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Posted (edited)

Looking for this for years: Camera view nick and ...yaw in General settings: All controller fields in analog axis are greyed out but mouse. Just the mouse got the 2 axis Mouse_X, Mouse_Y (plus zoom on Mouse_Z) active.

I want to bind the view axis to my joysticks or throttle analog joysticks. These fields are grey and can't be programmed.

Why... and how to change?

Edited by void68
Posted
43 minutes ago, void68 said:

Looking for this for years: Camera view nick and ...yaw in General settings: All controller fields in analog axis are greyed out but mouse. Just the mouse got the 2 axis Mouse_X, Mouse_Y (plus zoom on Mouse_Z) active.

I want to bind the view axis to my joysticks or throttle analog joysticks. These fields are grey and can't be programmed.

Why... and how to change?

probably a dumb question. just in case here it goes. you are trying under axis right? can you screen shot the whole screen while in those settings?

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted
vor 18 Stunden schrieb silverdevil:

 you are trying under axis right? can you screen shot the whole screen while in those settings?

 

yes, I tried to point that out with "All controller fields in analog axis are greyed out but mouse". Will upload a screenshot later this evening.

Posted
46 minutes ago, void68 said:

yes, I tried to point that out with "All controller fields in analog axis are greyed out but mouse". Will upload a screenshot later this evening.

roger. understood. i should also ask for what plane(s). however, sounds like a general setting.

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted

This is a General setting but can as well be found in all individual planes' axis setting, but I just checked for the FW-190 D-9, the F-16, the A-10 and F-4.

Increased contrast dramatically for better visual difference what fields are "on" and "off"

dcs.jpg

Posted
10 hours ago, void68 said:

This is a General setting but can as well be found in all individual planes' axis setting, but I just checked for the FW-190 D-9, the F-16, the A-10 and F-4.

Increased contrast dramatically for better visual difference what fields are "on" and "off"

wie gehts. 🙂 i looked at my settings. it seems i have the same problem. maybe this will help. its with keyboard though.

https://www.digitalcombatsimulator.com/en/files/3320507/

i do know that some users use hats on controllers. i personally use TrackIR which allows one to look around. i am unsure how to get around this issue. entschuldigung sie.

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image.png

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted

Danke schön 🙂.

As I fly in VR I don't need the camera movement to look around. When I switch to any outboard view I can look around in that outer view, but I can't change its position. I can't rotate around an aircraft with any other device than the mouse, I just can look around from that initial position.

So with HOTAS idea in mind it's very annoying to get the hand off the stick and grab the mouse when I got enought analoge hats/sticks on my HOTAS.

 

I wonder why none of the devs reply with a solution. What's the idea behind limiting camera movement just to the mouse?

 

Posted
4 hours ago, void68 said:

Danke schön 🙂.

As I fly in VR I don't need the camera movement to look around. When I switch to any outboard view I can look around in that outer view, but I can't change its position. I can't rotate around an aircraft with any other device than the mouse, I just can look around from that initial position.

So with HOTAS idea in mind it's very annoying to get the hand off the stick and grab the mouse when I got enought analoge hats/sticks on my HOTAS.

 

I wonder why none of the devs reply with a solution. What's the idea behind limiting camera movement just to the mouse?

i am going to ping one of the other long time forum users. i believe he uses VR and may have an answer. @MAXsenna do you have any ideas about this? thanks man.

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted
This is a General setting but can as well be found in all individual planes' axis setting, but I just checked for the FW-190 D-9, the F-16, the A-10 and F-4.
Increased contrast dramatically for better visual difference what fields are "on" and "off"
dcs.thumb.jpg.29b82892f9be141e720a63aa5e88feb4.jpg
Yes, those axis are disabled by default. Don't ask me why. You can edit the luas and enable them, I guess. I believe that it would be in the core installation folder and will break after every update, so it would be best to use a mod manager to apply the changes. Or even better, start using Quaggles, which currently doesn't break IC. I have no idea what changes to the luas are needed though, while I'm sure a quick search through the forum will solve it for you. Like enabling the mouse for the Shkval in Ka-50/Su-25T.

@silverdevil left VR back in -98 or so.
Cheers!

Sent from my SM-A536B using Tapatalk

Posted
4 minutes ago, MAXsenna said:

left VR back in -98 or so. emoji6.png

thanks max. i did not realize you are 2D player like me.

@void68 i have another solution for you. get a mouse tray and a second mouse. the tray would go in between your legs and controllers. that way you can use your left hand to move the camera. that is my setup.

https://www.amazon.com/dp/B0834Y4SY3

after all you should always have your hand on the joystick. 🙂

 

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AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted

Thanks to you both.

My cockpit is already cramped as I put it onto a motion rig and everything has to be fixed, so no mouse, just a trackball (bolted down to an alu extrusion) on the right. Almost impossible to mount something between my legs neither on the left side (left F-16 console is packed with needed switches). Well, it might be a workaround for others, I just still wonder why no one else wants mouse movement possibility on the HOTAS with all these possibilities. I recall from my memory that mouse emulation by stick was possible even with the old 1. gen Cougar HOTAS in the 2000's.

But Quaggles might be a good idea, whereas I don't like to start just another background program for a simple task DCS could solve with a minimum of corrected coding (already need a handful for DCS: rig program, 2x immersive progs for bassshakers, motion compensation, VR prog, joystick progs). Perhaps it even helps with this ridiculous 3xCTL E for ejections...

Posted
1 hour ago, void68 said:

Well, it might be a workaround for others, I just still wonder why no one else wants mouse movement possibility on the HOTAS with all these possibilities.

Well, I personally see no use for it for me currently. I believe there have been other threads about it. One user wanted to look around in the cockpit, while his issue was that the view would snap back to center when letting go of the mini-stick. 

1 hour ago, void68 said:

I recall from my memory that mouse emulation by stick was possible even with the old 1. gen Cougar HOTAS in the 2000's. 

Are you thinking about the original TM TQS which had an actual trackball? Or the second gen which had a mouse "knob" like old laptops.

I'm sure you can edit those files as I mentioned. Or there are utilities/apps that can help. Yet, you want to avoid those.

1 hour ago, void68 said:

But Quaggles might be a good idea, whereas I don't like to start just another background program

Actually. Quaggles is not a program that runs in the background. It's a simple file that needs to go into the core installation folders. Then you have all the custom control settings in Saved Games. It's excellent for what it does. And if you download Munkwolf's keybinds repository, you add tons of pre-made keybinds the modules lack by default.

1 hour ago, void68 said:

Perhaps it even helps with this ridiculous 3xCTL E for ejections...

I think someone did add this, not sure if it is in Munkwolf's repository though.

Cheers! 

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