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DCS 2.9.13 - DLSS Benchmarks in 2D and VR (+ RTX HDR)


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Posted (edited)

My system:

  • i7-13700KF
  • RTX 4090 (566.36)
  • Pimax Crystal
  • Win11 latest

I've added my old Benchmark track file. Looks even better then before, now that there is fog on the ground in Georgia!
(-> I should add: I'm only running the track file for about 120 seconds. Right where I turn into the enemy fleet, about 10km from WP2)

2D, all settings max, 3440x1440, DLSS Quality

Spoiler

3.7.0, Preset C

                     Average framerate  :  125.6 FPS

                     Minimum framerate  :   60.8 FPS

                     Maximum framerate  :  176.1 FPS

                     1% low framerate   :   55.1 FPS

                     0.1% low framerate :   45.5 FPS 

3.7.0, Preset C, RTX HDR medium

                     Average framerate  :  118.8 FPS

                     Minimum framerate  :   55.4 FPS

                     Maximum framerate  :  208.5 FPS

                     1% low framerate   :   11.8 FPS

                     0.1% low framerate :    3.3 FPS 

3.8.10, Preset F, RTX HDR medium

                     Average framerate  :  118.2 FPS

                     Minimum framerate  :   57.9 FPS

                     Maximum framerate  :  173.0 FPS

                     1% low framerate   :   53.8 FPS

                     0.1% low framerate :   36.6 FPS 

310.2.0, Preset K, RTX HDR medium

                     Average framerate  :  121.2 FPS

                     Minimum framerate  :   61.1 FPS

                     Maximum framerate  :  177.0 FPS

                     1% low framerate   :   56.0 FPS

                     0.1% low framerate :   40.5 FPS

 

VR, same settings as 2D, visibility only ultra
Pimax: Lighthouse, 120 Hz, EyeTracking, Render 1.0, w/o Pimax Quadviews, w/ Central Rendering, Balanced, w/o Smart Smoothing, w/o Lock Half Framerate, w/ Hidden Area Mask

Spoiler

3.7.0, Preset C

                     Average framerate  :   41.5 FPS

                     Minimum framerate  :   34.3 FPS

                     Maximum framerate  :   48.8 FPS

                     1% low framerate   :   34.2 FPS

                     0.1% low framerate :   30.5 FPS 

3.7.0, Preset C, RTX HDR medium

                     Average framerate  :   41.3 FPS

                     Minimum framerate  :   34.2 FPS

                     Maximum framerate  :   49.0 FPS

                     1% low framerate   :   33.9 FPS

                     0.1% low framerate :   23.1 FPS 

3.8.10, Preset F, RTX HDR medium

                     Average framerate  :   41.0 FPS

                     Minimum framerate  :   34.1 FPS

                     Maximum framerate  :   48.3 FPS

                     1% low framerate   :   34.1 FPS

                     0.1% low framerate :   32.7 FPS 

310.2.0, Preset K, RTX HDR medium

                     Average framerate  :   36.6 FPS

                     Minimum framerate  :   30.9 FPS

                     Maximum framerate  :   42.3 FPS

                     1% low framerate   :   30.7 FPS

                     0.1% low framerate :   21.3 FPS

 

 

Conclusio

I haven't tried the newest DLSS 4 dll too much; there were stability issues with the beta-dll resulting in crashes, so I can't say if that is still the case.

Is DLSS v4 with the new Transformer model better looking? I can't tell. At least not with just this (semi-dark) benchmark scene.

DLSS 3 (with preset F) and 4 (Preset K) are looking better then the default 3.7.0 with preset C though!

But seeing as there is a 5 - 10 FPS performance hit with DLSS 4, I wouldn't recommend it; only with VR HMDs with lower resolution where you have more headroom fps-wise to use this supposedly better DLSS version.

Another thing to note here: as much as I'd love DLSS3 FrameGeneration or DLSS4 MultiFrameGeneration, it is unusable with such low FPS. One would need about double the raw performance to be able to use FG or MFG...

 

Benchmark.zip

Edited by dlder

OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers

Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer.

F-15CX mod: my own take on a simple F-15C upgrade

English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!

Posted

Yeah, I've seen his videos. And although I really like his content, he's quite honestly a bit "overenthusiastic", if you know what I mean^^

Also, he doesn't show any comparison, just says "it's game changing and amazing" and what not. Well... it's not. At least not yet. At least not at that performance level. You can read any review: the new transformer model DOES cost performance vs. the older GN model and although it can be better at times (reducing flickering), a lot of times you just can't tell (like in blind tests). And it can also introduce graphical errors (with shadows for instance).

All that is to say: it's not so clear as "VR Flight Sim Guy" makes it out to be!

-> also: yes, you can lower your VR (pixel density) and graphics settings, but what's the point, really? Why have a good-looking SIM and a high-resolution HMD (Crystal, not the Quest3, lol) and then play with <profanity>ty graphics?

(as a side note: this video didn't cover J vs. K preset and also, you don't need to use "MT" folder any longer. It's always multi-threaded now and there is no special MT folder / branch anymore. It's deprecated and will be removed soon (I was told).

 

  • Like 1
  • Thanks 1

OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers

Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer.

F-15CX mod: my own take on a simple F-15C upgrade

English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!

Posted

Have you read through this thread regarding DLSS4? Lots of favorable results as far as visual and performance improvements. Keep in mind that DLSS4 is not officially supported in DCS yet. AFAIK, frame generation is also not supported in VR. 

Posted
On 2/22/2025 at 10:39 AM, Mustang said:

Watch this video 

I tried, and got this. No clues as to where I should sign in. I'm already signed in to Youtube.

image.png

I'm Softball on Multiplayer. NZXT Player Three Prime, i9-13900K@3.00GHz, 64GB DDR5, Win 11 Home, Nvidia GeForce RTX 4090 24GB, TrackIR 5, VKB Gunfighter III with MCG Ultimate grip, VKB STECS Standard Throttle, CH Pro pedals

Posted
14 hours ago, Zebra1-1 said:

Have you read through this thread regarding DLSS4? Lots of favorable results as far as visual and performance improvements. Keep in mind that DLSS4 is not officially supported in DCS yet. AFAIK, frame generation is also not supported in VR. 

Well, you can use DLSS 4 - meaning the new DLL. True. But as soon as you use the new Transformer model you will loose performance. That's not only my finding, but also from tech review sites (trustworthy ones, not Youtuber clickbait shills).

Why would that be any different in DCS?

And about the better quality: at least FlightSimGuy cannot comment on that. If you play on downgraded graphic settings, you cannot say anything definitive at all.
Then again: I made no claim, that the quality doesn't change. Me personally haven't seen any difference to a newer DLSS 3 dll then the one supplied by DCS + changing the Preset from the default C to F.

As far as FG goes: as long as ED doesn't implement it, you can force it however you like. FG or MFG have to be supported in-engine! And that is currently not the case. ED is looking into it, but again: this feature is only usable on FPS > 60 and MFG will need refresh rates > 120Hz. Or else [M]FG will make the game look and feel way worse.
So, if you're like me and maxing graphical quality, and you barely reach 60 FPS, then I'm doubtful FG will help...

  • Like 1

OpenXR-Switcher: to easily switch OpenXR runtimes as well as en-/disable API layers

Kneeboard-Picture-Viewer: my own take on a Kneeboard for a 2nd monitor, that acts more or less as a better picture viewer.

F-15CX mod: my own take on a simple F-15C upgrade

English Avionics with Native Betty: you can now have English HUD on non US planes and still hear the native Betty!

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