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Ka-50 Black Shark 3. The mirrors were stollen after the last update.


Go to solution Solved by Flappie,

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Posted

That's strange. I can reproduce your issue but for 20 seconds only.

Please attach your options.lua (Saved Games/DCS/Config/options.lua).

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Posted (edited)
18 hours ago, Flappie said:

That's strange. I can reproduce your issue but for 20 seconds only.

Please attach your options.lua (Saved Games/DCS/Config/options.lua).

 

options.lua

Here is the options.lua you asked for.

Edited by JohnRedcorn
Posted (edited)

I was able to reproduce the no mirrors error.

When I start the mission, the mirrors are reappear after around 20 seconds, like it was in your case.

But if you will switch to the "F10" map, then accelerate time x10 and wait 25 in-game minutes, then switch time to normal and get back to cockpit "F1", you will see a rain started and no mirrors. I have tried waiting but mirrors aren't reappeared.

Edited by JohnRedcorn
  • Like 1
Posted (edited)

I have checked and the bug with mirrors has gone. But now I have the same bug as I have with Mi-24P. The 4-th wingman has dissapeared from radio menu and the only way to communicate with it is to send the command to the whole wing, wait for the four wingman to accept the command and then command "return formation" to each wingman except the fourth one.

Another bug a have noticed. Is a strange bug with trains. When I look through the "Shkval" screen on a distant train bridge. Than after some time the trains start generating on the far side of the bridge. Some of them passing the bridge, getting up to the air and dissapear. Some are getting underground and dissapear. Some are getting off rails and start driving on the ground then dissapear. But there is always a huge amount of trains and carts on the far side of the bridge. Looks like a train mess. And they just generaiting, driving to some weird location and erased.

Additional bug with trains which I have noticed right after the MT version of the game was introduced is an "Epileptic trains" bug, as I call it. When the game starts, all trains are driving to some direction. But then they get to some point and start driving back. So in ST version everything was fine but in MT version, sometimes trains start to shake. The meaning is, it looks like the train and it's carts are continue driving to the same dirrection as before but some unknown power dragging them to the other dirrection. So it looks like (for exmaple) the train cart is driving north and after a second it is dragged south. And the whole train is driving like the bellows of an accordion. I actually see a spaces between the carts and then they get back together. Then the carts are geting far one from another and then getting back together again. And this thing continues until train changes its driving dirrection again. Then it start driving as intended again. It was the reason I played the ST version until it was removed. But I hoped that this bug will be fixed because it was so obvious. Just run any mission and you will see the "Epileptic trains". But the bug is still there. So I still encounter "Epileptic trains" from rime to time.

Edited by JohnRedcorn
Posted

One bug per thread, please! 🥲

2 hours ago, JohnRedcorn said:

I have the same bug as I have with Mi-24P. The 4-th wingman has dissapeared from radio menu and the only way to communicate with it is to send the command to the whole wing, wait for the four wingman to accept the command and then command "return formation" to each wingman except the fourth one.

There's an internal reports about the absence of 4th wingman for some aircraft. I'll test then edit this report.

2 hours ago, JohnRedcorn said:

Another bug a have noticed. Is a strange bug with trains. When I look through the "Shkval" screen on a distant train bridge. Than after some time the trains start generating on the far side of the bridge. Some of them passing the bridge, getting up to the air and dissapear. Some are getting underground and dissapear. Some are getting off rails and start driving on the ground then dissapear. But there is always a huge amount of trains and carts on the far side of the bridge. Looks like a train mess. And they just generaiting, driving to some weird location and erased.

This one was reported some months ago.

2 hours ago, JohnRedcorn said:

Additional bug with trains which I have noticed right after the MT version of the game was introduced is an "Epileptic trains" bug, as I call it. When the game starts, all trains are driving to some direction. But then they get to some point and start driving back. So in ST version everything was fine but in MT version, sometimes trains start to shake. The meaning is, it looks like the train and it's carts are continue driving to the same dirrection as before but some unknown power dragging them to the other dirrection. So it looks like (for exmaple) the train cart is driving north and after a second it is dragged south. And the whole train is driving like the bellows of an accordion. I actually see a spaces between the carts and then they get back together. Then the carts are geting far one from another and then getting back together again. And this thing continues until train changes its driving dirrection again. Then it start driving as intended again. It was the reason I played the ST version until it was removed. But I hoped that this bug will be fixed because it was so obvious. Just run any mission and you will see the "Epileptic trains". But the bug is still there. So I still encounter "Epileptic trains" from rime to time.

Please create a new thread with a DCS track here:

https://forum.dcs.world/forum/1186-ground-ai-bugs-non-combined-arms/

  • Like 1

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Posted
1 hour ago, Flappie said:

One bug per thread, please! 🥲

There's an internal reports about the absence of 4th wingman for some aircraft. I'll test then edit this report.

This one was reported some months ago.

Please create a new thread with a DCS track here:

https://forum.dcs.world/forum/1186-ground-ai-bugs-non-combined-arms/

Thank you Flappie. If I will encounter the "Epileptic train" bug. I will save a track and report it in a new thead.

By the way. Read my answer here please. There is still a bug with a wiper for Ka-50 Black shark 3. 

 

Posted
20 hours ago, Flappie said:

About the radio menu, I still can reach Wingman 4, and you should too.

nullwingman4.jpg

BS3_radio.trk 84.33 kB · 0 downloads

You are right Flappie. I have checked the Ka-50 Black shark 3 radio menu and all 4 wingmen are available for communication. But I have realized just now what has happened when I flew the Ka-50 last time.

My third wingman has crashed into the forested mountains. It wasn't hit or something, just an amazing flying skills of DCS AI.

So after it crashed I have started to see only 3 wingmen in radio menu. Which is very logical. But the problem is that when I was trying to communicate with the third wingman I was communicating with the 3-rd wingman which is crashed and not with the 4-th wingman which should became 3-rd one.

So when the 3-rd wingman has crashed, 4-th wingman has become 3-rd and I were seeing Wingman 2 and Wingman 3 in radio menu. But when I was trying to communicate Wingman 4 (which has become Wingman 3) through the radio menu, using "Wingman 3" radio menu. I was communicating the actual Wingman 3 which has crashed and there was no way to communicate wingman 4 other way then send an order to the whole wing.

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