a bend to point the barrel.
5. It needs a tunnel built on site so it can hide from enemy aircraft attacks.
My DCS Version - I am back working on it again.
1.  " It must be moved on its own wheels on the railway network to locations and for repairs "
     - build the Rail Gun as a Railway Wagon with 2 bogies with 6 axles each.
     - this can be set up in DCS as a train with support wagons and staff cars and hauled around on the network by two locomotives.
2.  " It can only rotate + or -1 degree to Aim "
     - Dont bother with this just have the barrel rotation fixed.
3.  " It needs to have a Turntable erected on site so it can Aim and Rotate 360 degrees "
     - As a start I made a model of a turntable base raised up above the road surface " no track or rotating table this will be updated "
4.  " Another option was to lay track on a bend to point the barrel "
    -  need to find a flat road with a nice bend for this.
6. " It needs a tunnel built on site so it can hide from enemy aircraft attacks "
   - A concrete tunnel can be built over the road surface and railway track texture on an embankment joins up with the turntable.
OK so far so good - We need a different model for the working Krupp K5.
 7.  How to make the Krupp K5 able move out of the tunnel to the turntable in DCS using the onroad waypoints beneath the railway track embankment ?
    - Model the Krupp K5 as an Ai Tank that can follow the on road waypoints with the added bonus of being able to go real slow and also stop and start.
 8.  How to make the complete Krupp K5 rotate on the turntable ?
       The trick is all of the parts are connected to the turret rotation arg.
       So when it detects enemy it rotates whole Krupp K5 to position and the barrel aims up too and fires on targets .
      I built a nice big recoil action for the barrel and the whole gun moves back and forth on the rail track and shudders when fired !
       The normal tank body arg rotate will still let the Krupp K5 track along a curved road etc.
9.  The journey from the tunnel starts with ROE turned off and starts off by using a trigger action.
      when it arrives at the turntable waypoint it stops.
      ROE is set to Free and all HELL IS LET LOOSE and the new F35's fall from the sky like snowflakes !
    
   
    

ground cover.jpg

ground cover 2.jpg

railgun camo3.jpg

Wonderful! Thanks for the heads up & great mods, hope to see in game some time? 🙏

Can start building a collection of WWII rail asset mods?

bmnbNRi.jpg

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