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Posted (edited)


DCS Version: 2.9.12.5336.1

Steps to reproduce:
- Host attached mission on MP server
- Spawn in with HUEY
- F10 -> Spawn Crate
- Hook Crate
- F10 -> Destroy Crate  (`crate_object:destroy()`)

Server crash (not client) - This does not occur in single player

Server Track attached heredcs.log-20250215-180654.zip

Mission file: sling-destroy.miz

Edited by MartinCo
  • Thanks 1
  • MartinCo changed the title to MP Server crash when cargo destroy() whilst hooked
Posted (edited)

Devs issued a fixed in today's update.

My observations after the fix: when a crate will be targeted by destroy() while attached to a client helicopter, it won't disappear for the client, not even after the client unhooks the crate. However, once unhooked, the client will no longer be able to interact with the crate (no crate in the F6 menu).

Edited by Flappie

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Posted

Thanks for the update @Flappie - work has gotten in the way of me testing it - but looks like you managed to! Thank you

I was super impressed with the quick turn around, and a persisting artifact client side is certainly preferable to a server crash that affects all!

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