MartinCo Posted February 15 Posted February 15 (edited) DCS Version: 2.9.12.5336.1 Steps to reproduce: - Host attached mission on MP server - Spawn in with HUEY - F10 -> Spawn Crate - Hook Crate - F10 -> Destroy Crate (`crate_object:destroy()`) Server crash (not client) - This does not occur in single player Server Track attached heredcs.log-20250215-180654.zip Mission file: sling-destroy.miz Edited February 15 by MartinCo 1
Flappie Posted February 15 Posted February 15 Issue reproduced and reported. Thank you very much for the mission file. 1 ---
MartinCo Posted February 15 Author Posted February 15 Thank you @Flappie for the super fast repro and report!
Flappie Posted February 19 Posted February 19 (edited) Devs issued a fixed in today's update. My observations after the fix: when a crate will be targeted by destroy() while attached to a client helicopter, it won't disappear for the client, not even after the client unhooks the crate. However, once unhooked, the client will no longer be able to interact with the crate (no crate in the F6 menu). Edited February 19 by Flappie ---
MartinCo Posted February 20 Author Posted February 20 Thanks for the update @Flappie - work has gotten in the way of me testing it - but looks like you managed to! Thank you I was super impressed with the quick turn around, and a persisting artifact client side is certainly preferable to a server crash that affects all! 1
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